Salvaged Scrap

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The subject of this article is from the Living Ship update.
The information from this article is is up-to-date as of 6 April, 2020.
Well-preserved Torquer
Well-preserved Torquer
Category Artifact
Type Salvaged Scrap
Total Value 2,753,624.3 Units.png
Used for Trading, Trading (High Value)
Updated Living Ship

Salvaged Scrap is a type of Artifact.

Summary[edit | edit source]

Salvaged Scrap is one of several types of Artifacts and it is a reward for destroying the Salvage Container.

The number of Protective Casings interconnected with a Salvage Container defines the rarity of the Salvaged Scrap: 2 → Common, 3 → Uncommon, 5 → Rare.

Game description[edit | edit source]

These are the possible game descriptions for Salvaged Scrap. One of the following is randomly chosen when an artifact is procedurally generated.

The sequence is taken from the game file.

Common[edit | edit source]

  1. Approximately XXX years old.
    A reliable and common design, this technology was at the heart of Gek starship construction for years. Its ubiquity ensured a long life, as it was often recycled into countless other machines. It was particularly common as a repurposed Exocraft repair module.
  2. Approximately XXX years old.
    This useful life of this technology is long past. However, it contains rare and valuable substances, and would attract a high price as scrap.
  3. Approximately XXX years old.
    This peculiar technological component violates multiple galactic manufacturing protocols, and appears to have been constructed by a hobbyist. It is, however, still functional.
  4. Approximately XXX years old.
    An essential component across a wide variety of technologies, this ancient design has proven itself repeatedly across millennia. This particular example is slightly charred from weapon damage.
  5. Approximately XXX years old.
    This well-used component bears evidence of having been recycled between multiple starships. It has most likely seen several lifetimes' worth of space travel.

Uncommon[edit | edit source]

  1. Approximately XXXX years old.
    A classic example of Korvax engineering, this technological component is solidly manufactured and has endured the passage of time well.
  2. Approximately XXXX years old.
    This valuable technology scrap is missing its paired component. While this part is still intact, it is completely non-operational.
  3. Approximately XXXX years old.
    Although unconventional in design, superior build quality and premium materials have preserved this technology's value. Impractical to use in modern technology, it would still be highly prized by a collector.

Rare[edit | edit source]

  1. Approximately XXXX years old.
    Only an expert could determine the original purpose of this enigmatic technology. It vibrates gently, and certain species of creature seem to take great care to avoid it.
  2. Approximately XXXX years old.
    This extraordinarily sophisticated technology is a unique find. Even while disconnected and unpowered, it is oddly warm to the touch.
  3. Approximately XXXX years old.
    This technology bears the official hallmark of a centuries-old manufacturer, renowned for their exacting standards and product longevity. Despite its age, this example appears to be in almost perfect condition.

Modifier and value ranges[edit | edit source]

The table shows the modifier and value ranges. There is no correlation between the modifier and the value, both are randomly chosen within their ranges.

Icon Rarity Modifier Modifier with text Base value Total value
PRODUCT.SALVAGE.COMMON.png Common 200-500 200-500 years 100,000 - 300,000 Units.png 115,000 - 345,000 Units.png
PRODUCT.SALVAGE.UNCOMMON.png Uncommon 600-1100 600-1100 years 400,000 - 850,000 Units.png 460,000 - 977,500 Units.png
PRODUCT.SALVAGE.RARE.png Rare 1400-3000 1400-3000 years 1,100,000 - 2,400,000 Units.png 1,265,000 - 2,760,000 Units.png

Top 5 List[edit | edit source]

The following items are the most valuable Salvaged Scrap discovered. If your artifact doesn't qualify for this list, it still should be added to the Artifact Research page for additional scientific study.

To qualify for this list, the following items apply:
  * The value of the artifact must be greater than the 5th item on the list.
  * A screenshot of the information panel need to be added. (Use the Upload file page to upload a screenshot)
  * If you are unsure how to properly edit this page, please add your discovery to the Artifact Research page.

Top 5 - Rare[edit | edit source]

Top 5 - Uncommon[edit | edit source]

Top 5 - Common[edit | edit source]

Name generation[edit | edit source]

The names are procedurally generated with certain terms using the following option: 1. Adjective + Noun.

The sequence is taken from the game file.

Adjective[edit | edit source]

The following list is valid for Common and Uncommon rarities.

  1. Fused
  2. Rusty
  3. Bent
  4. Pitted
  5. Corroded
  6. Sparking
  7. Buzzing
  8. Humming
  9. Blackened
  10. Weathered
  11. Dirty
  12. Damaged
  13. Chewed
  14. Tarnished
  15. Greasy
  16. Crusty
  17. Oily
  18. Water-stained
  19. Unusual
  20. Odd
  21. Repurposed

The following list is valid for Rare rarity.

  1. Extraordinary
  2. Experimental
  3. High-tech
  4. Intact
  5. Well-preserved
  6. Advanced
  7. Intricate

Noun[edit | edit source]

The following list is valid for Common and Uncommon rarities.

  1. Circuits
  2. Valves
  3. Pistons
  4. Sensor
  5. Actuator
  6. Casing
  7. Plating
  8. Storage Unit
  9. Thruster
  10. Heat Pipes
  11. Radiator
  12. Plug
  13. Ballute
  14. Tank
  15. Booster
  16. Bearing
  17. Cog
  18. Connector
  19. Compressor
  20. Crank
  21. Gear
  22. Belt
  23. Inlet
  24. Pinion
  25. Seal
  26. Sprockets
  27. Reservoir
  28. Chip
  29. Board
  30. Display
  31. Pump
  32. Cylinders
  33. Belting

The following list is valid for Rare rarity.

  1. Hydraulics
  2. Gyroscope
  3. Accelerometer
  4. Regulator
  5. Pneumatics
  6. Torquer
  7. Processor

Additional information[edit | edit source]

  • The game descriptions and the name generation are extracted from the 2.04 version of NMS_UPDATE3_ENGLISH.MBIN game file, while the modifier and value ranges are extracted from the 2.04 version of PROCEDURALPRODUCTTABLE.MBIN game file.
  • Artifacts have a DropWeight property as per the game file and each rarity has a different value for it. In case of Salvaged Scrap: Common → 4, Uncommon → 2, Rare → 1.

Release history[edit | edit source]

  • Visions - Added as an Artifact.
  • Beyond - Hidden changes: DropWeight property value increased for Common (from 3 to 4) rarity.
  • Synthesis - Hidden changes: DropWeight property value increased for Common (from 4 to 5) rarity.