|The subject of this article is from the Synthesis update.
The information from this article is up-to-date as of 18 February, 2020.
The information from this article is is up-to-date as of 18 February, 2020.
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|Type||Power Distribution Module|
Solar Panel is a base building product.
Summary[edit | edit source]
Game description[edit | edit source]
An efficient power generator, this solar array will turn sunlight into the electrical energy required to power many base structures.
Generates no power at night. Partner with Batteries to store energy for the hours of darkness.
Source[edit | edit source]
Build[edit | edit source]
NOTE: Blueprint from Synthesis needed for proof of this formula
Power generation[edit | edit source]
A Solar Panel will output 50kP of power during the daytime. At night, a Solar Panel outputs 0kP of power due to insufficient light. Solar Panels are best paired with Batteries to store excess power during the day, in order to supply power while Solar Panels are offline at night.
Interacting with a Solar Panel displays power grid information, including total power currently generated by all connected generators; total power currently consumed by all connected base products; amount of power currently stored in all connected Batteries; and amount of daytime/nighttime remaining.
Using in a cuboid built base will act as though the entire cuboid is connected even without wiring. Useful for a sleek and hidden power set.
Additional information[edit | edit source]
Release history[edit | edit source]
- Beyond - Added as a base building product.
- Beyond 2.09.1 - Fixed an issue that caused Batteries and Solar Panels not to attach correctly to building roofs.