Species in No Man's Sky are procedurally-generated, and can be affected by a number of factors such as the player, surrounding area, environment, or location. Plant lifeforms can range from the purple bio-luminescent mushrooms showcased on Sayall, to the green grass and trees of New Ventu, while creatures include both the towering Daplokarus and the small fish-like Ictaloris Alus. All flora and fauna in the game is mathematically generated using a series of algorithms, rather than being individually designed.
Player interactions[edit | edit source]
Fauna can be fed to befriend them. The food needed to befriend an animal varies by species, but is usually easy to obtain on their native planet. Befriended animals have a smiley-face icon. Befriended fauna will occasionally give you gifts of a small amount of a neutral element or point out interesting features. Fauna can also be killed to obtain resources, and can be scanned after they've been killed. Hostile, aggressive fauna that are near the player are indicated by a red paw icon; they will attack and try to kill the player when in range.
Most flora can be mined to harvest Carbon. Brightly-colored flowers can often be harvested to gain a variety of resources. Some flowers provide temporary benefits, such as shield refills to the exosuit and heath bar refills. Some flora is hostile, damaging players that approach.
Sentient species[edit | edit source]
There are several sentient species encountered throughout the universe, each with distinct languages, lore, and technology.
Sentient species can be found at space stations and points of interest inside buildings. They have a reputation system with several ranks. Helping the species or successfully interacting with their monuments provides reputation increases and rewards such as blueprints, money, locations of interest, vocabulary words, and access to services such as shield recharges. The player can also obtain different multi-tools and ships from interactions with sentient species.
Known fauna[edit | edit source]
- For more information on fauna (animals/creatures), refer to the Fauna page.
- There are 23 genera or types of fauna in the game. For a list of the genera, refer to the "Divisions & Scientific Name" section of the Fauna page.
- For a list of discovered species, refer to the Species page.
Pre-release fauna[edit | edit source]
For a list of pre-release species, refer to the Pre-release species page.
Known flora[edit | edit source]
Most of the flora can be generally classified into 9 major types:
- "Mushroom" type
- "Bulb flower" type
- "Tree" type
- "Fern" type
- "Coral Fan" type
- "Pebble" type (ovular shape with no sharp edges)
- "Stalactite type" (icicle shape rock)
- "Boulder" type (rocks that are taller than its base)
- "Carnivorous" type (tentacle shape and will attack the player)
Most flora-existent planets have variations of the major types, either in size, shapes, colours or details. Many have variations of the same type on the same planet. It has been stated by Sean Murray that there will be carnivorous plants on some of the planets.
Grass is generally considered backdrop and not part of the scannable flora.
Speculation[edit | edit source]
- Species' vocal calls are also procedurally generated; each call is determined by the shape and size of the species.
- As of the Foundation Update, it seems that only animals count towards "completing" a planet by scanning all species. The percentage only goes up when scanning a new animal, but stays the same when scanning plants, rocks, etc. Noted on PS4, may not apply to PC or PS4 before the Foundation Update.
Gallery[edit | edit source]
In a December 2014 interview with Game Informer Magazine, Sean Murray, the founder of Hello Games, revealed several images of procedurally-generated animals giving an indication of what might appear in the released version of the game.