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Agoridera S42 - an exotic Squid ship

A Starship is the major means of travel in No Man's Sky.

Summary[edit | edit source]

Starships, or ships, play a major role in No Man's Sky. They are necessary for gameplay progression unless a player plans to stay on one planet the whole game. Starships allow players to travel between planets and solar systems, fight in space battles, reach the centre of the galaxy, store resources, and trade.

Starship Catalogue[edit | edit source]

Yaomkau S79 - the Atlas Rises starter ship

For a list of Starships to scroll through, compare, find locations to buy, and to collect detailed information about, refer to the Starship Catalogue page.

The Yakomaku S79 is the starter ship for every player.

Characteristics[edit | edit source]

All ships are defined by the following five main aspects:

  • inventory capacity
  • damage potential
  • hyperdrive range
  • shield absorption
  • manouverability

All of these but Inventory can be upgraded with technology blueprints. These aspects can also have modifiers based on a ship's type and class (see below).

Starship Archetypes[edit | edit source]

Into the wild blue yonder

There are five types of starships: Shuttle, Fighter, Hauler, Explorer, and Exotic. Among these archetypes are four letter-grade classes: C, B, A, and S.

  • C-class ships have the fewest inventory spaces, and if there is a class bonus, it will be no more than 20%.
  • B-class ships take up the three inventory sizes below the maximum of the tier size, and they have a 20% or more class bonus.
  • A-class will have either the maximum number of slots or one slot less than max, and has a 35% or more class bonus.
  • S-class ships will always have the highest amount of inventory space for its tier size, as well as a 50% or more class bonus.

Every star system has 21 different ship designs: 7 shuttle types, 3 ships of each specialist type (Fighter, Hauler, or Explorer), 1 Exotic, and 4 other specialist ships based on that system's dominant race. S-class ships will spawn more often in rich economies. Note that a ship's properties are randomized each time it lands. The only consistency is in the design and thus tier. If you are already in a wealthy system, it can be beneficial to wait for your favorite design to have a good dice roll.

Each type of ship has three tiers of inventory sizes: a small, medium, and large, though Shuttles do not have a large size inventory. The sizes can be identified by the style of wings (or the size of the fuselage for the Shuttle). (See images below to identify traits of ships with large inventory.) The archetypes and their major differences are as follows:

Images of a few ships

Shuttle - Balanced[edit | edit source]

Ships of this type have balanced stats, with no significant class bonus compared to the other archetypes. These ships look typically blocky with a rectangular canopy, but some ships in this class have a tubular fuselage. Shuttles do not have a large inventory tier, but are great for starter travelers due to their cheap cost and increased low-tier inventory space.

  • Type bonus:
    • C: 0% Damage | 0% Shield | 0% Hyperdrive
    • B; 0-5% Damage | 0-5% Shield | 0-5% Hyperdrive
    • A: 5-10% Damage | 5-10% Shield | 5-10% Hyperdrive
    • S: 15-20% Damage | 15-20% Shield | 15-20% Hyperdrive
  • Inventory:
    • Small: 18-23 Slots | 3-6 Tech
    • Medium: 19-28 Slots | 5-8 Tech

Fighter - Damage Bonus[edit | edit source]

Wing shape of Fighters with large inventory

Ships of this type feature a damage potential class bonus. These ships are the mascot ships of No Man's Sky, and are also the primary starships of pirates across the galaxy.

  • Type bonus:
    • C: 5-10% Damage | 0% Shield | 0% Hyperdrive
    • B; 15-30% Damage | 5-10% Shield | 0% Hyperdrive
    • A: 35-50% Damage | 15-20% Shield | 0% Hyperdrive
    • S: 55-60% Damage | 15-25% Shield | 0% Hyperdrive
  • Inventory:
    • Small: 15-19 Slots | 2-4 Tech
    • Medium: 20-29 Slots | 3-5 Tech
    • Large: 30-38 Slots | 5-12 Tech

These ships are more commonly found in Vy'keen systems.

Explorer - Hyperdrive Bonus[edit | edit source]

Wing shape of Explorers with large inventory

Ships of this type feature a hyperdrive range class bonus. These ships are the most unusual looking out of all the other starships, with some appearing bug-like and slender, while others feature massive engine block additions.

  • Type bonus:
    • C: 0% Damage | 0% Shield | 7-15% Hyperdrive
    • B; 0% Damage | 0-8% Shield | 20-30% Hyperdrive
    • A: 0% Damage | 10-15% Shield | 35-45% Hyperdrive
    • S: 0% Damage | 20-25% Shield | 50-65% Hyperdrive
  • Inventory:
    • Small: 15-19 Slots | 3-5 Tech
    • Medium: 20-29 Slots | 5-8 Tech
    • Large: 30-38 Slots | 8-12 Tech

These ships are more commonly found in Korvax systems.

Hauler - Shield & Inventory Bonus[edit | edit source]

Wing shape of Haulers with large inventory (1)
Wing shape of Haulers with large inventory (2)
Wing shape of Haulers with large inventory (3)

Ships of this type feature a shield absorb class bonus, and they also boast the highest possible inventory spaces. These ships are the largest out of all the other starships, and may or may not have wing features on them.

  • Type bonus:
    • C: 0% Damage | 12-20% Shield | 0-5% Hyperdrive
    • B; 0-5% Damage | 25-35% Shield | 5-10% Hyperdrive
    • A: 5-10% Damage | 40-50% Shield | 15-25% Hyperdrive
    • S: 10-20% Damage | 55-60% Shield | 30-35% Hyperdrive
  • Inventory:
    • Small: 25-31 Slots | 2-4 Tech
    • Medium: 32-39 Slots | 4-6 Tech
    • Large: 40-48 Slots | 6-8 Tech

These ships are more commonly found in Gek systems.

Exotic - High & Balanced Stats[edit | edit source]

Exotic is a special ship type. Ships of this type stand out for their high stats and high price. All exotic ships are also S-class.

  • Type bonus:
    • S: 35-50% Damage | 55-60% Shield | 50-65% Hyperdrive
  • Inventory: 15-20 Slots | 4-6 Tech

Freighter[edit | edit source]

Ships in this class are considerably more expensive than any other type of starship, with prices ranging as high as 500 million units. They contain an incredible amount of inventory space, and can be used as a mobile base, including farming and other base-related functions.

  • Type bonus:
    • C: 0-9% Hyperdrive
    • B: 10-19% Hyperdrive
    • A: 20-30% Hyperdrive
    • S 31-40% Hyperdrive
  • Inventory:
    • Regular: 15-19 Slots | 4 Tech
    • Capital: 24-34 Slots | 4 Tech

Buying a starship[edit | edit source]

For additional tips

To purchase a ship, players must visit trading posts, space stations, outposts, or freighter hangars. Ship prices depend the archetype, number of slots and class. Ship prices do not depend on the number of technologies installed or damaged, on the type bonuses for a specific archetype and class, on the vendor, or on your standing with the faction of the vendor.

Once a ship has landed, players may trade with the owner, preview the ship's capabilities and if desired, offer to purchase it. Due to the ships being procedurally generated, players may never encounter the same type of ship with the exact same configuration twice, though fighters are more likely to appear as duplicates since there are fewer possible design configurations. Even starships that are similarly designed may not have the same amount of inventory space offered.

The prices of some ships in No Man's Sky are listed in the price catalogue table (see below)

To purchase a new ship at a trading post or a space station, you must trade-in your current ship as part of the deal. The new ship's value is as shown in the table, and the trade-in value of your current ship is 70% of the value in the table. If the new ship's value is higher than the trade-in value (this is normally the case), you must make up the difference in units. If the new ship's value is lower than your trade-in value, then no units are exchanged (ie you do not collect the difference).

For example, suppose you want to trade in a 38-slot B-class Hauler for a 48-slot S-class Hauler, The new ship costs 126 million units as per the table. The trade-in value of your current ship is 23.8 million units (70% of the table value of 34 million), so you must supply an additional 102.2 million units to make the deal.

Trade-in values did not exist prior to the Pathfinder update. Ships obtained prior to the Pathfinder update have been classified as C-class and assigned a monetary value based on the amount of slots. The maximum possible value for a pre-Pathfinder ship is 49 million units.

If you want to shop for a new Starship inside the HUB Region or other Civilizations etc. refer to the Starship Catalogue to find the ship that suits you the best.

Starship by price[edit | edit source]

Values in the table are in thousands of units.

This table includes only some of the ships available in Atlas Rises version 1.381. If a value is shown in the table, then that class and size of ship has been encountered in NMS. If a cell is blank, then that class and size might still exist, even though it has not been seen by the table's author. Data for S-class (all types) and Freighters (all classes) are known to be especially incomplete.

Crashed starships[edit | edit source]

For additional tips (needs update)

From time to time, a player may encounter a crashed ship. If the crashed ship is larger or of a better Class or design than the current one, the player may wish to consider abandoning the current ship and taking over the crashed ship.

At first, it might seem that getting a bigger or better ship for free is always a good deal. However, as of the Atlas Rises update, NMS mechanics ensure that this is not always (and maybe never) the case compared to just buying a new ship at a star base or trading post.

First, some of the crashed ship's base technologies may be damaged, and this requires resources to repair. Second, the crashed ship always has damaged inventory slots that require units to repair before they can be used. The unit cost for inventory repair alone may be more than the net cost to purchase an equivalent vessel at a star station. Third, there is a cost in units to dismantle your old technologies and rebuild them in the new crashed ship. Finally, you will lose any fuel already loaded into your ship's system, and you will have to refill the empty hyperdrive, pulse engine, launch thrust, phase beam or other weapon, and deflector shield.

On the other hand, if you find a damaged ship that is much larger than something you could otherwise currently afford at a star station, you can make the switch now and repair the slots one by one as you gradually accumulate more units. Paying a few extra units now to repair a crashed 48-slot S-class Hauler might save a lot of time waiting for one to show up at a star station, if that's what you ultimately want.

If you do decide to exchange your current ship for a crashed ship, you can (and should) dismantle the old ship's technologies and transfer inventory to the crashed ship before making the switch.

There is nothing preventing you from switching to a crashed ship without transferring your items, recycling any upgrades, and transferring the resources you just obtained back to your old ship. This is an efficient way of getting the resources needed for upgrades (such as hard-to-find Omegon), as well as stacked components that do not stack by default.

NMS has significantly changed the way crashed ships are handled with each game revision, and much of the early advice pertaining to crashed ships is now obsolete.

As of the Foundation update, transmissions can no longer be picked up by signal scanners, making finding crashed ships much more difficult than it was in the initial release. With the Pathfinder update, the ship classes now affect inventory space, and as such, a crashed ship is more likely to have a totally random number of slots. With the Atlas Rises update, Hello Games removed the exploit whereby a ship with multiple damaged inventory slots could be traded in for the same price as an undamaged ship.

Starship components and technology[edit | edit source]

Ship control panel

Many starship components can be upgraded, including drives, weaponry, fuel capacity and defensive mechanisms. The upgrades available will vary based on the type of ship being modified. These can all be upgraded by collecting necessary resources and crafting the technology. To upgrade the ship's components, open the starship's inventory. There are four technology upgrade categories for ships:

As of the Pathfinder update, new technology for starship upgrades can be purchased with Nanite Clusters from Gek traders located in space stations.

Starship destruction[edit | edit source]

If your starship is destroyed in space, don't worry! You will spawn in the nearest space station in your ship. You will lose all the resources stored in your ship's hold, unless you follow the "grave icon" (atlas shaped icon). Once you get there you will be able to collect your resources. It is possible that pirates loot your grave before you arrive, and you will lose all those resources. Your ship may have technologies damaged (except for pulse drive). Your pulse drive will also be refilled when you respawn.

If your starship is destroyed in space while in Survival Mode things are a little different. You lose your ship inventory permanently, and wake up a good distance away from your crashed ship on the surface of the nearest planet. Like Normal Mode, your ship will also have several damaged components.

Starship destruction in Permadeath mode results in the game ending, and your save being deleted.

With the Atlas Rises update, it is possible to fly your ship as low as you like and even damage it if you ram into the ground or other obstacles. While not in a battle, the shield can recharge on its own. While in a battle, it can be recharged by the chance that a collected container from a destroyed ship, or you can recharge it yourself with oxides if you are severely damaged during a battle.

Pre-order starships[edit | edit source]

Two different starships were available as bonuses for pre-ordering No Man's Sky. PlayStation 4 players received Alpha Vector (known in-game as the Domanish s84) and PC players received Horizon Omega.

Pre-release starships[edit | edit source]

For a list of pre-release ships, refer to the Pre-release ships page.

Additional Information[edit | edit source]

The looks of the ships, like everything else, are procedurally generated.

Before the Pathfinder update, the technologies and storage space were dependent on your current progress of the game and the kind of ship you currently owned.

Gallery[edit | edit source]

External links[edit | edit source]

References[edit | edit source]

Promotional Content