Starship Catalogue - Freighter (Atlas)
|The subject of this article is from the Atlas Rises update.
The information from this article is up-to-date as of 23 July, 2018.
The information from this article is up-to-date as of 23 July, 2018.
There are multiple game-release versions of the Starship Catalogue - Freighter page.
- For the Beyond version, visit Starship Catalogue - Freighter
- For the Visions version, visit Starship Catalogue - Freighter (Visions)
- For the Atlas Rises version, visit Starship Catalogue - Freighter (Atlas)
- 1 Summary
- 2 Description
- 3 Tags
- 4 Capital
- 5 Regular
- 6 References
Summary[edit | edit source]
(For a list of all ship types, refer to the Starship Catalogue (Atlas)
Remember that each starship is available in all class grades, so it is important to know which design is best suited to you when looking for a new starship.
As of Atlas Rises, Freighters also received an A/B/C/S class designation
Description[edit | edit source]
Ships of this type are considerably more expensive than any other type of starship. As of Atlas Rises freighter prices are based on slot count and multiplied by class. Regular Freighters have 15-19 slots and a price range of 80M to 186M from C to S class. Capital Freighters have 24-34 slots and a price range of 168M to 465M from C to S class. Freighters contain an incredible amount of inventory space and can be used as a mobile base, including farming and other base-related functions. Due to the limitations of portal travel and the constant change of the homeplanet to call the ship, it is the only way a portal traveller can own a permanent base.
Tags[edit | edit source]
|[NL]||NO location||Starship recorded, but with no location|
|[M]||Max Inventory in Class||Different ship types have a different max slot count. Check the respective sections for info about max slots.|
|[P]||Perfect||Ships with the highest bonus in their tier (small, medium, large). Since even a 64.99 is rounded down ingame, values of -1% are acceptable.|
Capital[edit | edit source]
All capital freighters follow one of two unique designs and are very much able to defend themselves, unlike the regular freighters. They are encountered during space battles, in which a player is asked to help them for a chance to purchase them later on.
Inside a design, the classes can vary in visual size, which most likely is a remnant of Hello Games initial inventory system of small, medium and large. However, all visual sizes can have 34 slots since Atlas Rises and a player can therefore opt to 'grind' their most beloved design choice.
Venator-Class[edit | edit source]
This unique design seems to be a nod to the Republic Star Destroyer of the Star Wars Universe of the same name. Unlike the elongated medium and large version of this design, the small version has a striking resemblence to its original inspiration, down to the non triangular shape of its nose. Venator Star Destroyer
Imperial-Class[edit | edit source]
Less distinct than the Venator-Class, the Imperial-Class Star Destroyer still resembles its likely inspiration more than its namesake. However, it has a longer midsection and 4 indentations, which effectively doubles its size.
Resurgent-Class[edit | edit source]
The Resurgent-Class Star Destroyer is the biggest known variant of the Venator-Design Star Destroyers. They all have a huge midsection and 6 indentations, instead of 4 or 2. Most freighters look like dwarves near this beast.
Don't ever make the mistake, these ships are no basic freighters and are no quick haul! Like its pendant, the Resurgent battleship is a terrifying foe in battle. While it disregards most of its lower plane defense, its frontside and broadside potential is outright insane.
The entrance to the hangars is protected by 6 turrets aligned in three rows on both sides. Meanwhile the frontside has another 6 turrets with an extra bow turret on the tip and a middle turret on the first row, giving it 8 turrets for forward and 6 for rear defense. Below the Resurgent, it foregoes defense of the back with only one turret and doubles down on the front with two. Thus the ship comes down to a total of 17 turrets with roughly 15 being able to shoot at mid and far broadside distance at targets. A Resurgent battleship can dominate any non-close encounter with its broadsides. Fighter squadrons are advised to attack from below and behind.
Sentinel-Class[edit | edit source]
Unlike the Star Destroyers, the Sentinel-Design is reminiscent of the gothic sci-fi design of Warhammer 40k and other similar franchises. No matter its inspiration, it offers players a clear choice for their capital ship with a hugely different design. This design is also the official carrier of the sentinel armada in No Man's Sky. However, other races are using them as well and offer the player to purchase them after a successful battle. The smallest visual version has 3 midsections.
Battleship-Class[edit | edit source]
The Battleship-Class is the medium version of the Sentinel-Design and sports 5 instead of 3 segments in its midsection.
Dreadnought-Class[edit | edit source]
The Dreadnought-Class describes the biggest version of a Sentinel-Design capital freighter. It has 7 segments for its midsection and dwarfs most other freighters in direct comparison. The sentinel mothership is a 7 segment carrier as well.
Regular[edit | edit source]
Unlike the capital freighters, regular freighters don't have unique designs. They are assembled of a random combination of rear, midsection, bow and keel, all of which are independant of race. While their most distinct part is the bow, there are also some versions that seem to only consist of a rear and midsections of varying size with no bow or keel at all. While all bows retain the standard frontside turret or add a second one, only the huge defensive platform below serves as a military module for the keel and is thus part of a proper military freighter. The military keel turns blind-sided freighters like the Enterprise-Class or the Cargo-Class into more dangerous foes as it removes its weakness. Others like the Hammerhead-Class gain a huge 3-turret alpha strike angle.
Basic Threat Level (no keel):
- Cargo-Class (Underbite)
- Cargo-Class (Overbite)
Note: With a military keel the Enterprise-Class easily outcompetes the Blade-Class and Galleon-Class. Its only weakness is the lack of a lower plane defense without.
Blade-Class[edit | edit source]
The Blade-Class freighter appears to be one of the standard models, due to its frequency. Its main feature is the giant bow in the shape of a tapered blade, which normally takes up more than its height. In general the blade is affixed to the right side of a freighter and there is a good chance this design was chosen to act like an icebreaker for asteroid fields, but could undeniable be used to ram other freighters as well.
Additional to its basic function, the blade has another turret affixed to its right side. Together with the top gun, this allows the freighter to defend from incoming asteroids or pirates for its entire top and right flank. This however still leaves the forward area of its lower left undefended, leading to a 270° coverage. The military capacity of the Blade-Class lies solely in convoys with several ships shielding each others left in diametrical formation of a cube. It trades coverage for firepower.
Cargo-Class[edit | edit source]
A Cargo-Class freighter marks the most basic design a regular freighter can have. It has no bow and simply consists of a rear and midsection with a varying bridge design. This class can be further differentiated by the shape of its midsection showing an Underbite design or an Overbite design. If both roughly align it is a Cuboid design. Even though the different cargo section designs are most prominent here, the spheres and the rectangles both transport the same materials and not liquid gases like one would expect for the spherical cargo units. They are purely cosmetic.
Contrary to expectation, the Cargo-Class can be heavily defended. It has no bow to shield its cargo or frontal area from direct attacks, but in return it has free aim. The deadly variants are the Underbite and the Cuboid as those have one turret at the end of each of their cargo rows. For a Cuboid cargo freighter this means concentrated firepower along its topside and for an Underbite freighter this means forward defense and defense of the bridge respectively for the topside. These heavily defended cargo freighters might better be avoided by pirates in favor of the weakly defended Overbite freighter. It only has one topside turret.
Centrifuge-Class[edit | edit source]
A Centrifuge-Class freighter is classified by its more realistic design for the bow. Unlike other freighters, this class has a habitable module in front of its cargo unit. Due to its constant rotation, an artificial gravity is produced and supports a general enviroment for plants to grow upwards and for humans to live without atrophy.
Galleon-Class[edit | edit source]
As one of the more dangerous freighters, the Galleon-Class unites beauty and firepower in one vessel. The entire design leans heavily on aquatic ships and copies the general shape down to a symbolic front mast. Its symbolic galleon figure is another deadly turret with a huge aiming angle along the bow's shape. This turret is accompanied by a topside turret in the center of the bow.
Among the four military freighters the Galleon-Class is the only one to abandon its rear defense and instead focuses all might of its alpha strike on a frontal assault. This not only allows it a smaller profile during frontside engagements, it also offers the chance to cover the entire ship in basic air defense with a military keel. A military keel Galleon-Class freighter has a near 360° coverage in all directions. Even without the keel it still has a solid 300° grid. However its alpha strike grid is a meager 90° in close combat up to around 200° in far distance combat. A fully equipped wargalleon (3 turrets) would only have alpha strike potential on far distance targets and only for 90°, with 45° each to the frontside from its left and right.
Enterprise-Class[edit | edit source]
The design of the Enterprise-Class bears striking similarity to the bows of the ships in the NCC line of the Star Trek universe. Its bow is a plate with two turrets on its upper plane on the left and right and could thus also be referred to as a Disc-Class ship. These turrets are separated by a protruding bridge, a concept not seen in early NCC ships. This protruding bridge is seen in the Intrepid-Class of the Voyager and the NCC-1701-E of the Next Generation series.
Due to the obstruction in sight, the two turrets lose most of their alpha strike potential on a neutral plane during a left or right attack. They still retain their ability to combine their attack for any other vector from the front, back or upper plane. Yet, the real flaw of the Enterprise-Class lies below. Without a military keel it is downright defenseless without an escort fleet. This flaw makes it one of the weaker military freighters without a keel to protect it. Attacks from below on non-militarized freighters are more than encouraged. However, if an Enterprise-Class ship has a military keel it has no weakspot and a decent broadside capability on mid and far range to the left and the right. It is no match for a Hammerhead-Class though.
Hammerhead-Class[edit | edit source]
Unlike most other freighters, the Hammerhead-Class can be seen as a military vessel. It also is one of the most common freighters in the game. The name stems from the thick head that has two thinner fins parietal to its bow.
If accompanied by a proper defense platform for its keel to support its lower plane defense, it is one of the most dangerous ships to be attacked. Its complimentary variant is the Revolver-Class. The hammerhead not only serves as a massive defensive and well armored structure to defend the cargo units behind it, it also boasts two turrets on a higher or respectively lower plane than the actual freighter. This special position allows them to not only cover the full 180° of the top and down plane, but also to converge and concentrate fire alongside its prominent hammerhead fins that more or less mark its aiming angle. The Hammerhead-Class excels in broadside and high range frontside battle. With a military keel it also dominates the lower plane battlefield. It is adviced to attack a Hammerhead-Class from the top.
Oculus-Class[edit | edit source]
The Oculus-Class is the biggest known regular freighter. The Oculus' bow has an extra engine unit and huge space for internals in its sphere. In theory it could function like a detachable module for an independant spaceship. However, it does not offer more space than other regular freighter.
Revolver-Class[edit | edit source]
The main feature of the Revolver-Class is the cylinder-shaped bow with an indentation between its two main rings. It fields two gun turrets on the sides of the frontal ring. Even though its inner mechanics are shown at the front as two diametral running gears, the outer hull can and does not turn. This weakens its military potential in redistributing its gun turret positions, a lost opportunity that severely limits its military potential.
Where the Hammerhead-Class specializes in broadside engagements, the Revolver-Class excels in vertical combat with both turrets affixed to the bow's side. While the bow lacks the small profile of the hammerhead and thus obscures concentrated fire near the freighter itself, mid to far range engagements allow a concentrated attack. Meanwhile the bow also allows flexibility for frontside engagements. Unlike the Hammerhead-Class these frontside alpha engagements are not limited to far distances due to the guns position at the front of the revolver. However, the hammerhead protects their guns with a backrow position from most direct fire with its profile. Here they are more prone to being hit and consequently destroyed as they are fully out in the open.
Combined with a military keel, the plane below a Revolver-Class freighter can turn into a killing field of three gun turrets. Its weakness are pirates and pilots that close the distance to the bow and attack from its own deadzone. This can be achieved from the left or right, especially without a military keel defending either vector. Regardless of the keel, a top left or top right approach is always advised.