|The subject of this article is from the Atlas Rises update.
The information from this article is up-to-date as of 23 July, 2018.
There are many different areas of a starship that can be upgraded or modified. Some of these areas will, of course, depend on the type of starship being modified.
Drive types[edit | edit source]
There are three basic types of drives (or propulsion) available. In order of increasing range and speed, they are:
- Regular throttle is the normal method for starship propulsion within a planet's atmosphere. It is disabled as you leave a planet's atmosphere. (speeds of 0-150u) It can be boosted by using Shift (PC) or Circle (PS4).
- Pulse drive (alt: jump drive) allows you to jump quickly within a star system. (speeds of 350-450u)
- Hyperdrive (alt: warp drive) allows jumps from one system to another. This type of drive is an upgradable piece of technology for a starship. It allows the starship to warp to other star systems and planets. The better the hyperdrive, the further the starship can jump through hyperspace. (speeds > 4000u)
Instrument panels[edit | edit source]
All starships contain an instrument panel with a variety of screens and controls. The center panel is the largest, and is used for starship navigation. The other panels contain ancillary information of various types (see picture below of the shield ancillary panel).
Heads-up display[edit | edit source]
Starships include technology that displays pertinent information in the viewscreen without the need to look down at a hard-wired console. This is referred to as a heads-up display, or HUD for short.
Scanner[edit | edit source]
Starships have a built-in scanner that allows the player to determine the qualities of a system or planet. This can be upgraded to view the wealth and Conflict Level of systems that you are not currently within.
Weapons[edit | edit source]
Starships feature a variety of weapons that will vary depending on the type of ship. For example, trader vessels will generally feature heavier armament than explorer ships. Weapons include lasers, photon cannons, phase beams, and projectile weapons.
Fuel[edit | edit source]
Fuel can run out, so players must pay attention to the fuel gauge. Fuel can even run out in the middle of a hyperjump, which causes the starship to drop out of it. Ships can be refueled by mining the resources needed. Resources can be mined from asteroids and the starship can be refueled in the middle of flight.
Ammo[edit | edit source]
Ammo, like fuel, can run out. Its resources can be mined and purchased.
Defensive[edit | edit source]
Deflector shields are the standard means of protecting a starship against enemy fire or collisions from space junk. They will prevent enemy weapons fire from damaging the actual ship, but their energy is drained a bit with each hit. They can be recharged using oxides to keep them operable, even during combat. If totally depleted, the deflector shield will drop, leaving the ship vulnerable to critical damage.