Storage Container

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The subject of this article is from the Synthesis update.
The information from this article is is up-to-date as of 18 February, 2020.
Storage Container
Storage Container
Additional storage units
Type Containers
Power usage 5 kPs
Release Synthesis
Disambig.png This article is about regular storage containers.. For storage units on freighters, see Freighter Storage Unit.

Storage Containers are used to provide additional storage in your base.

Summary[edit | edit source]

Storage containers allow a player to store resources and products above and beyond what is available in a starship or exosuit inventory.

A maximum of ten containers (labelled 0 thru 9, although they can be renamed) may be built, with each container holding twenty stacks. Each stack will hold 9999 units of a specific resource, or 10 of certain special items like Vortex Cubes.

Game description[edit | edit source]

Banks of storage containers

Spacious additional storage for inventory items.

Build[edit | edit source]

Storage Container can be built using a blueprint and the following ingredients:

Additional information[edit | edit source]

  • Storage Container 0's blueprint is the first blueprint uncovered by the Base Computer after the player reaches a certain point in the Artemis Path and begins the Base Computer Archives quest. The blueprints for storage containers 1-9 are given by the Overseer early on in the advanced base-building quest.
- Some bugs are reported in regard to acquiring Storage Container 0's blueprint. The player can resolve by deleting all the bases and constructing a new base to restart the Base Computer Archives quest.
  • You must be facing the front of container (the part that looks like a Galactic Trade Terminal) in order to access the contents.
  • Storage containers are numbered from 0-9 to make them easier to identify. Each container can be colored and renamed to provide additional visual clues as to their contents.
  • Each number can only be used once per base. Instances of the same container share their contents with their associated number (1 - 1, 2 - 2, and so on).
  • Items can be moved from the exosuit, or starship, inventory to storage containers at any time.
  • Items may be retrieved from a storage container by either physically interacting with them or pressing the "quick transfer" key bind when the cursor is hovering above an empty slot in the user's inventory. The latter operation requires that the user be in range of their base.
  • You can move items out of the containers directly into your inventory or starship as long as you are near any Base Computer.
  • When moving items to a storage container there is no way to direct them to a specific container when not near them. If a stack (or more) already exist in one of the containers (provided there is enough space for the new item) the item(s) will be stacked automatically in their appropriate storage container, otherwise a new stack is created in one of the containers, if there is room.
- Bugs have been reported, in some cases, that specific instances of a container can only exist once globally, while others work fine.
  • There seems to be a glitch where sometimes you cannot take things out of a certain container, instead showing the description of a technology in the Starship. (Clicking random spots on an item's icon will eventually allow the item to be removed from the storage container.)
  • Power consumption is 5kP
  • If the container loses power, the items inside are not lost but become inaccessible. They will become accessible again once power is restored to the container.

Release history[edit | edit source]

  • Foundation - Introduced to the game.
  • NEXT - Blueprint changed, formerly required Iron and Voltaic cell. Freighters now have their own storage units.
  • Beyond - Now it requires power to be operational.
  • Beyond 2.05 - Fixed an issue where storage containers could not be accessed.
  • Synthesis 2.20 - Slots increased, used to be 5. Containers can now be named.

Gallery[edit | edit source]