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System colours

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The subject of this article is from the Visions update.
The information from this article is up-to-date as of 13 August, 2019.
NMS-SystemColors-NEXT.png
Disambig.png This article is about the Visions version of System colours. For the Atlas Rises version, see System colours (Atlas).

System colours classify star systems based on colour.

Summary[edit | edit source]

The colour of a star provides many clues as to what forms of life, resources, and other items appear on its planets.

Yellow systems[edit | edit source]

  • Warp Reactor Required: Hyperdrive
  • Unique Resource: Copper.
    • Note: these resources don't pertain to yellow stars only, they can be found in deposits formed only in yellow stars.
  • Sparse rare materials
  • All systems will be inhabited by a sentient race.

Red systems[edit | edit source]

Green systems[edit | edit source]

  • Warp Reactor Required: Emeril Drive
    • Recipe requires Cadmium mined from Red Systems
  • Unique Resource: Emeril
  • Common rare materials
  • Average chance for uncharted and inhabited systems, low chance for Abandoned systems.

Blue systems[edit | edit source]

  • Warp Reactor Required: Indium Drive
    • Recipe requires Emeril mined from Green systems
  • Unique Resource: Indium
  • Abundant rare materials
  • Average chance for uncharted and inhabited systems, low chance for abandoned systems.

Biome probabilities

Likast 1 has Wire Cell type Exotic biome and located in a yellow star system (Visions)

When visiting a certain galaxy type, the probabilities of discovering various planet biomes are as follows.

The values in the table could be interpreted as per the following:

  • 4 - Very high chance
  • 3 - High chance
  • 2 - Normal chance
  • 1 - Low chance
  • 0 - Zero or very low chance 1

1 This is up for debate, as there is no way to prove either interpretation.

System colours Yellow Green Blue Red
Empty Harsh Lush Norm All All All
Lush 1 2 4 2 1 1 1
Toxic 1 1 1 1 1 1 1
Scorched 1 1 1 1 1 1 1
Irradiated 1 1 1 1 1 1 1
Frozen 1 1 1 1 1 1 1
Barren 1 1 1 1 1 1 1
Dead 4 2 0.5 2 2 2 2
Weird 1 0 1 0 1 2 3
Red 0 0 0 0 0 0 1
Green 0 0 0 0 1 0 0
Blue 0 0 0 0 0 1 0

Convert Dead To Weird[edit | edit source]

Convert Dead To Weird is a property with a value of 0.5.

It was added in the Visions update that introduced new Weird (Exotic) biomes by converting previously existing Dead biomes.

Due to this change there is a higher chance to find these biomes, even in yellow star systems as well.

Additional information[edit | edit source]

  • Current version of the game file related to the biome probabilities can be found here.
  • A star's colour is indicated by the first letter of the star's Spectral class. Much of the above information is courtesy of LoneSeeker777's post on Reddit.[1] Note that these are general results, and there may be exceptions.

References[edit | edit source]

  1. LoneSeeker777 (4 December 2016). PSA: Contents of Solar Systems and Planets have Changed. Here's What's Confirmed.. Reddit. Retrieved 17 December 2016