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Traveling to next galaxy[edit source]

The game doesn't give enough information on what happens after moving to the next galaxy. (It technically doesn't even mention that the "reset" option does this!) I think it's worth mentioning on the wiki that a few things happen:

  • Player loses teleporter access to bases and space stations from the previous galaxy.
  • Player retains ships, freighter fleet, and everything inside the freighter, including the storage container content.
  • Tech upgrades installed in the general inventory of player's exosuit, and all modules and upgrades in the multi-tool, are broken and needs to be repaired. Modules in the exosuit's technology slots are unaffected.
  • Player's active ship will have all modules broken and needs repair. It is advised to use a spare ship prior to traveling to the new galaxy.

Kgptzac (talk) 20:56, 17 August 2018 (UTC)

There is the Center of the universe page with outdated info, but that is not linked from this page, which should be done in some way. Feel free to edit! Gorla (talk) 21:02, 17 August 2018 (UTC)
Not sure why it's called Center of the "universe" when it's actually the center of the *galaxy*... but I've added above and some more info to the main page. Kgptzac (talk) 22:58, 17 August 2018 (UTC)

Available Galaxies[edit source]

So after a bunch of testing with going through the center and using the galaxy switching orbs from the story, I tried to get to galaxy 256, and it looped back to Euclid instead, save editing myself to 256, and then using the core went to hilbert, 257 went to calypso and so on.

So outside save editing directly to numbers outside the 255, you can't exit the loop, and if you exit the loop you will end up back in it as soon as you use any of the ways of switching galaxies in-game. You end up in the appropriate spot as if each set of 255 overlapped with the original set, i.e galaxy 259 overlaps with galaxy 4, and acts just like 4 would if you use any of the galaxy switches. Center goes to galaxy 5 and the galaxy type switches goes to the next one of the matching type, counting from galaxy 4.

Should maybe remove galaxy 256 from the list, and link 255 back to euclid on the next galaxy page, it's kinda a big change for some so wanted to discuss it first, This may or may not be a new change, but it's true for 1.3. --Ket (talk) 22:23, 21 November 2017 (UTC)

Galaxy types[edit source]

Should the type (4 different ones) be added next to the galaxy names? and what type names should be used?

First category name is the internal name used for the type, second is the Id name used in the lang files. The 4 below each category are the different names for each category it can show in-game, the first one is what you see in the first galaxy but it may change later


  • A tranquil galaxy
  • An inspiring galaxy
  • A serene galaxy
  • A halcyon galaxy


  • An ancestral galaxy
  • A silent galaxy
  • An exhausted galaxy
  • A frozen galaxy


  • A raging galaxy
  • A ruthless galaxy
  • A relentless galaxy
  • A burning galaxy


  • An imperfect galaxy
  • A parallel galaxy
  • An improved galaxy
  • A rebuilt galaxy

--Ket (talk) 12:28, 26 September 2017 (UTC)

thanks for the info - left on a note on your profile page. Ddfairchild (talk) 14:50, 26 September 2017 (UTC)

Traveling to other galaxies?[edit source]

ok so i got 1 simple it worth going to another galaxies or should i just stay in Hilbert Dimension or Calypso. Does it benefit player at to move from galaxy to galaxy ? Afc that is goal of the game, but is there any benefit or point to it? or should we just stay in the same galaxy and explore until we get bored with the game?

That totally depends on why you want to play the game. There are so many possible goals that there really is no correct answer to your question! Some players have a goal of visiting as many galaxies as they can, so for them, moving from galaxy to galaxy does benefit them. Others prefer to discover as many Star systems or life forms as they can. For them, staying in one galaxy is perfectly fine, and they may never leave Hilbert. If you are following the Atlas path, then one galaxy works.
As far as I know, switching galaxies will not earn you extra points or extra gear or extra units. It's all in how you play the game. Ddfairchild (talk) 16:53, 1 January 2017 (UTC)

Naming conventions[edit source]

It's probably obvious to some people, but I feel it's worth noting for readers that the first handful of names are not as whimsically chosen as they look. Euclid is an early Greek mathematician who defined some of the basic mathematical rules for defining two dimensional shapes in both 2D and 3D space. This is followed by the Hilbert Dimension; Hilbert space/transform is the mathematical framework that take calculus beyond two dimensional models.

Next up Calypso breaks from the mathematical/spacial references but is still related. Calypso, Hesperius and Hyades - which are all names/terms that refers to the daughters of Atlas in Greek mythology. Beyond that the galaxies have a similar naming scheme to the randomly generated planet names and I'd hypothesize are using the same generator. 20:34, 4 April 2017 (UTC)

Hey, thanks for the fact-sharing! I figure that's worth having on the regular page so have added most of your information there. Ddfairchild (talk) 20:52, 4 April 2017 (UTC)

Absolutely Crazy[edit source]

My explorations, albeit combined with some crazy edits to a save game file have me out at the Pivataylo Galaxy. Thats the One Billion Twenty Four Million One th Galaxy, or however you say it. Anyway it's galaxy #1,024,000,001 Should I keep going and see how far I can get? I dunno. Can I get MickyD's out here? Parsegp 28th April 2017

Pivataylo Galaxy
I would say you have proved that math hath no ending...and so, apparently, does No Man's Sky. Ddfairchild (talk) 14:56, 28 April 2017 (UTC)