Talk:No Man's Sky Wiki
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Worth changing galaxies?
ok so i got 1 simple question...is it worth going to another galaxies or should i just stay in Hilbert Dimension or Calypso. Does it benefit player at to move from galaxy to galaxy ? Afc that is goal of the game, but is there any benefit or point to it? or should we just stay in same galaxy and explore until we get bored with game ?
- That totally depends on why you want to play the game. There are so many possible goals that there really is no correct answer to your question! Some players have a goal of visiting as many galaxies as they can, so for them, moving from galaxy to galaxy does benefit them. Others prefer to discover as many Star systems or life forms as they can. For them, staying in one galaxy is perfectly fine, and they may never leave Hilbert. If you are following the Atlas path, then one galaxy works.
- As far as I know, switching galaxies will not earn you extra points or extra gear or extra units. It's all in how you play the game. Ddfairchild (talk) 16:56, 1 January 2017 (UTC)
I was in Creative Mode and working hard on building a new base when a message popped up on my screen....it included a call sign or user name and a message saying that this person was taking a picture of a plant. I didn't get it at first what this was but as it turns out another ship had landed in close proximity to my base. I walked down to his ship and looked around but didn't see anyone. I really hate I missed out on getting to communicate with this traveler but it occurred to me that I didn't know how to communicate with him. I've got over 800 hours in game but I'm not up to speed on the NEXT update yet. My question is: How could I have talked to this person? I feel like I missed a great opportunity to make my first friend in No Mans Sky.
- A couple suggestions. Create a tag for player discovery pages so that they can be filtered out in the recent changes page. Right now it is very difficult to see which recent game related changes and page additions have been made, they are lost in the flood of discovery pages.
- What would you specifically categorize as a discovery page? The recent changes page is intended as just that...one for recent changes of all types. And all pages, discovery or not, have the possibility of containing game-relevant data that could be changed. For example, I have been going through and adding links to pages with "racetrack" on them, now that we have a page for it. Ddfairchild (talk) 18:10, 14 April 2017 (UTC)
I thought it was obvious. All player uploaded pages about any procedural content. It outnumbers the game pages (which traditional game wikis only contain) like 20:1, which makes it very easy to miss changes.
- Probably the simplest solution would be to add the Mechanics category to the game pages. But there will be some overlay, I don't think there's anyway to get around it. For example, if you look at the Planet page, any graphics you choose to use will be player-uploaded from a player discovery. I guess you have to just keep that to a mininum and not worry about it. Same with the resources page for an individual resource. Any graphic you use, other than one extracted from the game code for the icon, will have to be a player discovery of some sort. Ddfairchild (talk) 20:15, 14 April 2017 (UTC)
- My second suggestion is to create a tag to ensure that the article is up to date with the most recent version, if an article is not matching up with the current versions features, it can be flagged as out of date.
- I get your point, but I think this issue is a bit more complex. Suppose I review a page to the best of my knowledge and add a category tag saying "Update 1.24". Does that mean that everything on the page is correct as of 1.24? That may be possible on a basic page, but on some of our larger pages, that's going to be a no. I may know that items A, B, and C changed and fixed them, but not be aware of item D. So even though I tag the page with 1.24, it's still an out of date page.
- And it's even deeper than that. Not only do we have release differences, but we have Game mode differences and Platform differences (not to mention British vs American spellings) that can make a page out of date, if you will. There is a category called Mechanics, I believe. I suppose it could be used on pages such as resources, upgrades, etc that are not discoveries. At least that would mark them out. But adding a specific release version to each page would cause, I think, a large amount of effort for limited benefit.
- New suggestion: I do think it would be wise to add a quest section on the main page.
> This could regroup all quests related pages (like the overseer quest line, with big *spoiler alert* for new players.
--Mcangaf98 (talk): As I'm new in the wiki, I will leave a suggestion here: - In technology that requires electricity power, it would be (I think) a good idea to put how much power it uses in the general characteristics.
- It could be made in the Hydroponic trays, the Health Station, the Galactic Trade Terminal (for building it), the Base Teleport Module... (all the base buildings that require power). And also on the power generators (Solar panel, electromagnetic generator).
- Sounds like a workable idea - thanks for the suggestion. I have added a "power" parm to the Product infobox that will allow this to be displayed. If you'd like to update the appropriate pages, you can do the following:
1) edit the page, and in the infobox, add a new parmameter line after the "| complexity =" tag. It should look like "| power =". You can enter the value here.
2) in the Additional information section, enter a bullet point item as follows, replacing the ??? with the proper value
* [[Power]] consumption is ???kP
You can find a list of current values for a dozen pages or so on the Power page. I have updated the Health Station page to follows these suggestions if you want to see what it should actually look like.