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Worth changing galaxies?
ok so i got 1 simple question...is it worth going to another galaxies or should i just stay in Hilbert Dimension or Calypso.
Does it benefit player at to move from galaxy to galaxy ? Afc that is goal of the game, but is there any benefit or point to it?
or should we just stay in same galaxy and explore until we get bored with game ?
- That totally depends on why you want to play the game. There are so many possible goals that there really is no correct answer to your question! Some players have a goal of visiting as many galaxies as they can, so for them, moving from galaxy to galaxy does benefit them. Others prefer to discover as many Star systems or life forms as they can. For them, staying in one galaxy is perfectly fine, and they may never leave Hilbert. If you are following the Atlas path, then one galaxy works.
- As far as I know, switching galaxies will not earn you extra points or extra gear or extra units. It's all in how you play the game. Ddfairchild (talk) 16:56, 1 January 2017 (UTC)
A couple suggestions. Create a tag for player discovery pages so that they can be filtered out in the recent changes page. Right now it is very difficult to see which recent game related changes and page additions have been made, they are lost in the flood of discovery pages.
- What would you specifically categorize as a discovery page? The recent changes page is intended as just that...one for recent changes of all types. And all pages, discovery or not, have the possibility of containing game-relevant data that could be changed. For example, I have been going through and adding links to pages with "racetrack" on them, now that we have a page for it. Ddfairchild (talk) 18:10, 14 April 2017 (UTC)
I thought it was obvious. All player uploaded pages about any procedural content. It outnumbers the game pages (which traditional game wikis only contain) like 20:1, which makes it very easy to miss changes.
- Probably the simplest solution would be to add the Mechanics category to the game pages. But there will be some overlay, I don't think there's anyway to get around it. For example, if you look at the Planet page, any graphics you choose to use will be player-uploaded from a player discovery. I guess you have to just keep that to a mininum and not worry about it. Same with the resources page for an individual resource. Any graphic you use, other than one extracted from the game code for the icon, will have to be a player discovery of some sort. Ddfairchild (talk) 20:15, 14 April 2017 (UTC)
--Nodiddlyoddly (talk) 20:04, 14 April 2017 (UTC)
My second suggestion is to create a tag to ensure that the article is up to date with the most recent version, if an article is not matching up with the current versions features, it can be flagged as out of date.
- I get your point, but I think this issue is a bit more complex. Suppose I review a page to the best of my knowledge and add a category tag saying "Update 1.24". Does that mean that everything on the page is correct as of 1.24? That may be possible on a basic page, but on some of our larger pages, that's going to be a no. I may know that items A, B, and C changed and fixed them, but not be aware of item D. So even though I tag the page with 1.24, it's still an out of date page.
- And it's even deeper than that. Not only do we have release differences, but we have Game mode differences and Platform differences (not to mention British vs American spellings) that can make a page out of date, if you will. There is a category called Mechanics, I believe. I suppose it could be used on pages such as resources, upgrades, etc that are not discoveries. At least that would mark them out. But adding a specific release version to each page would cause, I think, a large amount of effort for limited benefit.
--Nodiddlyoddly (talk) 17:11, 14 April 2017 (UTC)