Thermal Protection Module (sub-zero)

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The subject of this article is from the Origins update.
The information from this article is up-to-date as of 9 November, 2020.
Thermal Protection Module (sub-zero)
Thermal Protection Module (sub-zero)
Generated Upgrade
Category Exosuit - Hazard
Stats CLASS.S.png / CLASS.A.png / CLASS.B.png / CLASS.C.png
Release Origins

Thermal Protection Module (sub-zero) is an exosuit hazard upgrade.

Summary[edit | edit source]

Thermal Protection Modules (sub-zero), contained within Exosuit Upgrade Modules, are procedurally generated upgrades granting bonuses to the exosuit's Hazard Protection.

It needs to be installed in an inventory or Technology slot for it to take effect.

Game Description[edit | edit source]

Increase the base capacity of the Hazard Protection system, allowing the user to spend longer in frozen sub-zero temperature environments without requiring a recharge of the traveller's Hazard Protection Unit in the Exosuit.

Upgrade properties[edit | edit source]

Sub-Zero Temperature Protection Upgrades grant the following bonus:

  • Cold Protection


Module

Name

Module

Improves

CLASS.C.png CLASS.B.png CLASS.A.png CLASS.S.png
Min Max Min Max Min Max Min Max
NmsThermic Layer.jpg Thermal Protection Module (sub-zero) Cold Protection n/a n/a 180 265 200 265 220 265

Up to three protections upgrades can be installed in each of the inventory and technology sections of the Exosuit. Installing four or more upgrades in a given inventory/technology section of the Exosuit will disable all upgrades of that type until the upgrade count is reduced to three or less. As a result, it is possible to have up to six of these upgrades in total, space permitting of three in each section.

Acquisition[edit | edit source]

The upgrades can be acquired from:

  • A Technology Merchant in a Space station for a variable price generally in line with the class of the upgrade. This is the most common and predictable/reliable way to obtain the upgrade module. The upgrade modules are always the same in given system space station, although they will only replenish if purchased after the traveller has moved on and visited at least three [ed. note: need confirmation on count] different star systems before returning.
  • As a reward for helping a NPC traveller to repair a Crashed Ship (Non-replicable result)
  • As a reward for selecting the appropriate course of action at a Monolith puzzle (Non-replicable result)
  • As a reward for selecting the appropriate course of action at a Manufacturing Facility repair puzzle (Non-replicable result)

Recharge[edit | edit source]

Recharge using NmsTech Voltaic Cell Icon 13.png Ion Battery or SUBSTANCE.BIOME.COLD.png Dioxite.

Release history[edit | edit source]

  • TBD

Gallery[edit | edit source]