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The subject of this article is from the Origins update.
The information from this article is up-to-date as of 9 November, 2020.
Toxic Protection Module
Toxic Protection Module
Category Exosuit - Hazard
Type Generated Upgrade
Stats CLASS.S / CLASS.A / CLASS.B
Updated Origins
Disambig This article is about the unopened modules you can buy. For the installed technology, see Toxic Protection Upgrade.

Toxic Protection Module contains a exosuit hazard upgrade.

Summary[ | ]

Toxic Protection Modules, a special subcategory of Exosuit Upgrade Modules, are procedurally generated upgrades granting bonuses to the exosuit's Hazard Protection.

It needs to be installed in an inventory or Technology slot for it to take effect.

Game Description[ | ]

Increase the base capacity of the Hazard Protection system, allowing the user to spend longer in toxic environments without requiring a recharge of the traveller's Hazard Protection Unit in the Exosuit.

Acquisition[ | ]

The upgrades can be acquired from:

  • A Technology Merchant in a Space station for a variable price generally in line with the class of the upgrade. This is the most common and predictable/reliable way to obtain the upgrade module. The upgrade modules are always the same in given system space station, although they will only replenish if purchased after the traveller has moved on and visited at least three [ed. note: need confirmation on count] different star systems before returning.
  • As a reward for helping a NPC traveller to repair a Crashed Ship (Non-replicable result)
  • As a reward for selecting the appropriate course of action at a Monolith puzzle (Non-replicable result)
  • As a reward for selecting the appropriate course of action at a Manufacturing Facility repair puzzle (Non-replicable result)
  • As a reward for repairing Damaged Machinery (Non-replicable result)

Useage[ | ]

Open and install the module to apply the Toxic Protection Upgrade.

Release history[ | ]

  • TBD

Gallery[ | ]

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