|The subject of this article is from the Atlas Rises update.
The information from this article is up-to-date as of 23 July, 2018.
There are a variety of ways to travel from point A to point B in No Man's Sky.
Player Movement[edit | edit source]
The known methods are as follows, in order of relative speed.
Swimming[edit | edit source]
A variety of videos have shown underwater footage which were taken while swimming. The player's Exosuit provides air and protection from whatever liquid the player is swimming in. Upgrades to the suit can extend the length and depth of submersion.
Walking[edit | edit source]
This is the most common way of exploring a planet's surface, literally putting "boots on the ground." Sean Murray has stated that it is possible to walk completely around a planet, although that would certainly take a long time.
Running[edit | edit source]
One of the videos states that running can be executed by holding down an unnamed key on the controller. This feature would likely come in handy when trying to escape from a predator or a Sentinel.
If you press the melee button after running a little. you'll get a quick boost to help you get around faster. Best way to do so is reach to the top of a hill, save a short distance to enable run, run to the tip and melee off the tip (aim in the air), you will be launched straight into air. This way, with jetpack button coordinating, you could glide through a vast area with astonishing speed.
Jetpack[edit | edit source]
This is an upgrade option for the player's suit that allows limited periods of flight over the surface of the planet. Compressed gas canisters are required to fuel a jetpack, and additional upgrades can be built to increase the length of time spent in the air.
Exocraft[edit | edit source]
Three types of land vehicles collectively called Exocraft were added as part of the Pathfinder update. They are capable of travel over a variety of surfaces, and are used for different purposes. The fastest of the three is the Nomad, which can also be used as a hovercraft. The Roamer and Colossus are slower vehicles, but are still faster than walking or running.
Ship Movement[edit | edit source]
Normal Throttle[edit | edit source]
This method of ship propulsion is used when flying over a planet's surface. It does not require special fuel, and is disabled when you leave a planet's atmosphere. This will range in speed from 0-150u and is activated using the R2 trigger on the PS4 controller. Throttle speed can be boosted using the PS4 Circle.
Pulse Drive[edit | edit source]
Ships uses the Pulse Engine to travel between planets within the same star system. Unlike travel within a planet's atmosphere, pulse drive requires that the ship be stocked with one of the available fuel elements. Typical cruising speeds are from 350-450u.
Hyperdrive[edit | edit source]
This is the fastest method of travel available, and is used to jump between star systems. It can be built as an upgrade to your ship, and takes a large amount of fuel (such as Thamium9) to operate. If the fuel tanks are emptied during a jump, the ship and player will drop out of hyperdrive back into normal space. Expect speeds of over 4000u when in hyperdrive.
Other Methods[edit | edit source]
Teleporter[edit | edit source]
A player's base contains a teleporter device which allows the player to jump to (and return from) other locations in the galaxy. It retains the four most recent locations, and a player's ship is included in the teleportation process.
Portals[edit | edit source]
These devices are scattered around the galaxy on random planets. They must be unlocked before use, a function that can be performed with the player's multi-tool. When entered, they transport the player to a linked portal on another planet in their own galaxy, or in a different one. The portals are not large enough to transport a ship, so the player is allowed only what their backpack can carry.