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Nsm Icon Most Units Accrued.png

Units are the main form of currency in No Man's Sky.

Summary[edit | edit source]

Units can be used to purchase new starships from aliens, resources from the Galactic trade terminal, exosuit and multi-tool upgrades, and occasionally in interactions with aliens. The player can earn units in a variety of ways:

  • Uploading newly discovered species of flora and fauna or rock formations
  • Uploading newly discovered waypoints, star systems, planets, or moons
  • Selling and trading resources mined, collected, or scavenged from planets.
  • Interacting with certain devices in alien buildings
  • As a reward from certain interactions with aliens

How to profit[edit | edit source]

Mining[edit | edit source]

Mining rare resource deposits using your multi-tool or mining asteroids with your starship's weapons is a good way to make money, especially for starting players. Combining the minerals into alloys can raise their value.

Scanning[edit | edit source]

Scanning undiscovered fauna and flora is a viable way to make money once the Analysis Visor upgrades have been instaled. Unfortunately, the rewards for uploading discoveries and discovering all fauna on a given planet are not increased with the upgrades.

Farming[edit | edit source]

Main article: Farming

Farming is possibly the most profitable activity in the game. Harvestable substances can be combined to craft expensive trade commodities.

Commodity Trading[edit | edit source]

Selling common goods found in cannisters is an easy way to make money. It's also possible to trade market commodities between systems of different economy types. See "Trading in-depth" below for more details.

Missions[edit | edit source]

Completing missions can reward the player units, Nanite Clusters, trade commodities or blueprints. Higher standing with the Guilds can unlock missions with higher, more valuable rewards.

Trading in-depth[edit | edit source]

All products and resources have two values: Base Value or BV (written in the product's description) and Galactic Average or GA (reference point for trading). GA is always slightly above BV. The trading interface will show the difference between GA and local price:

  • green means local price is 10% or more better than GA
  • white means between 10% better and 10% worse
  • red means 10% or more worse than GA.

Since the galactic economy overhaul of Atlas Rises, selling commodities and resources in bulk is more profitable than selling them in small chunks, since the price of those items will be altered after a sale or purchase is completed.

For every unit sold, the following adjustments are made for that system's economy:

  • general commodity or craftable item: price reduced by 0.3%
  • natural resources, harvestable plants, or junk items: price is reduced by 0.03%
  • market commodities:
    • supplier system: price is reduced by 0.34%
    • demanding system: price is reduced by 0.25%
    • neither supplying or demanding: price is reduced by 0.3%

That being said, the price of any product will eventually go back to it's original value after an unkown period of time. (More research needed)

Additional Notes[edit | edit source]

If a player dies, the penalty loss that applies to all discoveries and resources that the players did not upload will not apply to the units the player already owns.

External Links[edit | edit source]

An in-depth spreadsheet with data about trading on star systems of different economy types and its effect in the price of specific products.[1]

Gallery[edit | edit source]

References[edit | edit source]

Promotional Content