Units

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The subject of this article is from the Visions update.
The information from this article is up-to-date as of 13 August, 2019.

Units are the main form of currency in No Man's Sky.

Summary[edit | edit source]

Units Units.png are the primary currency in No Man's Sky, with Nanite Cluster and Quicksilver being the secondary.

Units can be used to purchase new starships, freighters and frigates from aliens; resources and products from the Galactic Trade Terminals; exosuit and multi-tool upgrades; and occasionally in interactions with aliens. The player can earn units in a variety of ways:

  • Scanning newly discovered species of flora and fauna or rock formations with the Analysis Visor.
  • Uploading newly discovered waypoints, star systems, planets, or moons
  • Selling and trading resources mined, collected, or scavenged from planets or Space Fleets.
  • Interacting with certain devices in alien buildings
  • Completing missions (usually from the Mission Board) which reward units
  • Collecting bounties on fugitive Pirates
  • As a reward from certain interactions with aliens

How to profit[edit | edit source]

Mining[edit | edit source]

Mining rare Resource Deposits using your multi-tool or mining asteroids with your starship's weapons is a good way to make money, especially for starting players. Combining the minerals into alloys can raise their value. Harvesting Storm Crystals can be extremely lucrative (with a base value of 156,950.0 units and can be stacked up to 5), but because they only appear in extreme weather planets while a storm is raging, an Exocraft is highly recommended for both shelter against the elements and reaching the next deposit as quickly as possible before the storm ends and the crystals disappear.

Scanning[edit | edit source]

Scanning undiscovered fauna and flora is a viable way to make money once the Analysis Visor upgrades have been installed. Unfortunately, the rewards for uploading discoveries and discovering all fauna on a given planet are not increased with the upgrades.

Farming[edit | edit source]

Main article: Farming

Farming is possibly the most profitable activity in the game. Harvestable substances can be combined to craft expensive tradeables.

Commodity Trading[edit | edit source]

Selling common goods found in cannisters is an easy way to make money. It's also possible to trade marketed tradeables between systems of different economy types. See "Trading in-depth" below for more details.

Missions[edit | edit source]

Completing missions can reward the player units, Nanite Clusters, tradeables or blueprints. Higher standing with the Guilds can unlock missions with higher, more valuable rewards.

Fleet Expeditions[edit | edit source]

Sending frigates out on expeditions can reward the player with units, tradeables, valuable metals or metal alloys upon their completion. Trade-focused and Exploration-focused expeditions are more likely to have unit-rewarding encounters than other types of expeditions.

Trading in-depth[edit | edit source]

All products and resources have two values: Base Value or BV (written in the product's description) and Galactic Average or GA (reference point for trading). GA is always slightly above BV. The trading interface will show the difference between GA and local price:

  • green means local price is 10% or more better than GA
  • white means between 10% better and 10% worse
  • red means 10% or more worse than GA.

Since the galactic economy overhaul of Atlas Rises, selling trade items and resources in bulk is more profitable than selling them in small chunks, since the price of those items will be altered after a sale or purchase is completed.

For every unit sold, the following adjustments are made for that system's economy:

  • general commodity or craftable item: price reduced by 0.3%
  • natural resources, harvestable plants, or junk items: price is reduced by 0.03%
  • market items:
    • supplier system: price is reduced by 0.34%
    • demanding system: price is reduced by 0.25%
    • neither supplying or demanding: price is reduced by 0.3%

That being said, the price of any product will eventually go back to its original value after an unknown period of time. (More research needed)

Additional Notes[edit | edit source]

If a player dies, the penalty loss that applies to resources carried by the player, as well as discoveries that the player did not upload, will not apply to the units the player already owns.

External Links[edit | edit source]

An in-depth spreadsheet with data about trading on star systems of different economy types and its effect in the price of specific products.[1]

Gallery[edit | edit source]

References[edit | edit source]