No Man's Sky Wiki
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(→‎PC: Cleaned the notes up to be easier to read.)
Tag: Visual edit
(update update 1.07 , sort out details)
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{{Update infobox
 
{{Update infobox
| date = 27 August 2016
+
| date = 27 August 2016 PS4 & 2 Sept 2016 PC
 
| platforms = PS4, PC
 
| platforms = PS4, PC
| link = [http://steamcommunity.com/app/275850/discussions/7/360672383121166985/ UPDATE: Steam Experimental Branch (Update 1.07)]
+
| link = [http://steamcommunity.com/games/275850/announcements/detail/803152771522850913 PC Update 1.07 Patch Note on Steam]
 
| previous = [[Update 1.06|1.06]]
 
| previous = [[Update 1.06|1.06]]
 
| next = [[update 1.08|1.08]]
 
| next = [[update 1.08|1.08]]
Line 10: Line 10:
 
==Notes==
 
==Notes==
 
Bug Fixes. (PS4)
 
Bug Fixes. (PS4)
  +
No Man's Sky has been updated with our largest set of fixes and tweaks so far. (PC)
   
 
==Content==
 
==Content==
  +
Since No Man’s Sky on PS4 released a couple of weeks ago the team has been incredibly busy. We’ve gathered all the support requests to support@hellogames.co.uk, but we’re also tracking posts on Reddit, PS4 forums, twitter and anywhere we can find online.
===PC===
 
  +
We hope that you are enjoying No Man’s Sky, but if you have mailed support@hellogames.co.uk with an issue, then please know that we are working to respond and make your experience as smooth as possible.
 
  +
Right now the team is fully focused on categorising and fixing support issues in order of priority, based on the number of people they are affecting. The information and crash dumps you’ve posted have been indispensable in helping us track down and fix these issues.
  +
We’ve now released 7 patches (1.07 just got posted), and hopefully they really improve the experience for everybody. As you can see it’s been a huge amount of work for a small team. We appreciate your patience and understanding.
  +
  +
This week expect at least one more major update, which will enter testing on Wednesday. Once all our support requests have been answered then we can begin improving the game with new features :)
  +
  +
See below for combined notes from 1.04, 1.05, 1.06 and 1.07 (which were incremental and each launched within a day or so of each other).
   
 
===== What’s different =====
For a list of most common issues and workarounds please go here:
 
Common Workarounds
 
   
 
'''Objectives and stuck without Hyper-drive Issues'''
Many of the most critical issues now have workarounds. PLEASE try these first.
 
   
 
* Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
We have hot fixes for many issues in a build which is currently with our test team. This will exit testing and be made live for all players soon.
 
 
If you are having issues and want to check this out immediately, we have made it available in a new Steam branch, called "Experimental".
 
 
We are updating this branch regularly.
 
 
We've already resolved many issues for people who reported them by moving them over to this branch.
 
 
What’s different
 
 
'''Objectives and stuck without Hyper-drive Issues'''
 
* Players no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
 
 
* Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.
 
* Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.
   
'''Getting Stuck in the world'''
+
'''Getting Stuck in the world'''
  +
* Fixed a couple of low repro bugs that could result in you falling through the world and getting stuck underground.
+
* Fixed a couple of low repro bugs that could result in you falling through the world and getting stuck underground.
* A raycast in some space stations could hit a very specific point that would put the player inside the floor.
+
* A raycast in some space stations could hit a very specific point that would put the player inside the floor.
* Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
+
* Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
 
* Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.
 
* Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.
   
'''Gameplay'''
+
'''Gameplay'''
  +
 
* Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
 
* Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
* Fixed an issue where some players had some technology types being reported as "already known" when they weren't actually known.
+
* Fixed an issue where some players had some technology types being reported as "already known" when they weren't actually known.
* Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn't, this has been fixed now.
+
* Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn't, this has been fixed now.
* It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
+
* It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
* There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
+
* There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
 
* Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.
 
* Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.
   
'''Save / Load'''
+
'''Save / Load'''
  +
* Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
+
* Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
 
* Fixed an issue where saves made with the system clock set in the future could cause problems.
 
* Fixed an issue where saves made with the system clock set in the future could cause problems.
   
'''Crash Fixes'''
+
'''Crash Fixes'''
  +
* Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
+
* Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
 
* Fixed a crash that could happen when interacting with an NPC.
 
* Fixed a crash that could happen when interacting with an NPC.
   
'''Tweaks and Improvements'''
+
'''Tweaks and Improvements'''
  +
* It is now easier to scan flying creatures.
 
* Fixed height and weight stats being the wrong way around for creatures.
+
* It is now easier to scan flying creatures.
  +
* Fixed height and weight stats being the wrong way around for creatures.
* Gek towers can no longer be interacted with repeatedly.
+
* Gek towers can no longer be interacted with repeatedly.
* The 'You have unredeemed items' message will now only show for the first 5 minutes.
+
* The 'You have unredeemed items' message will now only show for the first 5 minutes.
* Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
+
* Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
* Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
+
* Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
* Fixed grave being transferred to the new star system after you warp.
+
* Fixed grave being transferred to the new star system after you warp.
* Fixed toxic protection 3 (theta) from having the wrong name.
 
* Fixed incorrect marking of sea caves under floating islands.
+
* Fixed toxic protection 3 (theta) from having the wrong name.
  +
* Fixed incorrect marking of sea caves under floating islands.
* Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
+
* Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
* If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
+
* If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
* Atlas station collision improvements to prevent you from bumping into them too much.
+
* Atlas station collision improvements to prevent you from bumping into them too much.
 
* Fix for the stars not being discarded during load/warp (causing duplicate stars).
 
* Fix for the stars not being discarded during load/warp (causing duplicate stars).
   
'''PC Only Issues'''
+
===PC Only Issues===
  +
* Editing the settings file and corrupting it could cause the game to crash. Instead of crashing it will now revert back to the default settings.
+
* Editing the settings file and corrupting it could cause the game to crash. Instead of crashing it will now revert back to the default settings.
* The inventory screen now works correctly regardless of resolution.
+
* The inventory screen now works correctly regardless of resolution.
* Added error message for older CPUs without SSE3 support.
+
* Added error message for older CPUs without SSE3 support.
* Synchronise frame capping with the first vsync (removes some framerate issues).
 
* Added steam id to login call to help track down some login issues.
+
* Synchronise frame capping with the first vsync (removes some framerate issues).
  +
* Added steam id to login call to help track down some login issues.
* Fixed the X key size on the galaxy map.
+
* Fixed the X key size on the galaxy map.
* If you press Tab+P in quick succession, the game paused and didn't let you out of it.
+
* If you press Tab+P in quick succession, the game paused and didn't let you out of it.
 
* Fixed a performance issue by defaulting your texture resolution to a sensible value based on available GPU memory.
 
* Fixed a performance issue by defaulting your texture resolution to a sensible value based on available GPU memory.
   
 
===PS4 Only Issues===
Here is how you access it
 
  +
To access the Experimental branch right-click on the game from the library page and select "Properties". Among the available tabs will be the "BETAS" tab.
 
  +
'''Crash after warping'''
  +
  +
* Occasionally at random the game would lock up after a warp. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.
  +
  +
'''Game failing to save until you died'''
  +
  +
* If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.
  +
  +
'''Crash fixes in scanning'''
   
  +
* Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.
Your new branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"
 
  +
  +
'''Crash warping inside a freighter'''
   
  +
* When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy :( – This is fixed now.
Code: 3xperimental
 
  +
If you encounter issues with this please mail support@hellogames.co.uk and include [EXPERIMENTAL] in the subject.
 
  +
'''Stranded in Space Station'''
   
  +
* If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.
IF THIS BRANCH FIXES YOUR ISSUE, PLEASE LET US KNOW :)
 
  +
  +
'''Loading Corrupted Save Files'''
   
  +
* Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt.
Thank you,
 
  +
Hello Games
 
  +
'''Crash fixes for next three most commonly reported issues:'''
   
  +
* As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
===PS4===
 
  +
* If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
Some notable things people's discovered are:
 
  +
* Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).
* Lower height in flight - Lower invisible collision box for flying and NPC ships on planets.
 
* Gek Transmission Tower bug patched - No longer can reuse the same terminal to find extra crashed ships.
 
* Flying Fauna Scanning - Flying fauna is easier to scan. [Speculation]
 
* 100% Scanned Upload for 0 Fauna Planets patched - No longer gain free 100% zoology scans from empty fauna planets.
 

Revision as of 07:39, 3 September 2016

Update 1.07
Update date 27 August 2016 PS4 & 2 Sept 2016 PC
Update chronology
Previous update Next update
1.06 1.08

External links

PC Update 1.07 Patch Note on Steam

Update 1.07 is the fith update to No Man's Sky released on 27 August 2016 to Playstation 4 with 671 MB file size. This time, PC version also receives an update. The previous update is 1.06. Currently there's only PC patch note available, PS4 only received "Bug fixes."

Notes

Bug Fixes. (PS4) No Man's Sky has been updated with our largest set of fixes and tweaks so far. (PC)

Content

Since No Man’s Sky on PS4 released a couple of weeks ago the team has been incredibly busy. We’ve gathered all the support requests to support@hellogames.co.uk, but we’re also tracking posts on Reddit, PS4 forums, twitter and anywhere we can find online.

Right now the team is fully focused on categorising and fixing support issues in order of priority, based on the number of people they are affecting. The information and crash dumps you’ve posted have been indispensable in helping us track down and fix these issues. We’ve now released 7 patches (1.07 just got posted), and hopefully they really improve the experience for everybody. As you can see it’s been a huge amount of work for a small team. We appreciate your patience and understanding.

This week expect at least one more major update, which will enter testing on Wednesday. Once all our support requests have been answered then we can begin improving the game with new features :)

See below for combined notes from 1.04, 1.05, 1.06 and 1.07 (which were incremental and each launched within a day or so of each other).

What’s different

Objectives and stuck without Hyper-drive Issues

  • Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
  • Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.

Getting Stuck in the world

  • Fixed a couple of low repro bugs that could result in you falling through the world and getting stuck underground.
  • A raycast in some space stations could hit a very specific point that would put the player inside the floor.
  • Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
  • Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.

Gameplay

  • Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
  • Fixed an issue where some players had some technology types being reported as "already known" when they weren't actually known.
  • Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn't, this has been fixed now.
  • It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
  • There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
  • Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.

Save / Load

  • Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
  • Fixed an issue where saves made with the system clock set in the future could cause problems.

Crash Fixes

  • Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
  • Fixed a crash that could happen when interacting with an NPC.

Tweaks and Improvements

  • It is now easier to scan flying creatures.
  • Fixed height and weight stats being the wrong way around for creatures.
  • Gek towers can no longer be interacted with repeatedly.
  • The 'You have unredeemed items' message will now only show for the first 5 minutes.
  • Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
  • Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
  • Fixed grave being transferred to the new star system after you warp.
  • Fixed toxic protection 3 (theta) from having the wrong name.
  • Fixed incorrect marking of sea caves under floating islands.
  • Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
  • If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
  • Atlas station collision improvements to prevent you from bumping into them too much.
  • Fix for the stars not being discarded during load/warp (causing duplicate stars).

PC Only Issues

  • Editing the settings file and corrupting it could cause the game to crash. Instead of crashing it will now revert back to the default settings.
  • The inventory screen now works correctly regardless of resolution.
  • Added error message for older CPUs without SSE3 support.
  • Synchronise frame capping with the first vsync (removes some framerate issues).
  • Added steam id to login call to help track down some login issues.
  • Fixed the X key size on the galaxy map.
  • If you press Tab+P in quick succession, the game paused and didn't let you out of it.
  • Fixed a performance issue by defaulting your texture resolution to a sensible value based on available GPU memory.

PS4 Only Issues

Crash after warping

  • Occasionally at random the game would lock up after a warp. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.

Game failing to save until you died

  • If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.

Crash fixes in scanning

  • Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.

Crash warping inside a freighter

  • When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy :( – This is fixed now.

Stranded in Space Station

  • If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.

Loading Corrupted Save Files

  • Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt.

Crash fixes for next three most commonly reported issues:

  • As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
  • If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
  • Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).