Update 1.57

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The subject of this article is from the NEXT update.
The information from this article is up-to-date as of 28 October, 2018.
Update 1.57
Update date 17 August 2018
Platform(s) PS4/PC/Xbox
Release NEXT
Update chronology
Previous update Next update
1.55 1.58

External links

Update 1.57 on nomanssky.com

Update 1.57 is the 31st update to No Man's Sky.

Summary[edit | edit source]

Update 1.57 is the 31st update to No Man's Sky and was released on 17 August 2018 for PC. Released on 21 August 2018 for Xbox.

It addresses mainly crashes and bugfixes. The previous update is Update 1.55.

Hidden Changes[edit | edit source]

Actual text[edit | edit source]

Hello everyone,

We are continuing to address the highest priority stability issues reported by the community, as well as gameplay fixes and improvements. As always, thank you for playing the game and taking the time to report any issues you encounter!

We have now released update 1.57 to PC, which includes the fixes detailed below. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes:[edit | edit source]

  • Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models
  • Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters
  • Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base
  • Substantially increased the length of time fuel lasts in the hydroponic trays
  • Prevented an occasional crash on Xbox One X in scenes with a high node count
  • Fixed a crash related to creatures
  • Fixed a crash related to terrain generation
  • Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash
  • Various performance improvements
  • Various improvements to load times (approximately 5-10% improvement to warp times, 30% improvement to initial game load)
  • Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter
  • Fixed an issue that could prevent construction in the freighter base
  • Fixed an issue that could cause the ‘Nearby buildings’ scan on the signal booster to fail
  • Fixed an issue that prevented exploration-focussed frigates from charging their scanners
  • Fixed an issue that prevented damaged frigates from being completely repaired
  • Fixed an issue that could cause the lobby not to display all available games on PS4
  • Marked icons are now automatically cleared on arrival at the marked target
  • Fixed a number of cases where the HUD would prompt to mark icons that did not need marking
  • Improved target locking for ship PvP
  • Improved the appearance of HUD markers on player ships
  • Fixed a number of visual issues around using the Analyser Visor in very specific circumstances
  • Improved the mapping of the Steam Controller
  • Removed an obsolete building product from the blueprint analyser
  • Combat music now triggers when fighting biological horrors
  • Slightly increased the damage dealt by biological horrors
  • Fixed an issue that could cause expedition rewards to artificially increase after save/loading
  • Fixed an issue where the Personal Forcefield could be deployed on 0% charge
  • Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer
  • Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin
  • Fixed an issue where the Multi-Tool was invisible in Photo Mode
  • Fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes
  • Fixed an issue where meleeing while sprinting could cause an animation glitch
  • Improved the appearance of clouds in 4K/1440p modes
  • Visual improvements made to some exotic biomes
  • Visual improvements made to the space station technology merchants
  • Increased the visibility of underground toxic hazards
  • Visual improvements to buried technology modules

If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games