Upgrade bonus

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The subject of this article is from the Living Ship update.
The information from this article is is up-to-date as of 6 April, 2020.
Inventory page for a ship

Upgrade Bonus is a page on game mechanics.

Summary[edit | edit source]

Based on where upgrades are positioned on the inventory page of a starship, exo-suit, or multi-tool, additional bonuses may be awarded.

Every technology in the game belongs to a hardcoded "family". When technologies of the same "family" are placed adjacent to one another, the technologies will gain a colored border around them to indicate that it is benefiting from the adjacency bonus.

Bonus Calculation[edit | edit source]

The adjacency bonus is calculated for every side of every technology, and added to total additively, before the tool/ship's class bonus is calculated. It is calculated by multiplying:

  • The hidden "bonus power" stat of the technology in possession of the side
  • The hidden "bonus multiplier" stat of the technology the side is facing towards.

For an example, Emergency Warp Unit, Cadmium Drive, Emeril Drive, and Indium Drive all have 0 bonus power, meaning a cluster of those 4 exclusively will yield a 0 extra hyperdrive range bonus no matter how you arrange them. This holds true even if you arrange them in a 2x2 square in an attempt to maximize the number of boosted sides. When you introduce an upgrade module with 100ly hyperdrive range bonus into the cluster, however, you can start collecting the bonuses, as the upgrade module has 5% of its 100ly, 5ly, as its bonus power. When you surround the upgrade module with the 4 technologies into a cross, you get 5ly from adjacency to Cadmium, Emeril, and Indium Drives, plus 5.5ly from adjacency to the Emergency Warp Unit. Even though both situations had 4 adjacent sides in total, the second one provides 20.5ly more bonus because you placed the upgrade module in the center.

To maximize the bonuses obtained from adjacency, place your strongest technology (usually upgrade modules) in the smallest cluster possible, then surround them with the rest of the modules into a square (or as close to it as possible). For Exosuit and Starship, because you're allowed to use 3 upgrade modules per inventory type, it is optimal to start out by making 2x2 square on each inventory, and then attach the leftovers to the square on the general inventory.

Listing[edit | edit source]

Following is a comprehensive list of the families, with their corresponding bonus stats.

Note: same color does not always mean the two are boosting each other! Test them next to each other and then by themselves!

Exosuit[edit | edit source]

Technology Bonus Power Bonus Multiplier
Life Support ? ?
Oxygen Recycler ? ?
Life Support Upgrade ? ?
Hazard Protection ? ?
Coolant Network ? ?
Thermic Layer ? ?
Toxin Suppressor ? ?
Radiation Deflector ? ?
Aeration Membrane ? ?
Shield Lattice ? ?
Life Support Upgrade ? ?
Jetpack ? ?
Neural Stimulator ? ?
Rocket Boots ? ?
Efficient Water Jets ? ?
Airburst Engine ? ?
Movement System Upgrade ? ?
Defence Systems Upgrade ? ?
Artemis' Translator ? ?
Simple Translator ? ?
Superior Translator ? ?
Advanced Translator ? ?
Star Seed ? ?
Remembrance ? ?

Multi-Tool[edit | edit source]

Technology Bonus Power Bonus Multiplier
Mining Beam ? ?
Advanced Mining Laser ? ?
Optical Drill ? ?
Mining Beam Upgrade ? ?
Scanner ? ?
Waveform Recycler ? ?
Analysis Visor Upgrade ? ?
Boltcaster ? ?
Barrel Ioniser ? ?
Boltcaster Upgrade ? ?
Plasma Launcher ? ?
Plasma Launcher Upgrade ? ?
Geology Cannon ? ?
Geology Cannon Upgrade ? ?
Blaze Javelin ? ?
Mass Accelerator ? ?
Blaze Javelin Upgrade ? ?
Scatter Blaster ? ?
Shell Greaser ? ?
Scatter Blaster Upgrade ? ?
Pulse Spitter ? ?
Amplified Cartridges ? ?
Pulse Spitter Upgrade ? ?

Starship[edit | edit source]

Technology Bonus Power Bonus Multiplier
Pulse Engine ? ?
Instability Drive ? ?
Sub-Light Amplifier ? ?
Pulse Engine Upgrade ? ?
Hyperdrive 5 ly 1
Emergency Warp Unit 0 1.1 (0 for hyperdrive)
Cadmium Drive 0 1
Emeril Drive 0 1
Indium Drive 0 1
Hyperdrive Upgrade 5% of shown stat 1.2 (0 for hyperdrive)
Launch Thruster ? ?
Efficient Thrusters ? ?
Launch System Recharger ? ?
Deflector Shield ? ?
Ablative Armour ? ?
Deflector Shield Upgrade ? ?
Photon Cannon ? ?
Nonlinear Optics ? ?
Photon Cannon Upgrade ? ?
Rocket Launcher ? ?
Large Rocket Tubes ? ?
Phase Beam ? ?
Fourier De-Limiter ? ?
Phase Beam Upgrade ? ?
Positron Ejector ? ?
Fragment Supercharger ? ?
Positron Ejector Upgrade ? ?
Infra-Knife Accelerator ? ?
Q-Resonator ? ?
Infra-Knife Accelerator Upgrade ? ?
Cyclotron Ballista ? ?
Dyson Pump ? ?
Cyclotron Ballista Upgrade ? ?

Living Ship[edit | edit source]

Technology Bonus Power Bonus Multiplier
Neural Assembly ? ?
Neural Assembly Node ? ?
Pulsing Heart ? ?
Pulsing Heart Node ? ?
Scream Suppressor ? ?
Scream Suppressor Node ? ?
Singularity Cortex 0 1
Singularity Cortex Node 5% of shown stat 1.2
Spewing Vents ? ?
Spewing Vents Node ? ?
Grafted Eyes ? ?
Grafted Eyes Node ? ?

Exocraft[edit | edit source]

Technology Bonus Power Bonus Multiplier
Drift Suspension ? ?
Grip Boost Suspension ? ?
Hi-Slide Suspension ? ?
Exocraft Signal Booster ? ?
Exocraft Signal Booster Upgrade Sigma ? ?
Exocraft Signal Booster Upgrade Tau ? ?
Fusion Engine ? ?
Fusion Engine Upgrade ? ?
Exocraft Mining Laser ? ?
Exocraft Mining Laser Upgrade Sigma ? ?
Exocraft Mining Laser Upgrade ? ?
Exocraft Mounted Cannon ? ?
Exocraft Mounted Cannon Upgrade ? ?

Nautilon[edit | edit source]

Technology Bonus Power Bonus Multiplier
Humboldt Drive ? ?
Osmotic Generator ? ?
Humboldt Drive Upgrade ? ?
Nautilon Cannon ? ?
Nautilon Cannon Upgrade ? ?

Freighter[edit | edit source]

Technology Bonus Power Bonus Multiplier
Freighter Hyperdrive 0 1
Amplified Warp Shielding 2.5 ly 1.2
Chromatic Warp Shielding 2.5 ly 1.2
Temporal Warp Computer 2.5 ly 1.2
Warp Core Resonator 10 ly 1.2
Plasmatic Warp Injector 15 ly 1.2
Reality De-threader 40 ly 1.2

Gallery[edit | edit source]