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The subject of this article is from the Visions update.
The information from this article is up-to-date as of 13 August, 2019.
Update 1.75
Update 1
Update date 22 November 2018
Platform(s) PS4/PC/Xbox
Release Visions
Update chronology
Previous update Next update
1.71 1.76

External links

Update 1.75 on nomanssky.com

Update 1.75 is the 41st update to No Man's Sky.

Summary[ | ]

Update 1.75, also known as No Man's Sky Visions, is the 41st update to No Man's Sky and was released on 22 November 2018 to PS4, PC, and Xbox.

It addresses crashes, bugfixes, and new game content. The previous update is Update 1.71.

Hidden Changes[ | ]

  • The specified base value ranges of all artifact types are multiplied by 1.15, this total value is indicated on the information panel of each artifact.
  • The information panel of the artifacts are colour coded by rarity
  • The information panel of resources and products has an additional icon indicating its purpose (Building, Charging, Crafting, Trading, Trading (High Value), Upgrading), if it has any.
  • Mineral and flora scans now count towards missions and do show up in discoveries. Prior to Visions this was not the case.
  • The game no longer downloads planet-specific discoveries (flora/fauna scans and discovered waypoints) when you set foot on a planet. Prior to Visions, when landing on a planet, the game would populate the player's flora, fauna, and waypoints discoveries lists with all previously uploaded discoveries for that planet. (This was nice because the game does periodically purge a player's locally cached discoveries to make room within the game save for new discoveries on other planets.)
  • As well, the game no longer synchronizes planet-specific discovieres between players in the same multiplayer session. In versions NEXT through The Abyss, discoveries would synchronize between players in the same game session, enabling multiple players to work cooperatively towards exploring a planet together. For example, players could work together to more quickly achieve 100% fauna discovery for a planet.
  • The patch notes stated "Fixed an issue where other players’ discoveries could prevent fauna and flora from being scanned with the analysis visor." However, no such issue existed prior to Visions. Hello Games mistakenly thought that some players were being prevented from reaching 100% discovery due to a different bug, which still exists in 1.77, in which the same species can sometimes be scanned multiple times, leading to an extra discovered creature in the list. This makes it appear as though the max number of creatures has been scanned, while in fact, the duplicate creature(s) do not count for achieving 100% Fauna discovery. HG and some players did not recognize that the real problem was that these were duplicates. (In reality, in versions 1.5 through 1.77, when you have duplicate creatures, their names will be different but the creatures' appearance, height, weight, and behavior descriptions will be identical. Having duplicates in your list can cause the total number of creatures discovered to display incorrectly. For example, 13/12 might be discovered if you have two duplicates and you have actually only discovered 11/12 unique species. In such cases, 100% fauna discovery is always still possible by discovering the final unique creature. Making that final discovery would, in our example, increase the total number of discovered creatures from 13/12 to 14/12.

Actual text[ | ]

Visions: Introducing Update 1.75

Discover a more varied, more diverse universe in the Visions update. Introducing new planetary biomes, more colourful worlds, new fauna and flora, archaeology, salvaging, and much more...

New Planetary Biomes[ | ]

New anomalous planet biomes create a weirder, more diverse universe to explore.

New Creatures[ | ]

Bizarre creatures have evolved on anomalous planets, bringing new life and movement to these eerie landscapes.

Lush Diversity[ | ]

The universe has become more alien, vibrant and exciting to explore. New shades of sky and grass enable more unique worlds and a more diverse set of science fiction aesthetics.

Water Variation[ | ]

New types of water create stranger worlds to be discovered both above and below the surface.

Atmospheric Types and Rainbows[ | ]

Atmospherics and skies have been improved and stormy weather conditions can now produce rainbows in planetary atmospheres.

Exotic Trophies[ | ]

Exotic planets can be searched to discover mysterious artifacts which can be claimed as trophies. These otherworldly objects can be rehoused in habitable bases to create a showcase of your voyages across the universe.

Archeology[ | ]

With more varied planets come more reasons to explore. Unleash your inner archeologist and search the galaxy for planets containing the ancient bones of alien lifeforms. Complete, intact skeletons are particularly rare and especially valuable.

Salvageable Scrap[ | ]

Unearth the long-forgotten remains of fallen satellites and scrap them for salvagable parts. Explorers must use their multitool to dismantle the reinforced casing and extract the valuable technology within… but risk drawing the attention of new, challenging, corrupted sentinel drones.

Storm Crystals[ | ]

Those who endure the hazardous storms that blast extreme planets can seek out precious new crystal treasures. These spectacular natural formations become luminescent during the worst weather, and can be collected by intrepid explorers to be traded for a small fortune.

Varied Hazardous Flora[ | ]

New varieties of hazardous flora can now be found sprouting across the galaxies, ready to snare the unwary and reward the cautious. Carnivorous trap plants and bloated gas flora can be eliminated from afar, or carefully approached for extra substance rewards.

Sentient Minerals[ | ]

Certain planets now feature strange alien rock creatures who will attempt to flee the heat of a mining laser. Mine these runaway minerals to extract concentrated resource rewards.

Shared Community Mission Progress[ | ]

  • A new Community Research mission allows explorers to share progress and work towards a common goal.
  • Discover the Visions universe together to unlock the new Eye of the Korvax helmet...
  • ...as well as well as new emotes, building parts and a range of fireworks to celebrate any occasion.

Crashed Freighter Variations[ | ]

Crashed freighters are now procedurally generated, with dozens of possible configurations. Explore different crash site layouts and carve a path with your multitool to retrieve the valuable cargo buried nearby.

Patch Notes[ | ]

Missions and Progression[ | ]

  • Fixed an issue where players could be prevented from earning a free freighter in the tutorial.
  • Allowed the Dreams of the Deep mission to detect if a Nautilon Chamber had been built nearby before the mission started.
  • Fixed an issue where missions that visited trade terminals could advance without their objective being completed.
  • Fixed an issue that prevented higher level Aeration Membrane upgrade modules from appearing in the Space Station tech shops.
  • Fixed an issue that prevented Freighter Hyperdrive upgrade modules from appearing in the Space Station tech shops.
  • Fixed an issue where players could fail to learn the Living Glass blueprint at the correct time.
  • Fixed an issue where players could fail to learn the Exocraft Boost blueprint at the correct time.
  • NipNip blueprints can now be acquired from the Base farmer after their mission chain is complete.
  • Fixed an issue where NPCs awarding procedurally generated upgrade modules would select from an insufficiently random pool.
  • Fixed an issue that prevented some doors + items that require Atlas Pass v1 from accepting v2 or v3.
  • Adjusted the behaviour of wanted level timers, so that the wanted level decays as the timer does.

UI[ | ]

  • Improved the appearance of the planetary readout from space.
  • Added a new section to the inventory item popup hinting at the item’s use.
  • Improved the visual feedback when collecting items, especially rare items.
  • Improved the text labels for armoured objects.
  • Added a filter for “Not Owned” to the Quicksilver Shop.
  • Fixed an issue which would allow players to browse their existing fleet whilst purchasing a new frigate.
  • Fixed a rare case where certain game inputs could temporarily fail to be recognised if remapped then reverted to defaults.
  • Prevented an erroneous boost icon appearing while piloting the Nautilon (on PS4 and Xbox One).

Bases and Buildings[ | ]

Planets and Discoveries[ | ]

  • Fixed an issue where extreme weather planets could fail to generate storms.
  • Improved the distribution of ammonia and uranium on toxic and radioactive planets.
  • Improved some analysis visor text descriptions.
  • Fixed an issue where the terrain manipulator could destroy valuable objects.
  • Fixed an issue where other players’ discoveries could prevent fauna and flora from being scanned with the analysis visor.
  • Added identifiable descriptors for all anomalous planet types.
  • Fixed an issue where resource crystals (eg Di-Hydrogen) could be rediscovered on every planet.
  • Fixed an issue where many minerals would be called Yukovsite.
  • Allowed the torch to be used when exploring crashed freighters.

Visuals[ | ]

  • Fixed an issue where exocraft customisation colours could be incorrect until refreshed in the customiser.
  • Fixed a rendering issue with oversized fungi.
  • Fixed an issue where stationary objects could sometimes appear blurred.
  • Improved the draw distance on some exotic planet objects.

System[ | ]

  • Fixed some out of memory crashes.
  • Fixed a crash when quitting the game during a gesture.
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