|Requires:||Expanding the Base|
|Description||Base building related mission, gives access to combat oriented blueprints and tech|
Weapons Research is a secondary mission.
Summary[edit | edit source]
Walkthrough[edit | edit source]
Introduction[edit | edit source]
With this mission set as the active mission, warp to the Vy'keen dominated system marked as the destination and go to the local space station and find the Vy'keen NPC to hire. After hiring them, players will then be told to return to their base. Speak to them and they will give the player the blueprint for Haz-Mat Gauntlet.
Illegal Weapons Investigation[edit | edit source]
The player then will be tasked with breaking into a Manufacturing Facility and stopping the production of illegal weapons, so go to the navigation marker assigned on the compass. Shut down the illegal weapons facility and return to the Armourer. Speaking to them will unlock the blueprint for the Cyclotron Ballista.
Dealing With Pirates[edit | edit source]
The player will next need to fly into space to fight some pirate ships. Upon arriving in space, follow the marked icon to the ship the player must attack. Return to the Armourer once they are defeated. Upon returning to the Armourer, the player will next be tasked with locating and interrogating a missing pirate that has escaped to a nearby planet. Return to the Armourer once they're found and spoken to and the blueprints for Advanced Ion Battery and Oxygen Capsule will be unlocked.
The Resource Depot & Vy'keen Daggers[edit | edit source]
The player will next be sent to a Resource Depot and be asked to destroy it. Upon returning, the blueprint for Combat Scope will be unlocked and the player will be asked to retrieve two Vy'keen Daggers. Said daggers can be found either from buying from space station starships or from Damaged Containers at a 2:8 chance. Before speaking to the Vy'keen Armourer to give the daggers, it may be recommended to have some S-rank upgrade modules installed not only for shields but two as well for a Scatter Blaster, which is most efficient with killing Sentinel Quads and Sentinel Walkers.
Sentinel Wave Fighting[edit | edit source]
Note: Try one of the methods, as one or the other does not always work, as the quest is quite bugged.
The player will be required to fight continuous waves of Sentinels, but only require up to three stars. They will automatically get a two star wanted level until completion of the quest. Destroy the sentinel drones only, do not fight the four legged sentinels on level three, just concentrate on killing the drones. They might start a search on their respawn for level 2/3, and the aggression level might reset to zero. You will notice the counter increased to the number of drones killed, 2/8 or 4/8 at this point. Immediately attack the new searching sentinels and wait for another search to reset. Repeat this until the counter is 8/8. The quest should inform you to return to the Armourer.
The fight was done in an open plain with a small hill for cover, far away from buildings to hide, as the quest resets counter when you hide or enter buildings or ships.
Two things to keep in mind: A very important point is to ignore the message that informs the player to run away from the area, at a ten second count down that is not really possible, stand your ground to fight at the same place where you killed the drones. Tried a few times by running away as the message indicated and it will always reset! The other important thing to understand is that you should not use your base / ships / building for cover, fight in an open area with some hills as cover.
Note: After fighting 2 waves(So it should be 4/8 killed) of Sentinels, you may find that no more respawns. You have to run away from the dog till it no longers detects you. Do not hide in buildings/ships/base. Just run away. After that, you should find that Sentinels will spawn again.
The player will next be required to fight continuous waves of Sentinels until their wanted level becomes five stars. They will also automatically get a two star wanted level as soon as they exit their base and all drones will have armor plating to soak up damage. Be warned that if fighting Sentinel bipeds or walkers too close to a base, they may glitch into it.
To easily kill Quadrupedal sentinels, get behind them and shoot at the glowing red button on their behinds and circle them should they try to turn around to face the player. As for Walker sentinels, shoot off the two protective armor plating on each of their legs while strafing or jetpacking upward to dodge the lasers then go for their two head-armor platings until they die. Getting airtime with a jetpack may help with getting better damage on Walkers once all of their leg armor plating is gone. Be sure to destroy the blue barrel that walkers drop, as they contain Walker Brains.
Once the second walker is defeated (which spawns after killing the first walker), the player's wanted level will become five stars, so return to the Armourer. With that done, this is the end of the Weapons Research mission.
Epilogue[edit | edit source]
With the successful completion of the mission proper, the Armourer will now spend their time crafting free Multi-tools, usually with Damaged Components in several slots, for the player to consider. One Multi-tool is available within each 24-hour period in real time without regard to whether the player replaces their existing Multi-tool with the current offering.
Bugs[edit | edit source]
- After giving the two Vy'keen Daggers to the Armourer may cause their next dialogue choice to bug out where the request for daggers will loop again, giving multiple of the same reward. It can easily circumvented by choosing the "Decline" dialogue option, which will end this step successfully. Speaking with the Armourer again will cause them to resume with the next step of the mission.