Weather

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The subject of this article is from the Origins update.
The information from this article is up-to-date as of 9 November, 2020.
Planetinfo.png

Weather is an environmental modifier.

Summary[edit | edit source]

The Weather influences the intensity of the present environmental hazard. Weather conditions can be sorted into several general categories (Note that all environmental hazard values are approximate).

  • For a list of weather types, see weather types.
  • for a list of weather types for each biome, refer to the specific biome pages.

Protection against hazards[edit | edit source]

Hazard bars for toxic, cold, and hot climates

There is insulation in your suit that protects you from these dangers; once it wears out you will start to take damage.

To recharge it you must go to a location sheltered from the specific hazard (for example, a cool place on a hot planet). Caves often serve this purpose if they can be found. Exosuit insulation can also be upgraded to last longer.

Heat[edit | edit source]

Value to activate hazard shield: more than 60°C

  • Heated?:
    • Average Hazard Intensity: less than 60 °C
    • Frequency of Storms: rare (less than 130 °C)
  • Scorching Heat:
    • Average Hazard Intensity: less than ?? °C
    • Frequency of Storms: common (less than ?? °C)
  • Incendiary Dust:
    • Average Hazard Intensity: less than 150 °C
    • Frequency of Storms: frequent (less than 360 °C)

Cold[edit | edit source]

Value to activate hazard shield: less than -20°C

  • Wintry:
    • Average Hazard Intensity: more than -40 °C
    • Frequency of Storms: rare (more than -110 °C)
  • Freezing:
    • Average Hazard Intensity: more than -?? °C
    • Frequency of Storms: ?? (more than -?? °C)
  • Whiteout:
    • Average Hazard Intensity: (more than -70 °C)
    • Frequency of Storms: frequent (more than -110 °C)
  • Icy:
    • Average Hazard Intensity: (more than -70 °C)
    • Frequency of Storms: ?? (more than -?? °C)

Radioactive[edit | edit source]

Value to activate hazard shield: more than 4 RAD

  • Radioactive Dust:
    • Average Hazard Intensity: less than 5 RAD
    • Frequency of Storms: rare (less than 10 RAD)
  • Extreme Radiation:
    • Average Hazard Intensity: less than 10 RAD
    • Frequency of Storms: common (less than 35 RAD)
  • Nuclear Extermination
    • Frequency of Storms: frequent (less than 35 RAD)

Toxic[edit | edit source]

Value to activate hazard shield: more than 40 Tox

  • Acidic Dust:
    • Average Hazard Intensity: less than 60 Tox
    • Frequency of Storms: rare (less than 100 Tox)
  • Poisonous Rain:
    • Average Hazard Intensity: less than 70 Tox
    • Frequency of Storms: common (less than 120 Tox)
  • Extreme Acidity:
    • Average Hazard Intensity: less than 100 Tox
    • Frequency of Storms: frequent (less than 120 Tox)

Other (can be Hot and Cold / no storms occur)[edit | edit source]

  • Light Showers:
    • Average Hazard Intensity: between 15 °C to 36 °C
    • Frequency of Storms: rarely (less than -40 °C)
  • Balmy:
    • Average Hazard Intensity: ??
    • Frequency of Storms: none
  • Unclouded skies:
    • Average Hazard Intensity: -50°C -60°C at night.
    • Frequency of Storms: none

Extreme hazard planets[edit | edit source]

As of 1.03 there are extreme hazard planets that contain exclusive and powerful hazards. Those can be found in planets where the weather text appears in red font.

Atmospheric Events[edit | edit source]

As of Origins, there are five atmospheric events that can occur in conjunction with an ongoing storm. With this update, the Exosuit can now take advantage of the extreme conditions: superheated temperatures can be processed into improved jetpack efficiency; freezing temperatures prevent Mining Beam overheating; high radioactivity increases mining yield; dense toxic gases can be recirculated for additional stamina[1].

  • Firestorms
    • Occur on extreme temperature worlds
    • Fire will damage players if they get too close
    • Fire dissipates after a storm subsides
  • Gravitational Event
    • Occur on anomalous planets
    • Will exhibit sudden low-gravity shifts on the planet's surface
  • Lightning
    • Can occur with any storm
    • Can occasionally strike the ground near the player and cause damage
  • Meteor Showers
    • Can occur independently of a storm at the horizon, or as it's own event close to the player
    • Meteoroids can damage the player, with the strike zone being indicated with a red circle on the planet's surface
  • Tornadoes
    • Can rarely occur with storms, and is indicated with an "extreme wind event" Exosuit warning
    • Will pick up nearby players and creatures
  • https://www.nomanssky.com/origins-update/#menu-item-1581:~:text=PLANETARY%20WEATHER