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The subject of this article is from the Atlas Rises update.
The information from this article is up-to-date as of 23 July, 2018.
Class S
Class A
Class B
Class C

Class is the game’s method of ranking starships, multitools, freighters and upgrades.

Summary[ | ]

All multi-tools and starships have a class, which decides the number of slots and the bonus multiplier they get (C being the worst and S being the best).

Unit Value[ | ]

The value of a ship or multi-tool increases by a certain % depending on its class.

Starship C B A S
Shuttle 0% 10% 25% 50%
Fighter 0% 20% 70% 100%
Explorer 0% 10% 25% 50%
Hauler 0% 30% 60% 80%
Freighter 0% 20% 40% 60%
Multi-tool C B A S
Pistol 0% 50% 100% 200%
Rifle 0% 5% 15% 25%
Experimental 0% 10% 25% 50%
Alien 0% 10% 25% 50%

Slot Count[ | ]

Class is linked to the slot count within the limits set by the inventory tier, and uses the same numbers as the spawn chance.

Example: in a poor economy you can occasionally find a small B fighter with the maximum 19 slots. For B-class ships, the slots available are from 60%-90% of the maximum slots allowed for the model in question. Since small fighters only have a 5-slot range, a random roll close to 90% results in a value right in the middle of slot 19.

Spawn Chance[ | ]

The class a ship or multi-tool gets is random and weighted depending on the economy level of the system. Exotic ships will always show as S class, even if it would count as a C class for spawning

Economy C B A S
Poor 60% 30% 10% 0%
Average 49% 35% 15% 1%
Wealthy 30% 40% 28% 2%
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