The subject of this article is from the Atlas Rises update.
The information from this article is up-to-date as of 23 July, 2018. |
The information from this article is up-to-date as of 23 July, 2018.
Class is the game’s method of ranking starships, multitools, freighters and upgrades.
Summary[ | ]
All multi-tools and starships have a class, which decides the number of slots and the bonus multiplier they get (C being the worst and S being the best).
Unit Value[ | ]
The value of a ship or multi-tool increases by a certain % depending on its class.
Starship | C | B | A | S |
---|---|---|---|---|
Shuttle | 0% | 10% | 25% | 50% |
Fighter | 0% | 20% | 70% | 100% |
Explorer | 0% | 10% | 25% | 50% |
Hauler | 0% | 30% | 60% | 80% |
Freighter | 0% | 20% | 40% | 60% |
Multi-tool | C | B | A | S |
---|---|---|---|---|
Pistol | 0% | 50% | 100% | 200% |
Rifle | 0% | 5% | 15% | 25% |
Experimental | 0% | 10% | 25% | 50% |
Alien | 0% | 10% | 25% | 50% |
Slot Count[ | ]
Class is linked to the slot count within the limits set by the inventory tier, and uses the same numbers as the spawn chance.
Example: in a poor economy you can occasionally find a small B fighter with the maximum 19 slots. For B-class ships, the slots available are from 60%-90% of the maximum slots allowed for the model in question. Since small fighters only have a 5-slot range, a random roll close to 90% results in a value right in the middle of slot 19.
Spawn Chance[ | ]
The class a ship or multi-tool gets is random and weighted depending on the economy level of the system. Exotic ships will always show as S class, even if it would count as a C class for spawning
Economy | C | B | A | S |
---|---|---|---|---|
Poor | 60% | 30% | 10% | 0% |
Average | 49% | 35% | 15% | 1% |
Wealthy | 30% | 40% | 28% | 2% |