No Man's Sky Wiki
Advertisement
The subject of this article is from the Atlas Rises update.
The information from this article is up-to-date as of 23 July, 2018.
Euclid Galaxy
Euclid Galaxy
Colour White
Type Imperfect - {{{subtype}}}
Updated Atlas Rises
Order 1
Galaxy sequence
Previous galaxy Next galaxy
Pequibanu Hilbert Dimension
Disambig This article is about the Atlas Rises version of the galaxy. For the Pathfinder version, see Euclid (Pathfinder).

Euclid is the 1st and starting galaxy.

Summary

The Euclid galaxy resides within the "Outer Ridge" (according to Gek & Vy'keen Plaques) in the No Man's Sky universe. All players initially spawn on a randomly chosen planet within this galaxy.

The shape of the galaxy is circular with four wedge-shaped spirals at 45°, 135°, 225° and 315° after 819.000ly from the center until 1.158.100ly from the center on h=0 and 1.159.100ly for maximum h(-) or h(+).

The furthest documented star is Delta Minoris (1.159.051 ly) in the Rabirgi Boundary.

Size and appearance

Morphological tests on the neutral plane by the Forgotten Colonies have shown that the galaxy follows a symmetrical build. Its length and width both end at 819.000ly from the center with the last systems in a radius of roughly 500ly being "unreachable" before they fade out. This anomaly is referred to as The Fade. If one follows the inner circle this distance extends far beyond 1.000.000ly from the center until it reaches 1.158.000ly.

At 1.000.000ly, the outermost right border of a spiral (based on the ingame circle) is at 33.6°. The spiral from there extends to 57.1° towards the other axis. The center is roughly at 45° at 1.000.000ly. It is believed this symmetry is equal at every distance.

The spirals finally end at 1.158.100ly from the center. Short tests along h(+) and h(-) seem to indicate no anomalies aside of the establishment of "corners" around 1.159.100ly from the center, 1000ly more than at h(0). It is believed the furthest systems a Traveller can visit are in these corners.

A glide through the expanse around the spiral at 1.500.000 to 2.000.000ly has confirmed, that no system in the spirals reaches this distance, at least not on a neutral plane. There was no sign of systems, which would also fall outside of the portal network code.

The galaxy is a circular galaxy with four non-rotating spirals in wedge-shape at 45°,135°,225° and 315° respectively.

The galaxy has an approximate height of 102.000ly with a 51.000ly radius and the 500ly fade on each side. This gives it barely 1/17 of its normal radius. The galaxy is definetly not a sphere, but is build after its real world counterpart like a plate. This also explains why a further multiplier of 16 for the glyph sequence is not needed, it lacks exactly that detail in height.

Extreme Coordinates

There are several extreme areas people can explore and discover in the galaxy with portals. Of all those the center is the easiest to find if one has the chance to reach a nearby base. For the more extreme adventurers, the easiest corner of the galaxy to find is the Alpha Spiral due to only needing 9 glyphs. That is unless one enjoys the jumps inbetween months of travel. The glyphs do not follow a basic A to Z value for a grid but begin and end at the center for their respective intervals.
To reach a system near the center, you only need the first glyph, but this will result in an error approximation teleport. You will land in one of several random systems near it with a remaining distance of around 2000ly to jump. To reach the center directly a player needs at least the 6th glyph, the petal.

Center coordinates are (Glyphs by Log Number):

  • [1][1/1/1][1/1][1/1/1][1/1/1] - Error Approximation
    • [2][1/1/2][16/9][16/16/9][16/16/9] - Limasamcom X 5535ly
  • [2][1/1/2][1/5][1/1/6][1/1/6] - Sigardh Gateway Embassy (Glyph 6 / 126ly to Taco) Ijonag
  • [2][1/16/16][1/5][1/1/6][1/1/6] - Atlas Gateway Taco

Note when you use an Atlas Gateway to reach the center you need a full hyperdrive to plan the jump!

The neutral h(0) extreme coordinates are (Glyphs by Log Number):

  • [2][1/1/1][1/1][9/1/1][1/1/1] - North Pole Boreas
  • [2][1/1/1][1/1][1/1/1][8/16/16] - East Pole Eurus
  • [2][1/1/1][1/1][8/16/16][1/1/1] - South Pole Notus
  • [2][1/1/1][1/1][1/1/1][9/1/1] - West Pole Zephyrus
  • [2][1/1/1][1/1][9/1/1][9/1/1] - Alpha Spiral Alpha Polaris
  • [2][1/1/1][1/1][9/1/1][8/16/16] - Beta Spiral Beta Polaris
  • [2][1/1/1][1/1][8/16/16][9/1/1] - Gamma Spiral Gamma Polaris
  • [2][1/1/1][1/1][8/16/16][8/16/16] - Delta Spiral Delta Polaris

All coordinates above can be error proximity teleports! For all locations one can get the exact address from the portal itself, but these are easier to remember.

The upper h(+) extreme coordinates are (Glyphs by Log Number):

  • [2][1/1/1][8/16][1/1/1][1/1/1] - Upper Pole Ame
  • [2][1/1/1][8/16][9/1/1][1/1/1] - North Pole Boreas Majoris
  • [2][1/1/1][8/16][8/16/16][8/16/16] - Upper Delta Spiral Delta Majoris

The lower h(-) extreme coordinates are (Glyphs by Log Number):

  • [2][1/1/1][9/1][1/1/1][1/1/1] - Lower Pole Yomi
  • [2][1/1/1][9/1][9/1/1][1/1/1] - North Pole Boreas Minoris
  • [2][1/1/1][9/1][9/1/1][9/1/1] - Lower Alpha Spiral Alpha Minoris
  • [2][1/1/1][9/1][8/16/16][8/16/16] - Lower Delta Spiral Delta Minoris

Civilized space

Main article: Civilized space

Region categories

Regions can be categorised by the prefix or suffix added to the procedurally generated name (∗ marks its location). Names without prefix or suffix can also appear.

  1. ∗ Adjunct
  2. ∗ Void
  3. ∗ Expanse
  4. ∗ Terminus
  5. ∗ Boundary
  6. ∗ Fringe
  7. ∗ Cluster
  8. ∗ Mass
  9. ∗ Band
  10. ∗ Cloud
  11. ∗ Nebula
  12. ∗ Quadrant
  13. ∗ Sector
  14. ∗ Anomaly
  15. ∗ Conflux
  16. ∗ Instability
  17. Sea of ∗
  18. The Arm of ∗
  19. ∗ Spur
  20. ∗ Shallows

Known regions

Adjunct

Anomaly

Band

Boundary

Cluster

Cloud

Conflux

Expanse

Fringe

Instability

Mass

Nebula

Quadrant

Sector

Sea of

Shallows

Spur

Terminus

The Arm of

Void

Proper Noun (A-M)

Proper Noun (N-Z)

Special

Advertisement