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The subject of this article is from the Beyond update.
The information from this article is up-to-date as of 27 November, 2019.

This article was documented by the Galactic Hub.

Fear Factory 2.0
Fear Factory 2
Galaxy Euclid
Region Widraik
Star system HUB7-12E Fear Factory
Planet Fear Factory
Builder nmskibbles
Builder platform PS4
Claimed by Galactic Hub Project
Planetary coords -9.56, +131.21
Galactic coords 042E:0078:0D56:012E
Portalglyphs 012EF9557C2F012EF9557C2F
Game mode Normal
Updated Beyond
Features
Farm Geobay
No No
Landing pad Arena
4
Trade terminal Racetrack
No No

Fear Factory 2.0 is a player base.

Summary[ | ]

Fear Factory 2

Daytime arena view.

Fear Factory is a player base designed for player-versus-player (PVP) combat, located on the planet Fear Factory in the HUB7-12E Fear Factory system. It has been completely redesigned for Beyond.

The theme for the arena is creepy, damp, and dark. The arena's design is completely covered and partitioned into 4 zones that are connected using Short Range Teleporters. The central hub area connects to each zone and is numbered accordingly with different colored lights to help differentiate. Each zone has a unique theme to it, ranging from underwater close combat to lockable corridors and strategic positioning. Each zone has wiring throughout that lights up blue when a player enters or leaves the zone.

Health stations are positioned in Zone 2 (with risk to being temporarily "locked out"), along with a Save Point in the central hub area. The arena is large and diverse enough to support up to 8 players in free-for-all or team deathmatch. Fear Factory promotes all types of game play - enter at your own risk!

This arena was designed for, and approved for use in, the Galactic Hub Star League.

Alias names[ | ]

PS4 Current: Fear Factory Arena
PC Current: Fear Factory Arena (PC)

Features[ | ]

  • Fully covered hallways and rooms, confining players and limiting Jetpack use
  • Dark and compact corridors which provides unique hazards and sight limiting cover
  • Proximity based zone notification for player awareness
  • Tons of unique cover and areas for recovery
  • Limited arena lighting to further reduce visibility and force player movement
  • Central hub area providing access to all zones
  • Creepy nighttime fauna growls introducing that additional "fear factor"

Additional information[ | ]

Exiting the arena at any time during an active match is considered a disqualification. All travel between zones is to be via Short-Range Teleporters ONLY.

Gallery[ | ]

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