The subject of this article is from the Beyond update.
The information from this article is up-to-date as of 27 November, 2019. |
The information from this article is up-to-date as of 27 November, 2019.
This article was documented by the Galactic Hub. |
Fear Factory 2.0 | |
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Galaxy | Euclid |
Region | Widraik |
Star system | HUB7-12E Fear Factory |
Planet | Fear Factory |
Builder | nmskibbles |
Builder platform | PS4 |
Claimed by | Galactic Hub Project |
Planetary coords | -9.56, +131.21 |
Galactic coords | 042E:0078:0D56:012E |
Portalglyphs | 012EF9557C2F012EF9557C2F |
Game mode | Normal |
Updated | Beyond |
Features | |
Farm | Geobay |
No | No |
Landing pad | Arena |
4 | |
Trade terminal | Racetrack |
No | No |
Fear Factory 2.0 is a player base.
Summary[ | ]
Fear Factory is a player base designed for player-versus-player (PVP) combat, located on the planet Fear Factory in the HUB7-12E Fear Factory system. It has been completely redesigned for Beyond.
The theme for the arena is creepy, damp, and dark. The arena's design is completely covered and partitioned into 4 zones that are connected using Short Range Teleporters. The central hub area connects to each zone and is numbered accordingly with different colored lights to help differentiate. Each zone has a unique theme to it, ranging from underwater close combat to lockable corridors and strategic positioning. Each zone has wiring throughout that lights up blue when a player enters or leaves the zone.
Health stations are positioned in Zone 2 (with risk to being temporarily "locked out"), along with a Save Point in the central hub area. The arena is large and diverse enough to support up to 8 players in free-for-all or team deathmatch. Fear Factory promotes all types of game play - enter at your own risk!
This arena was designed for, and approved for use in, the Galactic Hub Star League.
Alias names[ | ]
PS4 | Current: | Fear Factory Arena |
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PC | Current: | Fear Factory Arena (PC) |
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Features[ | ]
- Fully covered hallways and rooms, confining players and limiting Jetpack use
- Dark and compact corridors which provides unique hazards and sight limiting cover
- Proximity based zone notification for player awareness
- Tons of unique cover and areas for recovery
- Limited arena lighting to further reduce visibility and force player movement
- Central hub area providing access to all zones
- Creepy nighttime fauna growls introducing that additional "fear factor"
Additional information[ | ]
Exiting the arena at any time during an active match is considered a disqualification. All travel between zones is to be via Short-Range Teleporters ONLY.
Gallery[ | ]
Zone 2 main hallway with Floor Switch for door closing