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The subject of this article is from the NEXT update.
The information from this article is up-to-date as of 28 October, 2018.

The purpose of this page is to determine various frigate-related attributes, which are not readily available in the game.

Snapshots of Stata User:Thamalandis[ | ]

All stats will be "clean", so after deducting their base bonus.

Anomalies[ | ]

Supply Frigate Misai's Folly

  • 7/11/7/4 with -10 stats and +1 (total -9).
  • Overall: 38-24(28 expeditions so 4 level ups) = 14... base... stat?!?
  • Atypical Construction (3 Tonnes), Korvax Operator
    • Yes I bought it!

Growthrate[ | ]

A collection of level up points to test compared to Gorla

Exploration

  • Vy'kenn Corporal + Far From Home
    • Base = 1/3/1/2
    • Lv 1-Lv 2 = 1/2/1/2
    • Lv 2-Lv 3 = 1/1/2/2
  • Vy'keen Cadet + Large Galley
    • Base = 0/2/1/3
    • Lv 1-Lv 2 = 1/2/1/2
    • Lv 2-Lv 3 = 1/1/1/3
  • Gek Director + Large Galley
    • Base = 1/0/2/3
    • Lv 1-Lv 2 = 2/1/1/2
    • Lv 2-Lv 3 = 2/2/1/1
      • This one disproves a level up focus, pure RNG.
  • Vy'keen Brigadier + Friendly Supercomputer Installed
    • Base = 0/2/2/1
    • Lv 1-Lv 2 = 1/1/2/2
    • Lv 2-Lv 3 = 2/1/2/1
  • Korvax Code + Engines Rattle
    • Base = 2/2/0/0
    • Lv 1-Lv 2 = 1/2/2/1

Support

  • Korvax Scholar + Drinking Culture
    • Base = 0/1/1/4
    • Lv 1-Lv 2 = 1/2/1/2
  • Korvax Scholar + Symmetrical Layout
    • Base = 2/0/3/1
    • Lv 1-Lv 2 = 1/1/3/1
  • Korvax Operation + Atypical Construction
    • Base = 2/2/0/0
    • Lv 1-Lv 2 = 1/1/2/2
      • This one disproves growth margin based on BASE stats... not in general!

FINAL Conclusion:

  • All get +1 on level up. Two extra points based on RNG

Combat[ | ]

  • Lv 1:
    • Supervisor Gek
    • 1C / 2E / 0I / 2T
    • Antique Control Modules (12 Tonnes of Fuel)
  • Lv 2:
    • Work Gek
    • 5C / 1E / 6I / 3T
    • Lax Dress Code (10 Tonnes of Fuel)
      • +10 Stats + 2 Fuel = +12 Bonus compared to Lv 1.
  • Lv 2:
    • Work Gek
    • 4C / 1E / 4I / 0T
    • Lax Dress Code (9 Tonnes of Fuel)
      • +4 Stats +3 Fuel = +7 Bonus compared to Lv 1.
      • -6 +1 Fuel = -5 Bonus compared to other Work Gek / Lax Dress Code Lv.2

Point Generation (Lv.1)[ | ]

Combat

    • Supervisor Gek
    • 1C / 2E / 0I / 2T
    • Antique Control Modules (12 Tonnes of Fuel)
    • Director Gek
    • 2 / 2 / 1 / 0
    • Bespoke Piping (8 Tonnes)
    • Director Gek
    • 2 / 0 / 1 / 1
    • Valuable as Scrap (8 Tonnes)

Exploration

    • Brigadier Vy'keen
    • 0 / 2 / 2 / 1
    • Friendly Supercomputer Installed (12 Tonnes of Fuel)
    • Corporal Vy'keen
    • 1 / 3 / 1 / 2
    • Far From Home (9 Tonnes of Fuel)
    • Cadet Vy'keen
    • 0 / 2 / 1 / 3
    • Large Galley (8 Tonnes)
    • Recruit Vy'keen
    • 2 / 1 / 1 / 3
    • Captain Scared of Heights (8 Tonnes)
    • Code Korvax
    • 2 / 3 / 2 / 0
    • Particularly Beautiful (8 Tonnes)
    • ToilGek
    • 2 / 5 / 1 / 3
    • Faintly Radioactive (11 Tonnes)
      • ELEVEN BASE? I hope I hired those when I made the screenshot...

Industry

    • Flagbearer Vy'keen
    • 2 / 1 / 4 / 1
    • Symmetrical Layout (8 Tonnes)

Support

    • Technitian Korvax
    • 0 / 4 / 1 / 1
    • Attractive Crew (3 Tonnes of Fuel)
    • Technitian Korvax
    • 0 / 0 / 1 / 0
    • Attractive Crew (3 Tonnes)
      • 1 Basestat is the WORST yet seen for non trained. Can we get to 0?! -2 seems only attainable for pre-trained for now... and 14?!

Trade

    • Vy'keen-at-Arms
    • 1 / 1 / 4 / 3
    • Sensors Malfunctioning During Warp (11 Tonnes of Fuel)
    • Employee Gek
    • 1 / 2 / 2 / 4
    • Several Backup Compasses (12 Tonnes)

Extrapolation (based on +6 per level)[ | ]

Combat

    • 31-16-6 = 9
    • Work Gek
    • Lax Dress Code (10 Tonnes)
    • 24-15-6 = 3
  • Work Gek
    • Lax Dress Code (9 Tonnes)
    • 25-11-6 = 8
    • Navigator Gek
    • Booby Traps (9 Tonnes)
    • 33-17-18 = -2
    • Manager Gek
    • Unusual Engines (9 Tonnes)
      • Another -2 ship. Lowest for pretrained ships?!
    • 19-15-6 = -2
    • Mining Overseer Gek
    • Large Galley (11 Tonnes)
      • Level 2 and ALREADY -2. I didn't see a 0 lv.1 yet, but I reckon it might be impossible to be fully negative on Lv.1? All pre-trained frigates have potential to be literal rip-offs.


Exploration

    • 57-17-30 = 10
    • Corporal Vy'keen
    • Poorly Lit Internal Compartment (8 Tonnes)
    • 27-15-12 = 0!!!
    • Brigadie Vy'keen
    • Recently Refurbished (9 Tonnes... maybe 8. Oil Burner with +1 to warp IF applied before)
      • Another piece of scrap! Marvelous!
    • 31-19-6 = 6
    • Captain Vy'keen
    • Highly Maneuverable (11 Tonnes)
    • 49-19-24 = 6
    • Prefect Vy'keen
    • Atypical Construction (11 Tonnes)
    • 36-13-18 = 5
    • Brigadier Vy'keen
    • Antique Control Modules (8 Tonnes)
    • 37-16-18 = 3
    • Brigadier Vy'keen
    • Recently Refurbished (9 Tonnes)
    • 45-15-24 = 6
    • Mathematician Korvax
    • Low Crew Turnover (13 Tonnes...maybe 11?! Poorly Aligned Ballast gives +2)


Industry

    • 21-15-6 = 0!!!
    • Engineering Korvax
    • Leaky (11 Tonnes)
      • What a terrible ship!
    • 33-3-24 = 6
    • Corporal Vy'keen
    • Luxurious Crew Quarters (8 Tonnes)
    • 25-15-12 = ... -2?!
    • Conscript Vy'keen
    • Unusually Capacious Hold (10 Tonnes) <-- Can it bring home more items in Debrief?
      • Worst ship yet!!


Support

    • 21-1-12 = 8
    • Attenant Gek
    • Pleasing Wall Art (3 Tonnes - Base Skill?)
    • Lv3!!
    • 19+4-12 = 11 (YES!)
    • Enemy Slayer Vy'keen
    • Several Backup Compasses (2 Tonnes)
      • The lowest fuel on any support I saw, 11 base stat extrapolation? BOUGHT!


Trade

    • 33-19-6 = 8
    • Research Korvax
    • AI Co-Pilot (8 Tonnes)
    • Brebought S-Rank!
    • 64-23-36 = 5
    • Assistant Gek
    • Wanted in Several Systems (10 Tonnes)

Results[ | ]

Conclusions:

  • There are difference in pre-generated same type frigates even if the Captain Type AND the Secondary Note are the same! It's irrelevant.
  • Captain or Subtrait does NOT influence level up points at all! All get +1 and then 2 points are randomly given to any stat. The growth of a Frigate however is static. Reloading doesn't change it.
  • Pre-Trained frigates CAN be as good as Lv.1 Frigates but often are worse if extrapolated. Training from Lv.1 seems "beneficial". Otherwise calculate back!
  • Is Lv.1 capped on minimum 1 point (is 0 possible)? Pre-trained seems to go down to -2 for base stats. Would be positive. A +14 pre-trained frigate seems odd... maybe a missing level up in the mainpage. Otherwise stats up to +11 for lv 1 has been seen.
  • Fuel seems to roll between 8-12 Tonnes with 3 set for support scaling from 2-4 and negative traits influencing it to the negative.

Questions:

  • What is the best / worst generation of stats?
    • A snapshot of +14 puts in question if a level up was lost on the mainpage around 20 expeditions.
  • Does race or subtrait determine EVENTS in the mission (bigger cargo hold etc.)?

Test series made by User:Gorla[ | ]

The test series heavily rely on the NMS save editor for testing specific attributes of the frigates.

The previously tested and documented leveling and class change system are considered to be up-to-date.

Test 1 (no level up)[ | ]

Testing for the changes when a level up does not occur. The frigates created as per the following and an expedition with a balanced focus is chosen.

Frigates after the successful expedition.

Conclusions:

  • No stats change happened.
  • Expedition counter increased by 1 and the percentage set to 25%.
  • Crew Mood changed for all frigates.
  • During the expedition 4 successful encounters happened.

Test 2 (level up with balanced expedition)[ | ]

Testing for the changes when a level up occurs, for this the Expedition counter set to 3. The frigates are used from Test 1 results and an expedition with a balanced focus is chosen.

Frigates after the successful expedition.

Conclusions:

  • +6 points randomly increased the stats.
  • Expedition counter increased by 1, triggering a level up and the percentage set to 0%.
  • Crew Mood changed for all frigates.
  • During the expedition 10 successful encounters happened.

Test 3 (level up with combat expedition)[ | ]

Testing for the changes when a level up occurs, for this the Expedition counter reset to 3. The frigates stats are reset to their initial values and an expedition with a combat focus is chosen.

Frigates after the successful expedition.

Conclusions:

  • +6 points randomly increased the stats.
  • Expedition counter increased by 1, triggering a level up and the percentage set to 0%.
  • Crew Mood changed for all frigates.
  • During the expedition 6 successful encounters happened.

Test 4 (level up and class rechecks with balanced expedition)[ | ]

Testing for the changes when a level up occurs, for this on each frigate the Expedition counter reset to various numbers. The frigates stats are reset to their initial values, Trade and Support received 4 negative traits and an expedition with a balanced focus is chosen.

Frigates after the successful expedition.

Conclusions:

  • +6 points randomly increased the stats.
  • Expedition counter increased by 1, triggering a level up and the percentage set to 0%.
  • Negative trait removed on level up from Trade and Support.
  • Crew Mood changed for all frigates.
  • During the expedition 10 successful encounters happened.
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