The subject of this article is from the Waypoint update.
The information from this article is up-to-date as of 21 February, 2023. |
The information from this article is up-to-date as of 21 February, 2023.
This page fills the role of Headquarters for a Company organization. The information found here represents a user-created Company that is a creative addition to the game. |
Gek Trading Federation | |
---|---|
Galaxy | Euclid |
Quadrant | Alpha |
Region | Gahtlehip Void |
HQ System | GTF HQ System |
Headquarters | New Balaron |
Coordinates | 01AA:0083:058B:0038 |
Founded by | geklove63728 |
Type | Mega Corporation |
Specialisation | Trading |
Services | Trade goods |
Federation member | No |
UCA member | No (Banned) |
Platform | PC |
Updated | Waypoint |
The Gek Trading Federation is a trading empire.
Summary[ | ]
The Gek Trading Federation or G.T.F. is an interstellar trading empire owned by the Gek.
This powerful corporation controls various source of trade across the Euclid galaxy. It is considered the largest company as it owns approximately 33% of all systems within the NMS Universe. However, control of the system is always given to the Civilized space community that wants to claim it, or any traveler nonetheless.
Location[ | ]
Headquarters[ | ]
The Headquarters are located on the planet New Balaron in the Gahtlehip Void region. The origin of the system name comes from Balaron, which was the location of the Gek First Spawn.
The HQ is located in between the Cosmic Cooperative and Helios Confederation of Independent Systems in the zone called Galactic Metropolis. The Gek currently wish to ally with them and join the Galactic Corporate Trust.
Branches[ | ]
Background[ | ]
Little history is known about the Gek Trading Federation; its location is kept secret but rumors speak of it being centered in the Alpha Quadrant.
The powerful corporation controls tens of thousands of Star systems across Euclid.
Partnerships[ | ]
Logo | Partner Name | Notes |
---|---|---|
MegaCorp | Close associate | |
Solarion Imperium | Former partner | |
Euclid Consortium Hub | Historically helped establish | |
Cosmic Cooperative | Close Friend of the Gek Trading Federation but no official contract or agreement |
Guidelines[ | ]
Sea Vessels[ | ]
Though space-bound transportation is essential to the movement of goods and cargo between planets and systems, the oceans are used to move cargo between locations or continents on the same planet. The G.T.F is very serious about the business of shipping by sea and has rigid standards in place regarding the design, creation, and management of ships, and the organization of fleets.
Note that sea vessels are exclusively player-created in the form of bases.
Fleet Organization[ | ]
Each individual fleet of the G.T.F consist of one Freighter, two Battleships, three support vessels, and a tugboat.
- Freighters
- being the largest and most vulnerable of the G.T.F's ships, and the backbone of any fleet, freighter designs are bold and angular. This design is said to make onlookers aware of the status and importance of the freighter and its fleet. Around 85% of the freighter's deck is used for cargo alone. The main deck carries shipping containers and any other typical cargo. The front deck has dedicated space to ship up to eight starships. Typically, 5-7 of these slots contain starships to be shipped, while the remaining slots are preserved to fly goods and ammunition between the freighter and the rest of the fleet.
- Battleships
- about 80% the size of a freighter, the battleships are tall and intimidating. The battleships are armed to defend against sea-bound pirates, but also are equipped with landing pads for starships to fight against pirate raids via the skies. Battleships are shorter and thinner, but taller, than freighters. On many designs, a sheltered hangar is located under the helm deck, which is used to ship exocraft, as the fleet's freighter does not have a dedicated hangar. Battleships are typically armed far beyond the scope of the threats they will need to defend against; a single Battleship could wipe the typical pirate fleet using about 10% of its ammunition.
- Support Vessels
- located behind the Freighter and Battleships, these are smaller, faster boats, about 30% the size of a Battleship, capable of eliminating evasive pirate boats. Support vessels are typically with light weaponry suited to puncture the hulls of boats smaller than itself, where interference by a Battleship is not (yet) needed. Some designs choose to sacrifice much of the vessel's light weaponry to fit a single precision cannon on the main deck, which can sink pirate vessels with one or two shots from a great distance. In case of low-visibility weather, Support vessels may move from their positions behind the larger ships and scout the area ahead to prevent a pirate ambush.
- Tugboat
- By far the smallest vessel in the fleet, a tugboat lies behind the Support Vessels, serving in the back of the fleet. Though it is more expensive to purchase, maintain, and crew a tugboat than is would be to order the service of one at the freighter's final destination, the G.T.F controls its own order of tugboats with top-of-the-line crews that, at the freighter's destination, are able to discern docks that may be operated by pirates or will otherwise attempt to siphon goods from the freighter. This is because these specialized crews are often partially comprised of reformed pirates. The tugboat ensures that the freighter will be safe even after it has reached the destination.
Ship Coding[ | ]
Though each ship is typically referred to by the traditional name given by its captain (ex: GTF Blue Whale), each ship has an official identification code, printed on either side of the ship in bold white.
Identification codes follow this guideline: [randomized 4-digit code] | [fleet number]
For example, a ship of the 1,234th fleet to ever be deployed may have a code that looks something like this: [7890 | 1234]
These codes are typically used to locate and identify the wrecks of fallen ships.