The subject of this article is from the Origins update.
The information from this article is up-to-date as of 9 November, 2020. |
The subject of this article is from the Origins update.
The information from this article is up-to-date as of 9 November, 2020.
The information from this article is up-to-date as of 9 November, 2020.
The subject of this article is from a previous version of No Man's Sky and is now considered obsolete.
The information from this article is kept for historical purposes and should not be further categorised. |
The subject of this article is from a previous version of No Man's Sky and is now considered obsolete.
The information from this article is kept for historical purposes and should not be further categorised.
The information from this article is kept for historical purposes and should not be further categorised.
Ground Meat | |
---|---|
Category | Consumable |
Type | Carnivore Bait |
Total Value | 800.0 |
Updated | Origins |
Ground Meat is a consumable.
Summary[ | ]
Ground Meat is a consumable and one of the Carnivore Baits.
Game Description[ | ]
A specialist bait for carnivores. Use the Analysis Visor to discover the bait preferences of specific creatures.
Created in a Nutrient Processor from Mordite and assorted creature flesh.
Feeding using the correct bait will allow creatures to be ridden or harvested. It will also calm predators. Chose bait type from the Quick Menu.
Source[ | ]
Ground Meat can be cooked using a Nutrient Processor with the following ingredients:
- Meaty Chunks x1 + Mordite x1 → Ground Meat x1 ("Prepare Bait", 5 sec./unit output)
- Raw Steak x1 + Mordite x1 → Ground Meat x1 ("Prepare Bait", 5 sec./unit output)
Additional Information[ | ]
Release History[ | ]
- Beyond - Added as a consumable.
- Companions - No longer craftable, recipe now returns Creature Pellets.