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The subject of this article is from the NEXT update.
The information from this article is up-to-date as of 28 October, 2018.

This article was catalogued by the Galactic Hub.

Hellfire
Hellfire
Galaxy Euclid
Region Sivess Instability
Star system HUB9-104 Triyevs-Uku
Planet Pose W20
Builder nmskibbles
Builder platform PC
Galactic coords 042E:0078:0D54:0104
Portalglyphs 0104F9555C2F0104F9555C2F
Game mode Normal
Updated NEXT
Features
Farm Geobay
No No
Landing pad Arena
4
Trade terminal Racetrack
No No

Hellfire is a player base.

Summary[ | ]

Hellfire 2 (PC)

Arena overhead view.

Hellfire is a player base designed for player-versus-player (PVP) combat, located on the planet Pose W20 in the HUB9-104 Triyevs-Uku system.

Welcome to Hellfire! The theme for the arena is menacing - a depiction of hell with red ambient lighting throughout and haunting decorations. The arena's design is multi-tiered - all levels are accessible either using two spiraled staircases or using the Jetpack. Use of the Multi-tool works completely throughout the arena. There is plenty of ambient lighting for player visibility. The tiers are setup to encourage players to strategize their positioning. The arena is suspended high up in the sky on a dead planet with low atmosphere. Initial Jetpack launching distance is increased at the cost of health draining quicker.

A Health and Hazard station, Teleporter, and Save Point are positioned at the center of 4 Landing Pads. 2 Large Refiners are also available which provides adhoc crafting abilities and easy item transfer between players. Hellfire provides for all types of game play and encourages positional awareness at all times!

This arena was designed for, and approved for use in, the Galactic Hub Star League

Alias names[ | ]

Current: Hellfire Arena
PC Legacy Hellfire Arena (PC)
PS4 Legacy Hellfire Arena (PS4)

Features[ | ]

  • 270 Lanterns glitched into place and 922 base parts in total
  • Multi-tiered flooring surrounded by 2 spiraled staircases
  • Dark and hell-like atmosphere which provides ambient lighting but requires careful attention to positioning
  • Staggered circular lighted flooring with gaps to allow for Multi-tool use in all areas
  • Large lower "pit" area to catch falling players that aren't so careful
  • Outer circular walkways and doorways to provide many options of hiding and creeping
  • Lighted glass cover which blocks attacks but also reveals player position
  • Situated on a dead planet over 500u above the ground

Additional information[ | ]

Gallery[ | ]

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