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The subject of this article is from the Echoes update.
The information from this article is up-to-date as of 13 February, 2024.

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Reason: "Get correct values for slot costs"
NmsMisc Inventory

Exo-suit inventory (pre-NEXT)

Disambig This article is about current version of this article. For the Outlaws version, see Inventory (Outlaws).

Inventory is a general term for items that can be carried or stored by a player.

Summary[ | ]

A player's inventory is divided into six sections: exosuit, multi-tool, starship, exocraft, storage container, and freighter.

There are two types of inventory slot: Cargo and Technology.

Inventory Slots[ | ]

Cargo[ | ]

Cargo slots are used for storing items, and cannot have technologies installed into them. They can hold any of the following stacks:

  • up to 9999 (Normal or Creative modes, the same as general inventory slots), or up to 500 (Survival or Permadeath modes) of any basic resource
  • up to 200 supply items, including Ion Batteries, Life Support Gels and Creature Pellets
  • up to 100 items of all food items and Starshield Batteries
  • up to 50 items of Glass, all trade goods, certain curiosities and Emergency Signal Scanners
  • up to 40 tiny items, including Navigation Data
  • up to 30 small items, including Salvaged Data
  • up to 20 medium items, including Metal Plating, Di-hydrogen Jelly and Antimatter
  • up to 10 large items, including uninstalled Upgrade Modules and all manufactured trade goods
  • A single item, mostly Artifacts and archived Upgrade Modules

Technology[ | ]

Technology slots are, as the name implies, limited to containing installed technology; they cannot hold any other items. Specifically, they can hold any of the following:

  • A single installed Technology
  • A single installed Upgrade Module

Note that technology slots cannot store uninstalled upgrade modules.

Exosuit[ | ]

The base Exosuit has 24 Cargo Inventory Slots and 10 Technology Inventory Slots available. Additional slots can be unlocked by interacting with suit upgrade terminals in Drop Pods and Space Stations.

Cargo Inventory[ | ]

This inventory begins with 24 Cargo slots installed. The maximum number of inventory slots for this category is 120 (12x10). The first upgrade costs 5,000 units with varying costs for subsequent upgrades. The price is capped at 200,000 units.

The total amount of units needed to gain the maximum number of Cargo Inventory slots is 36,750,000 units.

Technology Inventory[ | ]

This inventory begins with 10 Technology slots installed. The maximum number of inventory slots for this category is 60 (6x10). They are the cheapest slots to purchase. The first upgrade costs 1,000 units with varying costs for subsequent upgrades. The price is capped at 125,000 units.

The total amount needed to gain the maximum number of Technology Inventory slots is 1,456,000 units.

Upgrade costs[ | ]

The cost of upgrading all Exosuit inventories comes to a total of 40,971,000 units. Please see chart below for cost per inventory upgrade. (note: check for post-Waypoint)

Exosuit Inventory slot upgrades - General 
Slot Number Cost in Units
Gen 25/48 5,000
Gen 26/48 10,000
Gen 27/48 20,000
Gen 28/48 30,000
Gen 29/48 40,000
Gen 30/48 50,000
Gen 31/48 60,000
Gen 32/48 70,000
Gen 33/48 80,000
Gen 34/48 90,000
Gen 35/48 100,000
Gen 36/48 110,000
Gen 37/48 120,000
Gen 38/48 130,000
Gen 39/48 140,000
Gen 40/48 150,000
Gen 41/48 160,000
Gen 42/48 170,000
Gen 43/48 180,000
Gen 44/48 190,000
Gen 45/48 200,000
Gen 46/48 210,000
Gen 47/48 220,000
Gen 48/48 230,000
Exosuit Inventory slot upgrades - Technology
Slot Number Cost in Units
Tech 5/14 1,000
Tech 6/14 5,000
Tech 7/14 10,000
Tech 8/14 30,000
Tech 9/14 60,000
Tech 10/14 100,000
Tech 11/14 200,000
Tech 12-14/14 350,000
Exosuit Inventory slot upgrades - Cargo 
Slot Number Cost in Units
Cargo 3/48 50,000
Cargo 4/48 100,000
Cargo 5/48 150,000
Cargo 6/48 200,000
Cargo 7/48 250,000
Cargo 8/48 300,000
Cargo 9/48 350,000
Cargo 10/48 400,000
Cargo 11/48 450,000
Cargo 12/48 500,000
Cargo 13/48 550,000
Cargo 14/48 600,000
Cargo 15/48 650,000
Cargo 16/48 700,000
Cargo 17/48 800,000
Cargo 18/48 850,000
Cargo 19/48 900,000
Cargo 20/48 950,000
Cargo 21-48/48 1,000,000

Multi-tool[ | ]

The starting multi-tool has eight (8) inventory slots. The maximum number of inventory slots for a multi-tool is 60 (10x6). Players can exchange their multi-tool for other versions to get additional slots. Multi-tools with upgraded inventories can be found in outposts (planetary bases with Landing Pads), space anomalies, and randomly as rewards from successfully completing events. Additionally, players can add slots to existing multi-tools at Multi-Tool Upgrade Stations present on every space station using Units (starting at 100,000) or Multi-Tool Expansion Slots.

All multi-tools have technology slots only; it is not possible to store items in a multi-tool.

Starship[ | ]

Radiant Pillar BC1 inventory

Inventory page for the starter ship (Radiant Pillar BC1) post-Waypoint

Since the Waypoint update, the starting starship, Radiant Pillar BC1, has 25 cargo inventory slots and 13 technology slots. The pre-order starship, Horizon Omega, has 16 cargo inventory slots and 21 technology slots. (note: possibly unintentional, check number of cargo and tech slots for Horizon Omega as of most recent update)

  • The maximum number of cargo and technology slots for a starship depends on its class and type.
  • Each type of S-class ship can be upgraded to, in ascending order:
    • Fighter: 100 cargo slots (10x10)
    • Exotic: 105 cargo slots (10x10 + 5)
    • Shuttle, Explorer, Solar: 110 cargo slots (10x11)
    • Hauler, Living Ship, Salvaged: 120 cargo slots (10x12)
  • Any S-class ship can be upgraded to have 60 technology slots (10x6).

Additional slots can be added to a ship by:

Otherwise, a player may purchase a different starship with more initial inventory slots; this may be cheaper than buying inventory slots.

Buying Ship Inventory Slots[ | ]

If you have a ship with 25 cargo slots and 13 tech slots, the total number of slots is 38. The next slot would cost 7M, and the next after 8M. The cost for a new slot increases rapidly after slot 56, until a cap of 75M at slot 66+.

Ship slot upgrades
Cargo/Tech
Current Slot Number Cost for new Slot (in millions)
38 7
39 8
40 9
41 10
42 11
43 12
44 13
45 14
46 15
47 16
48 17
49 18
50 19
51 20
52 21
53 22
54 23
55 24
56 25
57 30
58 35
59 40
60 45
61 50
62 55
63 60
64 65
65 70
66+ 75

Exocraft[ | ]

Each of the four Exocraft has its own inventory.

Base containers[ | ]

Up to 10 Storage Containers may be constructed at your base, or on your freighter. Each one contains 50 Cargo slots, each capable of storing 9999 (normal), or 1000 (survival) resources, or twice as many items of a given size (e.g. 60 small items instead of 30). These inventory slots are shared with like-numbered storage containers in other bases or on a freighter.

Freighter[ | ]

Freighters may also be purchased to expand your storage capabilities.

Mechanics[ | ]

NmsInventory Transfer

Transfer Items panel

You can move items from your Exosuit to your Freighter and vice versa without a distance limit, but only when a Matter Beam is installed. Without one, you must be aboard your Freighter to move an item between Freighter and your Exosuit or Starship. On the contrary, moving an item to or from your Ship and Exosuit is limited to 25-seconds walking distance between you and your ship (walls do not block the limit).

Elements can stack up to 9999 in each of the slots in the Exosuit General inventory in Normal mode, and 250 per slot in other modes.

Elements can stack up to 9999 in any inventory in Normal mode, and 500 in each of the slots in the Exosuit Cargo inventory, Ship inventory, up to 1000 in the Freighter inventory or in a Storage Container inventory in other modes.

A player may also transfer inventory to another member of their Multiplayer team. When the Transfer Items panel is displayed, the names of the other players in the group are included for selection if desired.

Release History[ | ]

  • Waypoint - replaced general inventory with cargo, increase maximum slot counts

Gallery[ | ]

External links[ | ]

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