The subject of this article is from the ExoMech update.
The information from this article is up-to-date as of 10 June, 2020. |
The subject of this article is from the ExoMech update.
The information from this article is is up-to-date as of 10 June, 2020.
The information from this article is is up-to-date as of 10 June, 2020.
Mods is a page on game modding.
Summary[ | ]
The PC version of No Man's Sky can be modded to change features and add in game assets.
Installing Mods[ | ]
Follow these steps to install mods.
- Browse to No Man's Sky\GAMEDATA\PCBANKS.
- Delete or rename the DISABLEMODS.TXT file.
- Create a folder named MODS.
- Place mod .pak files into the MODS folder (they have to be in the folder itself and not in any subfolder).
- Start the game and wait for the splash screen to disappear.
- If done correctly the game will display a warning just before displaying the selection of saved games.
- The warning will be the same as the one in the screen shot shown above.
Load Order[ | ]
No Man's Sky does not have configurable load order to decide which mod will load after another. It relies on some sort of alphabetical order: when more than one mods modify the same files, the mod that loads last wins.
Files that started with these characters will be sorted with this order.[1]
-
=
1
...
9
A
a
...
Z
z
_
__
So, for example, a mod named:
==UserInterfaceOverhaul.pak
will load after--UIimprovements.pak
baseBuildingImprovements.pak
will load afterBaseBuildingSubtleChange.pak
zzzzWeatherOverhaul.pak
will load afterWeatherVariations.pak
__spacecombatoverhaul.pak
will load after all these.