The information from this article is up-to-date as of 22 November, 2018.
|This article is about the Visions version of Resource. For the Atlas Rises version, see Resource (Atlas).|
Summary[edit | edit source]
Resources in No Man's Sky are organized as Raw Materials in the in-game Guide based on type. When resources are mined, they are broken down into their chemical elements, and these can be combined into new products to be sold on the galactic market.
Resources can be obtained in a wide variety of ways. They can be purchased, mined from raw elements on the ground of planets (either by hand or with an Autonomous Mining Unit), mined from asteroids in space, harvested from plants, collected from the air (with an Atmosphere Harvester or Oxygen Harvester), given to you as gifts from animals you befriend, found in crates and containers on planet surfaces, and harvested by killing plants, animals and even sentinels. The abundance of elements varies significantly from one planet to another, and some resources are easiest to obtain in specific ways.
Resources may also be converted into other resources with the use of the three different sized refiners.
Scanning[edit | edit source]
When the scanner is used on a planet, diamonds of red, yellow, blue, green, and purple are displayed after the scan. These colours represent the location of elements belonging to the element groups indicated below. Resources of common rarity will not have the diamond markers. All mineable nodes (chunks of minerals in rock form) will have grids outlining the parts that will give resources when mined. Nodes that do not have grids DO NOT give resources when mined.
Scanning rock formations, fauna, crystals and flora with the Analysis Visor can reveal secondary resources, which can then be mined on all other instances of that scanned object. Flora are the plants and trees on a planet. Fauna means the animals. When you engage the scanner and look at an animal, a red or green dot will appear. Red means undiscovered and you should scan it. Green means discovered already. This dot does not appear when you look at flora. When you have scanned a new species of animal the scanner will reward you with a small cash bonus. Then open the menu and go to Discoveries. Here you upload all of your discoveries and are rewarded with Nanite Clusters. A wise traveller would visit a Space Station and buy an S class scanner upgrade which boosts your cash bonus considerably.
Elements[edit | edit source]
|Icon||Element||Abbrev||Group||Rarity||Base value units||Added|
Natural Sources[edit | edit source]
Resource Deposits[edit | edit source]
- Stellar metal nodes (Copper, Cadmium, Emeril and Indium) and their activated variants have a metallic colour and are shaped like a really rough half-sphere. They have the same colours as the metals they contain.
- Localised elements (Ammonia, Dioxite, Paraffinium, Phosphorus, Pyrite and Uranium) can generate as resource deposits on specific planet types which are similar in shape to those of stellar metals.
- Other elements (Silver, Gold, Magnetised Ferrite, and Sodium) may generate as resource deposits on any planet.
It is possible to find bigger nodes which contain more elements than usual. There's a chance that those nodes can be marked by scanning in space with a spaceship.
Crystals and Minerals[edit | edit source]
Some elements can also be found in crystalline form, showing up on the Scanner. The colour of the crystal indicates which element is present, and the size usually determines whether Advanced Mining Laser functionality is required to harvest.
- Blue crystals are Di-hydrogen. Common.
- Red crystals contain Condensed Carbon. Uncommon.
- Yellow crystals are composed of Sodium Nitrate. Uncommon. (All sizes require Advanced Mining Laser functionality to harvest.)
Other elements may be contained within minerals. Large minerals usually require Advanced Mining Laser functionality to harvest.
- Ferrite Dust (small minerals on land)
- Pure Ferrite (large minerals on land)
- Cobalt (in caves)
- Silver / Gold / Platinum (rarely replaces Cobalt in caves)
- Salt (small minerals underwater)
- Chlorine (large minerals underwater)
Flora and Fauna[edit | edit source]
- Sodium (yellow flowers)
- Oxygen (red flowers/bulbs)
- Marrow Bulb (in caves)
- Star Bulb (on lush worlds)
- Cactus Flesh (on desert worlds)
- Gamma Root (on radioactive worlds)
- Fungal Mould (on toxic worlds)
- Frost Crystal (on frozen worlds)
- Solanium (on hot worlds)
- Kelp Sac (underwater)
- Cyto-Phosphate (underwater)
Additionally, these elements can be collected from fauna interactions, but can also be farmed:
Asteroids[edit | edit source]
Additional information[edit | edit source]
- During an interview with Sean Murray, he was asked how far down you can dig. Sean said "you can dig like 128 meters down into a planet."  This sets a limit on how deep mining and exploration can take place.
- When art director Grant Duncan wanted the possibility of green skies over a planet, the development team at Hello Games had to redesign the periodic table to create atmospheric particles that would diffract light at just the right wavelength.
- Sean Murray commented during a gameinformer interview, "We just wanted to be a bit freer. There's only something like seven different compounds or something like that that we create really good types of liquids that you could have creatures survive in. And we might want more than that for the game. We might want to decide our own rules and you just get tied up into too many conversations about it and things like that. Sometimes gameplay and science don't sync together. That's sort of a shame but I think for the best."
- In-game guide added in the NEXT update, which includes Raw Material classification of the resources, see screenshots below.
Release history[edit | edit source]
- NEXT - This update massively changed most resources in the game, either by removing them entirely, renaming them, or giving them new uses. Resources in inventories from old saves will be replaced by the new ones once they are updated. Refer to the Atlas Rises version of the Resource page for more information on these original elements.
- NEXT 1.59 - Hexite added as part of Community Research (week 2) mission.
- Abyss - Cyto-Phosphate added to some underwater plants.
Gallery[edit | edit source]
References[edit | edit source]
- Giant Bombcast (23 June 2015). 'Giant Bombcast - 1:10:00 mark'.
- Vore, Bryan (26 December 2014). [www.gameinformer.com/b/features/archive/2014/12/26/an-assortment-of-lesser-known-no-man-s-sky-facts.aspx An Assortment Of Lesser-Known No Man's Sky Facts]. gameinformer. Retrieved 19 July 2016.
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