The subject of this article is from the Atlas Rises update.
The information from this article is up-to-date as of 23 July, 2018. |
The information from this article is up-to-date as of 23 July, 2018.
This article is about the Atlas Rises version of the Scientist. For the current version, see Scientist. |
The Scientist is a type of NPC player.
Summary[ | ]
The Scientist is a hirable Korvax NPC, required for base building progression. They can mostly be found in Korvax systems, but can also randomly be found in systems controlled by other species.
Requirements[ | ]
Before hiring a Scientist, the following need to be in place:
- a Habitable Base must be claimed
- an Overseer hired, with several of their missions completed
- a Science Terminal needs to be constructed. Doesnt actually work
Missions - post Atlas Rises[ | ]
- Talk to Scientist for the first time. Receive Lubricant and Acid blueprints after first encounter.
- Talk to Scientist. Collect 30 pieces of Marrow Bulb and return to Scientist. Receive Voltaic Cell and Weatherproof Rubber blueprints.
- Talk to Scientist. Visit the marked Transmission Tower, activate it.
- Talk to Scientist. Visit the marked Observatory, activate it. Return to Scientist. Receive Beacon and Heat Capacitor blueprints.
- Talk to Scientist. Construct a beacon and return to Scientist. Receive Autonomous Mining Unit and Atmosphere Harvester blueprints.
- Talk to Scientist. Scan 15 new creatures (see note below) and return to Scientist. Receive Unstable Gel blueprint.
- Talk to Scientist. Acquire 3 Ion Batteries and return to Scientist. Receive Poly Fibre blueprint.
- Talk to Scientist. Visit the marked Monolith, activate it. Return to Scientist. Receive Circuit Board blueprint.
- Talk to Scientist. Acquire a Korvax Convergence Cube and return to Scientist. Receive Living Glass and Liquid Explosive blueprints.
Note: When I got to Step 6, the Scientist requested 4 new creature scans, not 15, in exchange for the Unstable Gel blueprint.
Note 2: I suspect that Step 6 requires you to scan all creatures on any one planet. I think I saw the mission objectives change when I moved from one planet to another to reflect the number of species on each planet.
Note 3: Heat Capacitor blueprint might appear after 9. mission. (Confirmed)
This is currently the end of the Scientist quest line.
Missions - pre Atlas Rises[ | ]
- Talk to Scientist for the first time. Receive Voltaic Cell product formula.
- Talk to Scientist. Visit the marked Transmission Tower, activate it. Learn product formula for copper wire.
- Collect 50 Candensium, give it to the Scientist. Requires Haz-Mat Gauntlet from the Armourer to complete. Receive the Non-ferrous Plate product formula.
- Talk to Scientist, they ask for a Sac Venom. Give Sac Venom. Receive Circuit Board product formula.
- Talk to the Scientist, they ask you to construct a beacon. Go do that on your home planet, return to scientist. Receive product formula for Glass.
- Talk to Scientist, they request 3 copper wire. Receive product formula for Poly Fibre.
- Talk to the scientist, they request 50 temerium. Receive product formula for Acid.
- Talk to the scientist, visit the monolith they mark. Receive product formula for Insulating Gel.
- Talk to the Scientist. They request a Korvax Convergence Cube. Learn the product formula for Lubricant.
- Talk to the Scientist. They request 50 Rubeum. Receive product formula for Explosives.
This is currently the end of the Scientist missions.