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The subject of this article is from the Desolation update.
The information from this article is up-to-date as of 22 September, 2020.

Secure Sites/Puzzles is an information page.

Summary[ | ]

This page aims to catalogue the various puzzles offered to the player in Manufacturing Facilities/Operations Centres.

Puzzles[ | ]

Manufacturing Facilities/Operation Centres Puzzles
Puzzle Biome Flow Option Mood Cost Rewards Next iteration
?ALL_FACT_REWARD Default

Normal operations have resumed, and I have access to the facility's main control panel. I should be able to alter production to my own benefit.

Extract nanites Neutral TECHFRAG_S, STD_INC_TRA
Create Multi-Tool Expansion Slot Positive Multi-Tool Expansion Slot, STD_INC_TRA
Learn new recipe Positive FACT_PROD, STD_INC_TRA
?TRA_FACTORY14_MAIN Default

Friend healing and repair station initializing! Please, be happy!

Fire Multi-Tool Negative
Struggle Negative
Wait Positive ?ALL_FACT_REWARD

EXP_FACTORY[ | ]

EXP_FACTORY Puzzles
Puzzle Biome Flow Option Mood Cost Rewards Next iteration
EXP_FACTORY1 Default

My unauthorised intrusion has activated an alert on the control terminal. Its lights flash an angry, hostile red.

Reboot initialised. Data loss probability warning. Offsite back-up detonation initialised.

Security countermeasures have begun a full system wipe. I see file after file being purged from the records.

Force restart Positive ?ALL_FACT_REWARD
Save data Negative STD_DEC_EXP
Wait Neutral
EXP_FACTORY2 Default

The primary terminal is non-responsive, but comms seem open.

Warning. Calm, entity! Contact Convergence technology entity for help

I can open up conversation with whoever - or whatever - installed it.

Request remote help Positive RECIPE_LIST, STD_INC_EXP
Hard reset the system Negative
EXP_FACTORY3 Default

My entry into the facility has interrupted an automated maintenance routine. The terminal flashes a warning message:

Save failed! Tech blueprint data corrupted! Reconstruction probability: high

A fragmented file appears to have frozen the system. The machine is stuck in a loop trying to access it.

Attempt reconstruction Positive STD_INC_EXP ?ALL_FACT_REWARD
Delete file Positive STD_INC_EXP ?ALL_FACT_REWARD
EXP_FACTORY4 Default

The facility rings with the blare of an alarm. However, it appears I am not the first intruder. The terminal display indicates a previous hijack attempt.

Virus detection warning! File extracting valuable data!

Strange, shifting glyphs dance across the terminals command prompt. Some alien code is taking over the system's research drive.

Quarantine alien process Positive STD_INC_EXP ?ALL_FACT_REWARD
Permit alien process Positive STD_INC_EXP ?ALL_FACT_REWARD
EXP_FACTORY5 Default

The outpost appears to have been in the middle of complex planetary scan. Alarms sound against my intrusion, but the operation continues. I attempt to make sense of the output.

Warning! Interruption forbidden! Sentinel scan ending soon! Control returning to overseer imminently!

The scan continues. It seems to be consuming all the facility's resources, preventing other operations. A large red override button blinks temptingly.

Cancel planetary scan Negative
Wait Positive ?ALL_FACT_REWARD
EXP_FACTORY6 Default

Two electronic lifeforms are registered on this terminal.

Korvax research log. Primary entity: product recipe research. Secondary entity: technological blueprint reconstruction.

The primary entity's work is full of complicated chemical symbols, the secondary entity focuses on diagrams of electronic circuitry.

Login as Primary Entity Positive RECIPE_LIST, STD_INC_EXP
Login as Secondary Entity Positive PROC_TECH_ALL, STD_INC_EXP
EXP_FACTORY7 Default

My entry has caused the facility to go into immediate lockdown, interrupting its operation. Readouts on the terminal indicate some sort of deep-level exploratory or drilling operation.

Geological scan in progress! Medial strata mined. Remote connection error! Immediate probe recall required!

A probe schematic flashes red. Some input appears to be required.

Recall probe Positive ?ALL_FACT_REWARD
Restart probe Neutral EXP_FACTORY7
Detonate probe Negative STD_DEC_EXP
EXP_FACTORY8 Default

Alarms blare, sounding out against my intrusion. The facility is remotely operated, and no-one responds to the klaxon's call. The terminal indicates the facility was undertaking a specialised piece of research.

Experiment containment failure. Common fuel element overcharge explosion. Clarify should continue?

The terminal appears to be asking for manual confirmation of its experiment...

Continue experiment Negative STD_DEC_EXP
End experiment Positive ?ALL_FACT_REWARD
Insert carbon Negative Carbon x75 STD_DEC_EXP
EXP_FACTORY10 Default

Security systems have reacted to my unauthorised entry. The terminal barks a series of warnings.

Illegal access! Security control deployed! All goods will be incinerated!

The terminal cycles images of flames. I can feel the heat rising from the resource vaults below.

Submit cancellation request Positive ?ALL_FACT_REWARD
Activate fire extinguishers Positive STD_INC_EXP ?ALL_FACT_REWARD
Add fuel Negative Condensed Carbon x75 STD_DEC_EXP, DAMAGESMALL
EXP_FACTORY11 Default

A wired metal dart springs from a panel and slams through my visor. It pierces the skin on my forehead, and I feel a faint electrical current.

Eheu Entity! Vital words accidentally corrupted? Pay units to relearn!

Whether ransom, paid service or security device - the terminal seems to want payment...

Insert units Positive Units x10 TEACHWORD_EXP, TEACHWORD_EXP
Insert units Positive Units x100 TEACHWORD_EXP, TEACHWORD_EXP, TEACHWORD_EXP
Remove dart Positive SUBST_TECH
EXP_FACTORY13 Default

Machinery here is mining a captured asteroid for oxides. The process has stalled. The facility reeks of burnt metal, and the floor is hot to touch. I search the terminal for clues.

Eheu, drill motor automated disconnection! Motor fire! Repair immediately Entity!

The terminal presents a number of repair drone options. <DELAY>0.2<> Beneath my feet I hear the ominous creaking and popping of metal straining against itself.

Repair drill bit Positive ?ALL_FACT_REWARD
Repair drill motor Negative
EXP_FACTORY14 Default

I rapidly flick through alien warnings to discover what's brought the facility offline.

Warning! Temporal capacitor disengaged! Production time loop detected!

All too late, I realise I'm doing the exact same thing again. And again. I've done this before. Many times.

Recharge flux crystals Negative
Engage temporal capacitor Positive RECIPE_LIST, STD_INC_EXP
Reset clock Negative
EXP_FACTORY15 Default

My intrusion has triggered some sort of scrambled shutdown. Even over the sound of the alarm, I can hear the rumble of elements cascading away through the pipes. The terminal blinks a warning:

Warning! Catalyst overload! Circuit board technology overheat warning!

It seems that the system is struggling to cope with the overflow. An automated emergency stop is about to be issued.

Detach supply chute Positive
Override security alert Positive STD_INC_EXP ?ALL_FACT_REWARD
Inject coolant Positive ?ALL_FACT_REWARD
EXP_FACTORY16 BiomeHot

The air is compromised. My entry has allowed the overwhelming atmospheric heat to overwhelm sensitive systems. Even the primary terminal is failing beneath my finger-tips.

Alert! Alert! Power core isolated! Central artificial intelligence core endangered! Hostile environment detected!

A number of recovery operations are available...

Seal off power core Negative
Seal off primary motherboard Negative
Seal off central AI Positive ?ALL_FACT_REWARD
BiomeCold

The air is compromised. My entry has allowed the fearsome external chill to overwhelm sensitive systems. Even the primary terminal is failing beneath my finger-tips.

Alert! Alert! Power core isolated! Central artificial intelligence core endangered! Hostile environment detected!

A number of recovery operations are available...

Seal off power core Negative
Seal off primary motherboard Negative
Seal off central AI Positive ?ALL_FACT_REWARD
BiomeLush

The air is compromised. My entry has allowed some sort of metal-eating bacteria to breach sensitive systems. Even the primary terminal is corroding at my finger-tips.

Alert! Alert! Power core isolated! Central artificial intelligence core endangered! Hostile environment detected!

A number of recovery operations are available...

Seal off power core Negative
Seal off primary motherboard Negative
Seal off central AI Positive ?ALL_FACT_REWARD
BiomeDusty

The air is compromised. My entry has allowed choking atmospheric dust to clog sensitive systems. Even the primary terminal is shorting out beneath my finger-tips.

Alert! Alert! Power core isolated! Central artificial intelligence core endangered! Hostile environment detected!

A number of recovery operations are available...

Seal off power core Negative
Seal off primary motherboard Negative
Seal off central AI Positive ?ALL_FACT_REWARD
BiomeTox

The air is compromised. My entry has allowed atmospheric toxins to breach sensitive systems. Even the primary terminal is corroding at my finger-tips.

Alert! Alert! Power core isolated! Central artificial intelligence core endangered! Hostile environment detected!

A number of recovery operations are available...

Seal off power core Negative
Seal off primary motherboard Negative
Seal off central AI Positive ?ALL_FACT_REWARD
BiomeRad

The air is compromised. My entry has allowed atmospheric radiation to breach sensitive systems. Even the primary terminal is decaying at my finger-tips.

Alert! Alert! Power core isolated! Central artificial intelligence core endangered! Hostile environment detected!

A number of recovery operations are available...

Seal off power core Negative
Seal off primary motherboard Negative
Seal off central AI Positive ?ALL_FACT_REWARD
BiomeWeird

The air is compromised. My entry has allowed some sort of metal-eating bacteria to breach sensitive systems. Even the primary terminal is corroding at my finger-tips.

Alert! Alert! Power core isolated! Central artificial intelligence core endangered! Hostile environment detected!

A number of recovery operations are available...

Seal off power core Negative
Seal off primary motherboard Negative
Seal off central AI Positive ?ALL_FACT_REWARD
EXP_FACTORY17 Default

The installation has been hacked. A coded transmission has breached security and is stealing data.

Warning! Vy'keen vessel transmission detected. Data upload to starship.

Two wavelengths are open. One from this planet's surface, and the other from high above.

Block planetary signal Negative
Block orbital signal Positive RECIPE_LIST, STD_INC_EXP
Report intrusion Positive Required standing with Explorers: 5 PROC_TECH_ALL, USEFUL_PROD, STD_INC_EXP
EXP_FACTORY18 Default

Operations are offline. A recent research scan has been corrupted, likely by my unexpected interruption. It is crashing every system in the outpost.

Bad data. Sentinel drone activity scan corrupted. System disengaged.

The terminal scrolls through a list of potentially corrupt files. I appear to have deletion rights...

Delete planetary quadruped scan Negative
Delete Sentinel scan Positive STD_INC_EXP ?ALL_FACT_REWARD
Delete geological survey Negative
EXP_FACTORY19 Default

Wild energy fluctuations have brought research operations to a standstill. When I touch the terminal to investigate, a residual electric charge earths itself through my Exosuit.

Alert! Electronic terminal operator power discharge! Reset primary interface!

Readouts on the terminal indicate the power fluctuations are getting stronger and wilder. It will not be long before they bring down the entire facility.

Stabilise production battery Negative
Reset primary terminal Positive STD_INC_EXP ?ALL_FACT_REWARD
EXP_FACTORY20 BiomeHot

Systems are super-charged despite the security alert. Equipment beneath my feet buzzes and whirrs with a high intensity. The terminal blinks a warning.

Danger! Excess power! Decrease energy use immediately! Delivery at maximum!

I detect a faint smell of burning...

Reduce power delivery levels Positive ?ALL_FACT_REWARD
Increase fan power delivery Negative
Increase coolant power delivery Negative
BiomeCold

Systems are super-charged despite the security alert. Equipment beneath my feet buzzes and whirrs with a high intensity. The terminal blinks a warning.

Danger! Excess power! Decrease energy use immediately! Delivery at maximum!

I detect a faint smell of burning...

Reduce power delivery levels Positive ?ALL_FACT_REWARD
Increase fan power delivery Negative
Increase coolant power delivery Negative
BiomeLush

Systems are super-charged despite the security alert. Equipment beneath my feet buzzes and whirrs with a high intensity. The terminal blinks a warning.

Danger! Excess power! Decrease energy use immediately! Delivery at maximum!

I detect a faint smell of burning...

Reduce power delivery levels Positive ?ALL_FACT_REWARD
Increase fan power delivery Negative
Increase coolant power delivery Negative
BiomeDusty

Systems are super-charged despite the security alert. Equipment beneath my feet buzzes and whirrs with a high intensity. The terminal blinks a warning.

Danger! Excess power! Decrease energy use immediately! Delivery at maximum!

I detect a faint smell of burning...

Reduce power delivery levels Positive ?ALL_FACT_REWARD
Increase fan power delivery Negative
Increase coolant power delivery Negative
BiomeTox

Systems are super-charged despite the security alert. Equipment beneath my feet buzzes and whirrs with a high intensity. The terminal blinks a warning.

Danger! Excess power! Decrease energy use immediately! Delivery at maximum!

I detect a faint smell of burning...

Reduce power delivery levels Positive ?ALL_FACT_REWARD
Increase fan power delivery Negative
Increase coolant power delivery Negative
BiomeRad

Systems are super-charged despite the security alert. Equipment beneath my feet buzzes and whirrs with a high intensity. The terminal blinks a warning.

Danger! Excess power! Decrease energy use immediately! Delivery at maximum!

I detect a faint smell of burning...

Reduce power delivery levels Positive ?ALL_FACT_REWARD
Increase fan power delivery Negative
Increase coolant power delivery Negative
BiomeWeird

Systems are super-charged despite the security alert. Equipment beneath my feet buzzes and whirrs with a high intensity. The terminal blinks a warning.

Danger! Excess power! Decrease energy use immediately! Delivery at maximum!

I detect a faint smell of burning...

Reduce power delivery levels Positive ?ALL_FACT_REWARD
Increase fan power delivery Negative
Increase coolant power delivery Negative
EXP_FACTORY21 Default

I approach the terminal. It flashes the expected security alert, but alongside is a warning I have not seen before.

Unexpected biological blockage detected. Power delivery network disruption!

A video feed shows a small creature is scrambling through the wiring below me, woken by the security alert. Its choice of nesting location was unwise...

Initiate power surge Positive STD_INC_EXP ?ALL_FACT_REWARD
Flush production network Positive STD_INC_EXP ?ALL_FACT_REWARD
Leave creature alone Positive STD_INC_EXP ?ALL_FACT_REWARD
EXP_FACTORY22 Default

The alarm has triggered the instant incineration of the elements used here. The process they were being used for, however, is still online.

Databank back-up process stalled. Raw metal required to finish process.

My scanner is picking up traces of metal, leftovers from the previous production process.

Supply metal Positive Ferrite Dust x75 STD_INC_EXP ?ALL_FACT_REWARD
Supply metal Positive Pure Ferrite x75 STD_INC_EXP ?ALL_FACT_REWARD
Supply metal Positive Magnetised Ferrite x10 STD_INC_EXP ?ALL_FACT_REWARD
EXP_FACTORY23 Default

The terminal talks to me. A basic AI program rapidly spells out words in the language of the electronic lifeforms.

Help! Feed me catalyst! With catalysts I escape! Combine with technological Korvax Entity! Escape!

At my feet, a resource vault hatch falls open.

Insert organic matter Negative Condensed Carbon x15
Insert metal Positive Pure Ferrite x15 PROC_TECH_ALL, STD_DEC_EXP
Insert catalyst Negative Sodium Nitrate x10
EXP_FACTORY24 Default

An automatic process has scrambled the output of the terminal. I can make out a few words, but the rest is lost in static.

// TOXIC // ATMOSPHERIC // INVISIBLE//

They could lead me to the overseer's workflow, and bringing the facility back online.

Gas Positive PROC_TECH_SUIT, STD_INC_EXP
Shield Negative
Exosuit Negative
EXP_FACTORY25 Default

My intrusion has led to the work underway on the primary terminal being scrambled. It's a jumble of words.

// HIGH // ORBITAL // TECHNOLOGICAL //

Using what's visible I can reboot the overseer's workflow, and get systems online.

Satellites Positive PROC_TECH_SHIP, STD_INC_EXP
Asteroids Negative
EXP_FACTORY26 Default

The security alert that's firing is jamming the terminal. Static covers most of the screen, obscuring nearly all relevant information.

// CRIMINAL // STARSHIPS // CONTRABAND //

The words left unobscured could lead me to the outpost's current research focus...

Pirates Positive PROC_TECH_SHIP, STD_INC_EXP
Traders Negative
Orbital station Negative
EXP_FACTORY27 Default

The security breach has obscured the screen with a glowing red orb. Few readable words remain.

// WORSHIP // PRAISE // RED // ORB // JOURNEY // STARSHIP // ATLAS //

Working out what the overseer was studying here would reestablish its workflow...

The Atlas Negative PROC_TECH_ALL, STD_INC_EXP
The Foretold Positive PROC_TECH_ALL, STD_INC_EXP
The Traveller Positive PROC_TECH_ALL, STD_INC_EXP
EXP_FACTORY30 Default

The terminal shows numerous schematics relating to the technology of Sentinel drones and walkers.

Warped flesh with metal, saw the truth - the truth - the -

The creators of this facility appear to have been particularly interested in something called a Vortex Cube. They were attempting to replicate its design.

Sensors in the bowels of the factory show strange signs. Something still shakes down there in the darkness, something neither alive nor truly dead...

Purge depths Neutral TECHFRAG_M
Take Vortex Cube Neutral R_CAVECUBE
Scan for Sentinels Neutral PROC_TECH_ALL
EXP_FACTORY31 Default

The factory appears to produce replacement parts for the exosuits of the alien Korvax, spitting out face mask after face mask, arms, datapads, even feet.

Where is entity?! Transfer failure / non-existence / terminate! Transfer, transfer!

As I witness the production line on the terminal, one of the disembodied masks begins to scream. The terminal awaits input, a timer informing me that a ship will be on its way quite soon.

Reassure the mask Sad
Report system malfunction Neutral R_CURIO7
Cease production Neutral
EXP_FACTORY32 Default

The terminal shows a variety of motionless lifeforms standing in colossal rows in the darkness beneath the factory.

MONITOR SYSTEM NORMAL... ALL LIFEFORMS WITHIN OPERATING PARAMETERS

They look like Gek and Vy'keen, unblinking, apparently unaware of where they are.

Initialise system Positive STD_INC_EXP
Report to Gek Negative STD_DEC_EXP, STD_INC_TRA
Report to Vy'keen Negative STD_DEC_EXP, STD_INC_WAR
EXP_FACTORY33 Default

The factory is unlike the other Korvax facilities I have seen. It does not appear to produce machines or files, but strange reams of a plastic substance, covered in precise sequences of dots.

Echoes fade. Origin remains. Start of time, Korvax will persist... Even in face of end. Even before abyss.

It looks like writing, but what use would the Korvax have for such primitive communication?

Shut down production Neutral TECHFRAG_M
Report to Korvax authorities Positive MONEY
Steal technology Negative DAMAGESMALL
EXP_FACTORY34 Default

The factory stands vacant, producing nothing. The production lines have long since ceased, and though the alarm sounds, it is unclear why.

Trapped in system... please, help me...

A voice calls out, sad, alone.

Start production Positive TEACHWORD_EXP, STD_INC_EXP
Wipe system Neutral
Alert Korvax authorities Negative STD_INC_EXP
EXP_FACTORY35 Default

The factory produces components for starships, fabricating them using the resources available on this world.

TRANSFER IN PROCESS: 38% PROGRESS. SEE MORE DETAIL?

This installation creates parts for Korvax exploration vessels. They are asymmetrical, prioritising verticality and function far more than the worldview of any organic organism would allow.

When I examine the terminal more closely I see a transfer in progress. Data leaps from ship to ship, altering blueprints as it goes.

Disable process Negative DAMAGESMALL
Attempt download Negative TECHFRAG_M
Wait and watch Negative TEACHWORD_EXP

EXP_HARV[ | ]

EXP_HARV Puzzles
Puzzle Biome Flow Option Mood Cost Rewards Next iteration
EXP_HARV_1 Default

I discover an excited message from off-world. It seems to be discussing a report with... an image of me at its centre!

Unknown lifeform research is HIGHLY commendable Entity! Discuss data with Korvax Convergence immediately!

Someone seems intrigued by my journey, and may well want to help. Should I get in touch?

Delete report Neutral STD_DEC_EXP
Open comms Positive PROC_TECH_ALL, STD_INC_EXP
EXP_HARV_2 Default

I find a report filled with images of Sentinels, but its upload seems to have stalled.

Ahem. Planetary Sentinel scan data? UPLOAD SENTINEL SCAN DATA, ENTITY! IMMEDIATELY!

A demanding, perhaps rude, off-world message flashes at me. Somebody, somewhere, wants something.

Resend Sentinel data Positive PROC_TECH_ALL, STD_INC_EXP
Reply with a refusal Negative STD_DEC_EXP
EXP_HARV_4 Default

A mass-mailed off-world message shows damaged electronic lifeforms. Arms are ripped off, masks chewed and facial lights dimmed.

Korvax friend! Dangerous creatures attack Korvax Entity! For weaponry sales contact Gek Trade Federation today!

It feels offensive. It's clearly intended to shock recipients into a response. Replies can be sent with units attached...

Reply with units Positive Units x100 WEAPON, STD_INC_TRA
Reply with outrage Positive STD_INC_EXP
Do not reply Neutral
EXP_HARV_6 Default

An image of a distant solar system is being studied here. A mineral-rich moon can be seen, orbiting a desolate and toxic-looking planet. Slightly obscured in the background, meanwhile, is a strange dark-coloured smudge – a diamond shape floating in space. A hint of red flashes from its centre.

Atlas Interface awakes? Upload research findings immediately entity! Korvax Convergence sends relevant research technology!

There are no coordinates visible, but I can enhance different parts of the image to study them and automatically upload the terminal's findings.

Enhance moon image Positive PROC_TECH_WEAP, STD_INC_EXP
Enhance planet image Positive PROC_TECH_SUIT, STD_INC_EXP
Enhance diamond-shaped structure image Positive PROC_TECH_SHIP, STD_INC_EXP
EXP_HARV_7 Default

An off-world message to all planetary research stations has filled the screen with plans for a scientific expedition of some sort. Complex star charts, fuel requirements, complex communication rigs and plans for orbital experiments fill the screen.

Research entity! Atlas Interface mission begins! Donate contribution! Specialists apply here! Convergence sends specialists ship technology!

The outpost's resource vault is open to contributions of metals for the cause, while it also appears that the resident scientist could join the fleet... although it would require an upgraded ship.

Contribute a metal Positive Pure Ferrite x75 PROC_TECH_ALL, STD_INC_EXP
Join team Positive PROC_TECH_SHIP, STD_INC_EXP
EXP_HARV_8 Default

This outpost seems to be a vast library of production knowledge. A vast list of product formulas endlessly scrolls on the terminal, moving so fast that it hurts just to look at them. They appear to be catalogued by their base elements, but any deeper inspection makes me feel nauseous.

Korvax Convergence product catalogue available. Insert element to filter product catalogue.

The resource vaults next to me are open, and are clearly in regular use.

Insert catalyst Positive Sodium x10 RECIPE_LIST, STD_INC_EXP
Insert organic matter Positive Carbon x75 RECIPE_LIST, STD_INC_EXP
Insert metal Positive Pure Ferrite x75 RECIPE_LIST, STD_INC_EXP
EXP_HARV_10 Default

Reams of data are flowing into this terminal from research outposts all over the planet. As well as a storage depot for the planetary products locked away in the vaults beneath my feet, this is a point of transmission.

Avoid data disruption! Korvax Convergence sends reward for additional data!

Knowledge accumulated on this world is being sent up to a scientific flagship hanging in orbit high above my head. I could easily breach the flow to improve my own knowledge, but sharing my own knowledge and discoveries is also an option.

Breach data flow Neutral PROC_TECH_ALL, STD_DEC_EXP
Share knowledge Positive PROC_TECH_ALL, STD_INC_EXP
EXP_HARV_12 Default

A back-up procedure has come to a standstill. The system is archiving a huge amount of language data, but the system has run out of memory to allocate.

Dialect data process stalled. Metal required to finish process.

I can attach my Multi-Tool to provide extra space, it would require some variety of metal to re-engage the process...

Insert common metal Positive Ferrite Dust x15 TEACHWORD_EXP
Insert uncommon metal Positive Pure Ferrite x15 TEACHWORD_EXP, TEACHWORD_EXP
Insert rare metal Positive Magnetised Ferrite x10 TEACHWORD_EXP, TEACHWORD_EXP, TEACHWORD_EXP
EXP_HARV_13 Default

The facility is processing a signal that emanates from a distant location deep in space. Endless processing units are combining to crack the code of a strange mathematical language.

Atlas Interface signal awakes? Research entity! Insert catalyst constantly! Avoid disruption!

Rare elements are being pulled from the resource vaults at my feet, but some are running low.

Place metal in the vault Neutral Magnetised Ferrite x10
Place catalyst in the vault Positive Sodium Nitrate x10 RECIPE_LIST, STD_INC_EXP
Take elements from vault Neutral SUBST_FUEL, SUBST_TECH, STD_DEC_EXP
EXP_HARV_14 Default

The outpost is abandoned, its alarms blaring a warning to souls long dead.

The Korvax in this installation quarantined themselves from the rest of their species, believing that a violent impulse was emerging within the group. Something happened to them out here... something awoke within their minds...

WARNING WARNING WARNING DIVERGENCE DIVERGENCE DIVERGENCE

Examine logs Neutral TECHFRAG_M
Purge facility Neutral PROC_TECH_ALL
Alert Korvax Positive STD_INC_EXP
EXP_HARV_15 Default

The research station contains a vast array of scanners and monitoring equipment directed at bodies of water throughout the system. It is searching for signs of something designated 'abyss'.

The scientists who worked here seem to have been comparing the transmissions associated with the Atlas to strange signals found within the water.

Before they went missing, the workers concluded that this 'abyss' seemed to hold a similar yet distinct energy signature to the Atlas itself. Another power in the universe...

SCANNERS ONLINE... AWAITING TARGETING ARRAY...

Examine the abyss Positive TECHFRAG_M
Examine the Atlas Positive TECHFRAG_M
Alert Korvax Positive STD_INC_EXP
EXP_HARV_16 Default

The facility seems to have been a meeting place for multiple Korvax factions, uploading and downloading from multiple bodies during tense diplomatic and war-time situations.

Even if one's whole species can unify at will with a single great mind, still, there is unique value in face-to-face communication. These Korvax recorded many things they wished to keep secret from their brethren. Some are always more equal than others.

RECORDS AVAILABLE... ACCESS UNENCRYPTED LOGS?

Access records Neutral TECHFRAG_L
Report to Korvax Convergence Negative DAMAGESMALL
Report to other species Negative DAMAGESMALL
EXP_HARV_17 Default

The outpost is ancient, even by the standards of the Korvax. The log speaks of alternate realities, histories of the Korvax that take radically divergent paths.

In some regions of the multiverse, their progenitors never shed their biological origins. In others, they remain in the slavery of the Gek, never rising up or convincing their false masters of the glory of the Atlas.

Many of these realities have faded, gone as if they had never been.

UNIVERSAL ARCHIVE ON STANDBY... RESUME PROJECT?

Upload to the Korvax Positive TECHFRAG_M
Search for yourself Neutral TECHFRAG_M
Steal technology Neutral MONEY
EXP_HARV_18 Default

The facility allowed for the quarantine and processing of Korvax minds to and from their central Convergence.

The log shows records of troubled Korvax minds, those disturbed by their actions; those haunted by sorrow; those who might threaten the minds they encountered. They arrive here, away from the Convergence, seeking to overcome pain or purge themselves.

A single Korvax soul remains. According to the log, it has inhabited this system for thirty years.

... /// ... /// ... BOUNDARIES AT FULL POWER ... /// ... /// ...

Upload to Convergence Negative
Wipe system Neutral TECHFRAG_S
Comfort the Korvax Sad R_KORVAXCASING
EXP_HARV_19 Default

The facility acted as a central upload point for Korvax scans from a thousand worlds, collating their data in an attempt to understand the underlying mechanics of the universe.

The problem was existence. The solution was a single number, a warning screamed by every atom in the firmament. 'Sixteen'...

Sixteen...

16 16 16 16 16 16 16 16 16 16 16 16 16 16 16

Steal technology Neutral
Analyse data Negative DAMAGELARGE
Contribute scans Positive STD_INC_EXP, PROC_TECH_ALL
EXP_HARV_20 Default

An incoming message contains the report of a Korvax spy.

The individual was disguised within a Gek body, acting for many years as if they were a simple ToilGek. They harvested much data from those they called friends. This was the purpose of the experiment: the enemy must be understood.

The enemy must never be forgiven, even until the end of time itself. Even in the face of damnation. The Korvax will never forget the violence committed against them. They will never release their anger...

... INCOMING MESSAGE... HIGH PRIORITY SIGNAL...

Upload report to Gek Positive MONEY, STD_INC_TRA
Upload report to Korvax Positive TECHFRAG_M

TRA_FACTORY[ | ]

TRA_FACTORY Puzzles
Puzzle Biome Flow Option Mood Cost Rewards Next iteration
TRA_FACTORY1 Default

I approach the terminal, but something deep within the complex is malfunctioning. Surfaces feel hot to the touch, hidden machinery clanks and whirrs. An alert sounds:

Warning! High temperature! Warning! High temperature!

The alarm rings in my ears. A bead of sweat rolls slowly down my forehead.

Engage coolant chamber network Positive ?ALL_FACT_REWARD
Activate fusion dampening field Negative
Initialize laser refraction systems Negative
TRA_FACTORY2 Default

The control terminal before me appears to be for some sort of deep-level mining system. However, all systems have stalled. The screen flashes a readout:

Mining production stalled! Low power! Low fuel! Organic matter required!

Warning lights blink on and off. A material hopper opens.

Insert carbon Positive Carbon x75 ?ALL_FACT_REWARD
Insert ferrite dust Negative Ferrite Dust x75
Insert hand Negative DAMAGELARGE
TRA_FACTORY3 Default

The outpost has gone into emergency lockdown. Something must have been damaged during my entry. The toxicity gauge on my Exosuit flickers as an alert flashes insistently on the control terminal.

High gas pressure! Breach detected! Pressure critical!

The alarms on the panel flash rapidly, demanding attention. A bewildering array of control gauges sit before me.

Activate emergency vent Positive ?ALL_FACT_REWARD
Increase gas pressure Negative DAMAGELARGE
Flush coolant Negative DAMAGELARGE
TRA_FACTORY5 Default

Strange symbols pulse urgently on the terminal display. The flashing lights and loud siren appear to relate to the facility's nuclear power core. A message prints out on the display.

Fusion critical! Initiate emergency radiation dampening measures!

The automated safety systems have failed. Something must have been damaged as I entered the facility.

Activate radiation dampening field Positive ?ALL_FACT_REWARD
Initiate shutdown Negative
Panic Negative DAMAGELARGE
TRA_FACTORY6 Default

The facility remains operational despite my intrusion. This terminal appears to control the central production line. A readout on the display displays a status warning:

Warning! Increase metal delivery! Warning! Excess usage creates breach!

A large dial features prominently under the readout. It appears to control the system's material inputs.

Maintain levels Negative
Increase levels Positive ?ALL_FACT_REWARD
Dramatically increase levels Negative
TRA_FACTORY7 Default

The alarms blares, and the terminal in front of me is scrambled. Through the flickering of the corrupted display I can just about make out a message:

Warning! Magnetic coil overcharged! Production low!

I feel heavy. My Multi-Tool pulls me down, and my helmet forces itself into my shoulders. It's not just me impacted. Production processes are going haywire...

Reboot gravitational stabilisers Negative
Reduce electromagnetic flow Positive ?ALL_FACT_REWARD
Power down facility Negative
TRA_FACTORY9 Default

The wail of an alarm fills my ears, but the system is not reacting to my intrusion. Someone else has been here and modified this terminal before. I struggle to decipher the data on the terminal.

Warning! Unexpected system detected! Bypass chip template detected! Gek Trade Federation informed!

Whatever code has been loaded on the terminal is clearly the work of some enterprising thief. It appears to be emptying the resource vaults of rare metals.

Revert system Positive ?ALL_FACT_REWARD
Attempt further hijack Negative MONEY, STD_DEC_TRA
TRA_FACTORY11 Default

Despite the warnings sounding out across the facility, the terminal remains open and ready for commerce. A brief introductory message blinks on the screen.

Friend! Know language, know commerce! Units buy knowledge! Choose Vy'keen, choose Korvax or choose a refresher in the language of the benevolent Gek!

Three columns of words endlessly scroll on-screen, each in a strange alphabet. Bloodied runes scratched in sand, a precise sequences of dots, and a hand-written font full of exclamatory punctuation.

Select bloodied runes Positive TEACHWORD_WAR, TEACHWORD_WAR
Select dot patterns Positive TEACHWORD_EXP
Select handwritten font Positive TEACHWORD_TRA
TRA_FACTORY12 Default

Alarms echo across the facility, a warning against my intrusion. Such an alert does not appear to slow down the commercial needs of the Gek, however. A nearby trade-ship is hailing the facility, looking for goods.

Gek Trade Federation dispatch! Planetary metal demand high! Collection ship imminent!

Perhaps if I were to offer goods of my own, I might both turn a profit and avoid alerting the Gek that there is an intruder in their facility...

Trade sodium Positive Sodium Nitrate x25 ?ALL_FACT_REWARD
Trade ferrite Negative Pure Ferrite x75 STD_DEC_TRA
Trade carbon Neutral Carbon x15 STD_DEC_TRA
TRA_FACTORY13 Default

My dramatic entry appears to have caused a fire alert. The screen is wet to the touch. A warning flashes on the terminal:

Warning! Resource vault flooded! Production system operation forbidden!

Panels in the ceiling drip where a sprinkler system has been engaged. I can only hope the liquid is water.

Drain capacitor banks Negative
Drain resource vault Positive
Drain replication tank Negative
TRA_FACTORY14 Default

I open the terminal, looking for a way to shut off the alarm. Primary access appears to be via some sort of hand scanner.

Scan hand Neutral ?TRA_FACTORY14_MAIN
TRA_FACTORY15 Default

The alarm has rebooted the facility. An automated start-up routine is running. The terminal flashes text at me, clearly expecting some input.

Warning! Product recipe unselected! Assign recipe! Gek Trade Federation lose units!

A 3D interface waits in front of me, awaiting a blueprint for the facility to mass-produce. Machines around me hum as they warm up...

Sketch starship components Positive ?ALL_FACT_REWARD
Sketch synthetic plants Positive ?ALL_FACT_REWARD
Sketch confectionery Positive ?ALL_FACT_REWARD
TRA_FACTORY16 Default

The facility's machinery lies still, halted by the emergency shutdown. A short message blinks on the control terminal.

User warning! Production disengaged. Restart generator empty. No fuel. Facility restart requires organic fuel.

A heavy circuit control switch sits invitingly above a fuel hopper, but a nearby dial shows that the tank is empty.

Insert catalyst Negative Sodium x10
Insert metals Negative Pure Ferrite x15
Insert organic elements Positive Carbon x75 ?ALL_FACT_REWARD
TRA_FACTORY18 Default

The security alert is scrambling the screen. All that is visible is a chaotic jumble of alien words.

// TRADE // ORBITAL // DOCKING // TRADE // ORBITAL // DOCKING //

This appears to be an AI-driven facility. If I were to reactivate the correct workflow, its autonomous systems may bring the installation back online...

Create trade modules Negative
Create space station engines Positive PROC_TECH_ALL, STD_INC_TRA
TRA_FACTORY19 Default

This autonomous manufacturing facility has been scrambled by the alarm. The terminal is mostly unreadable static, with only a handful of legible words...

// FLIGHT // INTERSTELLAR // STARSHIP // FLIGHT // INTERSTELLAR // STARSHIP //

There's hopefully enough to make sense of what the last user was working on, which could restore systems...

Jetpack Negative
Hyperdrive Positive PROC_TECH_SHIP, STD_INC_TRA
Launch thrusters Negative
TRA_FACTORY20 Default

The security breach has dimmed the terminal, but when I concentrate I can make out a few words etched onto the screen...

// WEAPON // BEAM // MINING // WEAPON // BEAM // MINING //

When translated they could lead me to the last user's workflow, which would automatically bring the facility back online...

Laser Positive PROC_TECH_WEAP, STD_INC_TRA
Boltcaster Negative
Land disruption grenade Negative
TRA_FACTORY21 Default

The security breach has scrambled the screen, but some text is still legible.

// INVISIBLE // BARRIER // DEFENSIVE // INVISIBLE // BARRIER // DEFENSIVE //

The words can be traced back to the previous user's workflow, which is how I can get it back online.

Scanner Negative
Hazard Protection Positive PROC_TECH_SUIT, STD_INC_TRA
Exosuit Negative
TRA_FACTORY22 Default

An unknown fault has forced the whole system offline. There is a strange chill in the air, a sharp clarity to the atmosphere.

Alert! Alert! Liquid frenium leak! Charge cylinders frozen! Increase temperature!

I exhale as I ponder the words on the terminal. Condensation begins to cloud my visor.

Activate incineration banks Positive ?ALL_FACT_REWARD
Supercharge coolant flow Negative
Initialise charge cylinder sequence Negative
TRA_FACTORY23 Default

Emergency measures have been initialised. The timestamp on the terminal's error reporting display shows that the incident occured long before my intrusion.

Electrolyte acidity test positive! Acidity slug detected! Release alkaline neutrality fluid into solution tank!

A recent scan shows a small alien lifeform crushed in the machinery below. Equipment all round it has corroded.

Neutralise electrolyte solution Positive ?ALL_FACT_REWARD
Acidify heridium tanks Negative
Release suspension fluid Negative
TRA_FACTORY24 Default

The terminal barks a repeated warning. Though the words are unclear, the symbol is instantly recognisable. Something, somewhere in the facility is on fire.

Resource vault fire detected! Element stockpile destroyed!

A faint smoke begins to rise, and my scanner registers a steadily increasing temperature.

Starve production chamber of oxygen Negative
Starve resource vaults of oxygen Positive
Initialise facility sprinkler system Negative
TRA_FACTORY25 Default

My entry has caused the facility to go into immediate lockdown, interrupting its operation. Visual readouts on the terminal indicate that this is a deep-level mining facility. Its resource vaults are emptying rapidly.

Drilling error! Elements drain into planet core! Reverse tunnel pressure!

The facility map shows flashing errors over both the resource collection vaults and the drill array...

Collapse drill tunnel Negative
Retract drilling rig Negative
Reverse tunnel pressurisation Positive ?ALL_FACT_REWARD
TRA_FACTORY26 Default

Machinery is still active. A timer ticks slowly down to the facility's next roll-out of products.

SYSTEM REPORT. Power gel creation engaged. Common fuel: high. Uncommon fuel: low. Rare fuel: high.

My scanner has detected the elements used here. I could speed up the process...

Replenish common fuel Negative Carbon x75
Replenish uncommon fuel Positive Condensed Carbon x75 RECIPE_LIST, STD_INC_TRA
Replenish rare fuel Negative Oxygen x75
TRA_FACTORY27 Default

Despite the security alert machines are operational. My scanner flashes briefly with the element varieties used to fuel them.

PRODUCTION REPORT. Battery replication engaged. Organic Compound and Metal levels acceptable. Catalyst levels falling. Alert administrator.

I can speed up processes, and maybe sustain them too.

Replenish catalyst supplies Positive Sodium x25 RECIPE_LIST, STD_INC_TRA
Refill organic hopper Negative Carbon x75
Double metallic inputs Negative Ferrite Dust x75
TRA_FACTORY28 Default

A screen detailing production conditions is open.

ALLOY MANUFACTURE ACTIVE. Temperature: acceptable. Pressure: acceptable. Catalyst: levels falling.

Industrial manufacture of a complex product is underway. The next expected retrieval I could make isn't imminent, but I can speed up systems.

Increase temperature Negative
Increase pressure Negative
Increase catalyst supply Positive RECIPE_LIST, STD_INC_TRA
TRA_FACTORY29 Default

The factory recycles bundles of clothing and other materials harvested throughout the galaxy, spitting out new items for Gek exosuits.

SENSORS REPORT INORGANIC BLOCKAGE IN SECTOR 9A

Amidst the detritus of the production line, the body of a Korvax scientist appears to drift, their lights disabled, their limbs completely motionless. The factory's systems allow outbound communication. Numerous options are available.

Report to Vy'keen Negative STD_INC_WAR, STD_DEC_TRA
Report to Gek Positive MONEY
Report to Korvax Neutral STD_INC_EXP
TRA_FACTORY30 Default

The factory produces components for starships, fabricating them with the resources available on this world.

This installation creates parts for Gek trade vessels. They are designed to hold the maximum possible cargo whilst protecting against Sentinel and pirate attacks.

QA SYSTEM FULLY ONLINE... ALL COMPONENTS LOGGED... LOG FULLY COMPLIANT...

The terminal shows a video feed of the factory's depths. A group of Gek appear to be removing key components from each ship.

Alert Gek Trade Federation Positive STD_INC_TRA
Demand bribe from Gek Neutral R_GEKRELIC
Ask what they are doing Negative
TRA_FACTORY31 Default

As I approach the terminal, it is clear that something terrible has happened in this place. The facility produces items and labels them 'Gek Relics', supposedly granting luck to their bearers.

The glass - it - we were wrong... we were -

The video feed shows strands of Nanite Clusters overrunning the facility's depth. Bulbous green masses extending from a great deal of the machinery, teeth sprouting from within. A voice cries out in an unknown tongue.

Take Nanite Clusters Positive TECHFRAG_M
Report Production Failure Neutral TECHFRAG_S
Take Gek Relics Negative R_GEKRELIC
TRA_FACTORY32 Default

The terminal displays the logs of numerous financial transactions and trade deals conducted from this facility over the last few months.

... 010385: 112% ... 300484: 89% ... 070816: 165% ...

Readouts show layouts of multiple Vy'keen and Korvax factories. The Gek overseers of this installation were attempting to discover how these other species conceal their buildings from Sentinel attacks.

No-one remains. The last life sign here was terminated three days ago.

Report to Gek Positive STD_INC_TRA
Report to Vy'keen Negative STD_DEC_TRA
Report to Korvax Neutral
TRA_FACTORY33 Default

The installation crackles with blue sparks, electricity arcing from panel to panel across the machines.

ALERT TIME DISPLACEMENT ALERT

The terminal shows the time and date appearing to flip back and forth, advancing into the future and retreating into the past. Sensors indicate something called a white hole has been activated within the factory's heart.

Alert FutureGek Positive PROC_TECH_ALL
Activate Chronal Trigger Positive PROC_TECH_ALL
Obey Neutral PROC_TECH_ALL
TRA_FACTORY34 Default

I approach the terminal, but the readout is confusing, garbled...

The Senate has fallen. Already the purge begins... truth is denied. The Gek protocol ends...

The factory appears to produce literature. Not machines, not files, but paper, covered in a handwritten font full of exclamatory punctuation.

Shut down production Neutral TECHFRAG_S
Report to Gek authorities Positive MONEY, TEACHWORD_TRA
Steal technology Negative DAMAGESMALL
TRA_FACTORY35 Default

The factory produces everyday implements for the Gek. Eating utensils for their meals, spray to keep their skin from drying out in alien atmospheres, pheromone bottles, and so forth.

SYSTEMS OPERATIONAL... SELECTED DESIRED PRODUCT...

The facility is abandoned, but there is no obvious reason for an alarm to be going off. Everything seems fine.

Search for technology Positive TECHFRAG_L
Report to Gek authorities Neutral
Shut down production Neutral TECHFRAG_M

TRA_HARV[ | ]

TRA_HARV Puzzles
Puzzle Biome Flow Option Mood Cost Rewards Next iteration
TRA_HARV_1 Default

An off-world command priority has stalled all processes within this installation. The terminal blinks angrily with a demand for urgent action on an unpaid debt.

Gek Trade Federation fury! Planetary installation tax unpaid! Initiate repayment!

There is an option to reply with currency attached. I get the impression someone's life would get a lot easier if I'm feeling charitable...

Pay full amount Positive Units x1000 RECIPE_LIST, STD_INC_TRA
Pay partial amount Neutral Units x100 USEFUL_PROD, STD_DEC_TRA
TRA_HARV_2 Default

Images of fighter-class starships have been sent here. They bare scorch-marks from battle, and are most likely pirates.

Gek Trade Federation warning. Pirate activity detected. Report sightings!

The message seems to ask for witnesses, and there's some form of reward for replies...

Tag some ships Positive MONEY, STD_INC_TRA
Tag all ships Positive RECIPE_LIST, STD_INC_TRA
TRA_HARV_3 Default

A mass-mailed corporate message sits unread on the terminal. It is full of high numbers and seemingly impressive profit margins. The tone seems satisfied, and grateful.

Friend! Gek Trade Federation announces high profit! Choose units or product recipe reward!

At its foot the employee can choose between one of two images: a galactic unit banking account, or a full hold of cargo.

Choose unit account Positive MONEY, MONEY, STD_INC_TRA
Choose ship's cargo Positive RECIPE_LIST, STD_INC_TRA
TRA_HARV_4 Default

There is a message from a distant alien race. They sound angry with the trader who's logged into the system.

Scurrilous Gek Trader! Gek offer impure matter! Vy'keen destroy Gek! Units withheld!

I can send them one of two on-screen metallic products. The first looks oddly faint in colour, and the second shimmers brightly on-screen.

Send faintly-coloured metal Neutral STD_DEC_WAR, STD_INC_TRA
Send brightly-coloured metal Positive PROC_TECH_ALL, STD_INC_WAR
TRA_HARV_5 Default

The screen shows that a lot of elements are exchanged here, but right now the trading vault is open... and empty.

Friend! Gek Trade Federation demand uncommon metal elements! High units offer!

An off-world message, perhaps related to this, flashes on-screen.

Put common metal into trading vault Positive Ferrite Dust x75 MONEY, STD_INC_TRA
Put uncommon metal into trading vault Positive Pure Ferrite x75 PROC_TECH_ALL, STD_INC_TRA
Put rare metal into trading vault Positive Magnetised Ferrite x10 RECIPE_LIST, STD_INC_TRA
TRA_HARV_6 Default

This is a brand new manufacturing plant with no assigned specialty. The terminal is entirely blank, and is running automated start-up procedures. I have to flick through several screens before a pictorial message appears.

Trade federation friend! Product recipe unselected! Gek Trade Federation lose units!

There are three chemical symbols – one a catalyst, and the others organic and metallic . Production processes warm up around me, waiting for a template to work from.

Choose the catalyst Positive RECIPE_LIST, STD_INC_TRA
Choose the metal Positive RECIPE_LIST, STD_INC_TRA
Choose the organic compound Positive PROC_TECH_ALL, STD_INC_TRA
TRA_HARV_7 Default

The trade vaults in this installation are full to the brim, and ready for distribution. There are three images on-screen, each showing the outline of a different sort of trader. It's strange... it's as if they're put in order of the size of their gut.

Rejoice! Vy'keen war reparations arrive! Elder large Gek receive high reward! Low toilgek receive low reward!

The first trader is small and sleek, the second is pudgier – and the final has a huge belly that almost drags on the floor. I'm clearly meant to choose one...

Choose the small, sleek trader Positive SUBST_COMMOD, STD_INC_TRA
Choose the medium-sized trader Positive USEFUL_PROD, STD_INC_TRA
Choose the obese trader Positive STD_INC_TRA, USEFUL_PROD, SUBST_COMMOD
TRA_HARV_8 Default

An important message has been received from off-world. A holographic overlay shows various interstellar trade routes, but each one ends abruptly – long before their destination is reached.

Gek Trade Federation warning! Vy'keen hostility? Captain! Complete trade mission, or investigate disappearance?

There are goods waiting in a locked trade vault for transportation. I can select the final destination, or I can select one of points at which a ship has disappeared.

Select trading destination Positive RECIPE_LIST, STD_INC_TRA
Select disappearance location Positive PROC_TECH_SHIP, STD_INC_TRA
TRA_HARV_9 Default

This whole facility beams out some kind of suppression field over the planet's surface. It's dampening some unknown form of communication, and clearly seen as a vital and necessary operation by the traders that operate here.

Despair! First spawn monolith awake! Unknown culprit! Strengthen suppression field!

The suppression field is powered by catalytic elements, fed into the system by the unlocked resource vault that's at my feet.

Remove catalyst Negative SUBST_TECH, STD_DEC_TRA
Add catalyst Positive Sodium x25 STD_INC_TRA, PROC_TECH_ALL
TRA_HARV_11 Default

A trade vault shakes, and closer inspection reveals that it's full of writhing molluscs. They are pink and slug-like, with sharp bloodied teeth.

Rare balarian speech slug distribution point! For insertion in ear! Inedible! Nasal insertion can cause death.

A diagram on the screen in front of me suggests that inserting one in or around my face would have some benefits. What isn't specified, however, is which orifice.

Insert slug in nose Negative DAMAGESMALL
Insert slug in ear Positive TEACHWORD_WAR, TEACHWORD_WAR, TEACHWORD_WAR
Insert slug in mouth Neutral
TRA_HARV_12 Default

A strange test is visible on the terminal. A resident Trader has left a note for a colleague.

Friend! SynthetiGek identification test active! Remember Gek Trader helps customers!

I see a holographic image of a shell-wearing creature lying on its back in the bright glare of the sun. Try as it might, it cannot right itself. I can manipulate the scene to indicate what I would do to help.

Help creature, then sell it water Positive RECIPE_LIST, STD_INC_TRA
Study creature Negative
TRA_HARV_14 Default

The outpost is abandoned, its alarms still blaring a warning to souls long-dead.

The Gek used this installation to plan asymmetric wars against the other species of the galaxy. This faction would bolster rogue elements within other star systems, routing the resulting tithes and protection fees through this outpost.

The last log shows potential Vy'keen traitors en-route to discuss terms with the Gek. What happened to them is unclear.

LOG ACCESSED... DATA UNMAINTAINED... DISPLAYING MOST RECENT ENTRY...

Alert the Gek Positive STD_INC_TRA
Alert the Vy'keen Positive STD_INC_WAR
Steal units Neutral MONEY
TRA_HARV_15 Default

The facility contains multiple video files, images, and bioscans of unusual beings taken by Gek from across the Trade Federation. They seem to have been studying exosuits.

Something happened during the experiment, a dormant prototype of such a suit lying in wait below. Nothing else remains.

EXPERIMENT PAUSED AT USER REQUEST... AWAITING INPUT.

Submit bioscan Positive PROC_TECH_ALL
Erase data Positive TECHFRAG_S
Steal technology Positive TECHFRAG_M
TRA_HARV_16 Default

The facility acted as a staging ground for what appears to have been an unprovoked Gek attack against something called an 'Atlas Interface'.

The logs show that a great deal of material was harvested from the oceans of many worlds. This substance was cross-referenced against data stolen from other species, and then field-tested against this Atlas structure.

The interface was utterly annihilated, as were the attackers. The blast seems to have wiped five star systems from existence. Only this record remains.

RED RED RED RED RED RED RED RED /////

Delete records Positive PROC_TECH_ALL
Alert Gek Trade Federation Neutral TEACHWORD_TRA, MONEY
Alert other species Negative STD_INC_WAR, STD_INC_EXP, STD_DEC_TRA
TRA_HARV_17 Default

The outpost is ancient, even by the standards of the Gek. Its environment is specifically calibrated for data preservation.

One log speaks of the time just before the rise of the 'Gek First Spawn'. The Gek seem to have experienced a fertility crisis. Something in the water began to affect their spawning numbers, leading to an attempts at selective breeding, cloning programmes, and more.

This scientific crisis became a moral one. The self-proclaimed 'First Spawn' took power, promising greatness and murdering all those who opposed them. Memories of the past were erased. To be strong was to be righteous.

ARCHIVE RETRIEVAL SERVICE ACTIVE... ACCESS?

Upload to Gek Positive STD_INC_TRA, MONEY
Auction data Neutral STD_INC_EXP, MONEY
Steal technology Positive TECHFRAG_M
TRA_HARV_18 Default

The facility contains records of temporal anomalies and reported sightings of time travellers. The majority of these appear to be Gek or Korvax, often bearing advanced technology.

The chief scientist's log reveals a great deal of scepticism, deeming such travel not only physically impossible but unlikely from a social perspective. If time travellers exist, why do they change nothing? Why do they not attempt to avert the catastrophe of which they speak?

The final log shows the arrival of the scientist's superiors, confiscating their files and silencing them.

LOG ACCESSED... ANOMALY OVERRIDE NOTED... DECRYPTING...

Attempt data recovery Neutral
Take technology Negative TECHFRAG_S
Contact Gek Neutral
TRA_HARV_19 Default

This installation appears to have been staffed by an old SalesGek, a veteran of a hundred trade routes and 'personal friend' to one of the Trade Lords themselves.

Estranged from their consort, their hundred surviving spawn no longer wishing to speak to them, the SalesGek had one final meal before their death, crashing their ship into the side of a nearby ridge. They leave behind a life of regret and a litany of unanswered invoices and receipts. Perhaps there is something useful here.

I am sorry, friends, family... I am sorry...

Report death Positive TECHFRAG_S
Search for units Neutral
Sell trade data Neutral MONEY
TRA_HARV_20 Default

This Gek outpost acted as a point of exchange for replacement ship and space station components.

All of the blueprints are at best adapted, at worst stolen, from the technology of other species. There are a number of such designs available upon the terminal's screen.

ALL SWITCHES ACTIVE... AWAITING INPUT...

Download data Positive TECHFRAG_M
Sell data Neutral MONEY
Report theft Neutral STD_INC_TRA

WAR_FACTORY[ | ]

WAR_FACTORY Puzzles
Puzzle Biome Flow Option Mood Cost Rewards Next iteration
WAR_FACTORY1 Default

The alarm has locked the terminal. A message displays itself letter-by-letter on the screen.

Suspicious interloper visual detection system initiated!

The alarm shows no sign of stopping. I notice wall-mounted security scanners slowly turn towards me...

Shoot the cameras Negative
Apply override chip Positive Microprocessor x1 ?ALL_FACT_REWARD
Cut input wires Positive Microprocessor x1 ?ALL_FACT_REWARD
WAR_FACTORY2 Default

I approach the terminal and search for a way to override the alarm. I find a likely looking button and press it, causing the terminal to respond.

Grah! Vy'keen voice security scan initializing...

A flap flicks open and a microphone emerges. A distant voice shouts 'Grah!'.

Bark 'Grah!' Positive ?ALL_FACT_REWARD
Say everything's fine Negative DAMAGESMALL, STD_DEC_WAR
Apologise Negative DAMAGESMALL, STD_DEC_WAR
WAR_FACTORY3 Default

The terminal flashes two alerts, presumably the source of the alarms currently ringing in my ears.

Intruder detected! Respiration gas concentration high! Enemy respiration!!

After printing out its status update, the terminal presents the option to override either alert. From the holographic display, the warnings appear to relate to damaged components within the facility, and the presence of an interloper.

Hold breath Positive ?ALL_FACT_REWARD
Breathe aggressively Negative STD_DEC_WAR
Deploy Vy'keen Dagger Positive Vy'keen Dagger x1 STD_INC_WAR ?ALL_FACT_REWARD
WAR_FACTORY4 Default

The terminal flashes two alerts, presumably the source of the alarms currently ringing in my ears.

Major security alert! Interloper detected! Minor alert: war factory entrance door destroyed.

After printing out its status update, the terminal presents the option to override either alert. From the holographic display, the warnings appear to relate to damaged components within the facility, and the presence of an interloper.

Override damage alert Negative STD_DEC_WAR
Override intruder alert Positive ?ALL_FACT_REWARD
WAR_FACTORY5 Default

My presence has triggered a security alert. I hear elements being drawn from the vaults below me. On-screen: a clear countdown.

Vy'keen security system alert! Pressure pad enemy detection confirmed! Too light! Too puny!

I can hear pressurised fluids filling the pipes surrounding the terminal. The sound is rather ominous, especially when combined with the high-intensity alarms...

Pick up metal debris Positive ?ALL_FACT_REWARD
Reduce weight Negative
Jump up and down Positive STD_INC_WAR ?ALL_FACT_REWARD
WAR_FACTORY6 Default

My presence has triggered a security alert. I hear elements being drawn from the vaults below me. On-screen: a clear countdown.

Intruder alert! Commence detonation sequence! Organic fuel flow initiated!

I can hear pressurised fluids filling the pipes surrounding the terminal. The sound is rather ominous, especially when combined with the high-intensity alarms...

Block fuel lines Positive STD_INC_WAR ?ALL_FACT_REWARD
Shutdown catalyst pipes Positive DAMAGESMALL ?ALL_FACT_REWARD
Wait Negative DAMAGESMALL
WAR_FACTORY7 Default

Automated security procedures are incinerating the contents of all the vaults in the facility. The terminal displays the manifest:

Intruder alert! Incinerating trading vault: imminent. Incinerating power vault: imminent. Incinerating storage vault: imminent.

Power surges are igniting the vaults one-by-one. However, the terminal appears to allow for limited emergency retrievals...

Withdraw trade vault Positive MONEY_L
Withdraw relic vault Positive R_DAGGER
Withdraw technology vault Positive PROC_TECH_ONLY
WAR_FACTORY8 Default

As I turn on the terminal, a forward-facing security scanner clicks and whirrs into focus. My bright red image is on-screen.

Security breach! Military action unstoppable! Vy'keen High Command vessel coordinate upload imminent!

The terminal allows me no further access. In the camera feed, blue lines cross the red of my body, matching exactly to my Exosuit's coolant mesh...

Broadcast safety code Positive Required standing with Warriors: 3 STD_INC_WAR ?ALL_FACT_REWARD
Hack in safety code Positive Microprocessor x1 STD_INC_WAR ?ALL_FACT_REWARD
Scramble facility coordinates Negative
WAR_FACTORY9 Default

As I turn on the terminal, a forward-facing security scanner clicks and whirrs into focus. My bright red image is on-screen.

Interloper detection! Heat detection systems confirm report! High temperature intruder!

The terminal allows me no further access. In the camera feed, blue lines cross the red of my body, matching exactly to my Exosuit's coolant mesh...

Decrease coolant flow Positive ?ALL_FACT_REWARD
Increase coolant flow Negative
WAR_FACTORY12 Default

A strange air hangs over the facility. Beyond the noise of the alarm, I cannot escape the feeling that something more sinister is at work. I search the terminal for clues.

Pathetic warrior learn Vy'keen language! Pass test or encounter fighting pits! ERROR ERROR INSERT CATALYST ERROR ERROR MALFUNCTION

The text seems to float from the screen, aggressive; it seems like no facility AI I have ever encountered. Echoing up from deep underground, I hear the electronic wail of dying Sentinels...

Insert metal Negative Pure Ferrite x15
Insert catalyst Positive Sodium x10 ?ALL_FACT_REWARD
Insert catalyst Negative Carbon x75
WAR_FACTORY13 Default

A strange air hangs over the facility. Beyond the noise of the alarm, I cannot escape the feeling that something more sinister is at work. I search the terminal for clues.

Grah! Initiate sentinel blood processing! Vaults full! Grah! Glass and blood! Glass and blood!

The text seems to float from the screen, aggressive; it seems like no facility AI I have ever encountered. Echoing up from deep underground, I hear the electronic wail of dying Sentinels...

Shutdown facility AI Negative
Insert Pugneum Positive Pugneum x50 STD_INC_WAR ?ALL_FACT_REWARD
Incinerate vaults Positive STD_INC_WAR ?ALL_FACT_REWARD
WAR_FACTORY14 Default

An animated gilled blob is on-screen waving a gun. It talks in the language of the warriors, but brightly and happily.

Grah! Education blob! Greetings Vy'keen cub! Insert units for education!

It springs happily between bloodied runes, then asks for a donation of units.

Insert units Positive Units x10 TEACHWORD_WAR, TEACHWORD_WAR
Insert units Positive Units x100 TEACHWORD_WAR, TEACHWORD_WAR, TEACHWORD_WAR
Walk away Negative
WAR_FACTORY15 Default

A biological probe antenna launches from the terminal and fuses with my exosuit. I can't move.

Interloper electrification initializing! Punishment commencing!

There's no way to tell if this is a normal function, or a security measure.

Escape Positive RECIPE_LIST
Wait Negative DAMAGESMALL
WAR_FACTORY16 Default

The facility is full of blaring noise, an angry warning against my intrusion. The terminal shows a similarly angry message, apparently upset at the hitch in production.

Grah! Gek war preparation disrupted! Ammunition production stalled! Metal required!

It appears an off-world overseer is making demands. If I satisfy them, perhaps I'll be granted full access to the terminal...

Insert metal Positive Pure Ferrite x75 STD_INC_WAR ?ALL_FACT_REWARD
Insert di-hydrogen Negative
Insert sodium Negative Sodium x10
WAR_FACTORY17 Default

The facility is full of blaring noise, an angry warning against my intrusion. The terminal shows a similarly angry message, apparently upset at the hitch in production.

High Command demand explanation! Scare element required! Demand chromatic metal! Restore contributions!

It appears an off-world overseer is making demands. If I satisfy them, perhaps I'll be granted full access to the terminal...

Issue counter-order Positive Required standing with Warriors: 5 STD_INC_WAR ?ALL_FACT_REWARD
Insert magnetised Ferrite Negative Magnetised Ferrite x10 STD_DEC_WAR
Insert Chromatic Metal Positive ?ALL_FACT_REWARD
WAR_FACTORY18 Default

A warrior has booby-trapped the terminal. The security alert has triggered the timer on an explosive charge. There are two wires exposed.

Grah! Pathetic interloper! Honourable warning: cut red wire? Certain death!

The warrior has left a note. Only seconds remain...

Cut red wire Negative DAMAGESMALL
Cut blue wire Positive PROC_TECH_ALL, RECIPE_LIST
Move back Neutral
WAR_FACTORY19 Default

The terminal reveals that this installation produces enzymes and fluids required for Vy'keen tattoos. It is unclear how the pigment is generated. There is no record of any inbound supplies of ink or fluid. Various aliens have arrived, but there is neither evidence of their presense nor their departure.

Security scan initializing! Motion detection cameras operational! Security scan initializing!

Then I hear it. Through the hum of the factory, a strange beating in the walls, whispers from unknown voices... The terminal awaits input.

Move to hiding spot Negative
Stand still Positive ?ALL_FACT_REWARD
WAR_FACTORY20 Default

The terminal flashes an urgent warning. Some vital part of the facility has been compromised by the security alert.

Intruder alert! Battle enzyme production halted! Electrical charge removed from body harvest circuit!

The display takes me aback.<DELAY>0.4<> A warrior's heart is on-screen, its beat irregular.<DELAY>0.3<> Connected to wires and artificial valves, it seems to pump a biological liquid through organs deep within the facility.

Increase electrical flow Positive STD_INC_WAR ?ALL_FACT_REWARD
Initiate adrenalin flux Negative
Power down systems Negative
WAR_FACTORY21 Default

The alert has obscured the information on the primary terminal. I can only make out a few words.

// SPACE // WARP // LARGE //

If I can work out what was being worked on here, I can restart the workflow – and restore operations.

Drop pod Negative
Starship Negative
Freighter Positive PROC_TECH_SHIP, STD_INC_WAR
WAR_FACTORY22 Default

Interference from the security alert has turned the screen to static. I can hardly make out anything beyond a few words.

// OFFENSIVE // WEAPON // STARSHIP //

If I work out which workflow has been scrambled I can restore systems...

Boltcaster Negative
Photon Cannon Positive PROC_TECH_SHIP, STD_INC_WAR
Mining Laser Negative
WAR_FACTORY23 Default

The screen is a jumble of words, few of which aren't drowned in static.

// ENEMY // PATHETIC // BEAK // DOOMED // TRADER //

The on-screen workflow is scrambled. If I can identify it, I can bring it back online...

Gek Positive PROC_TECH_WEAP, STD_INC_WAR
Sentinels Neutral
Atlas Negative
WAR_FACTORY24 Default

The facility's production harvest is underway. I can speed up systems by boosting some of the machinery operating below me.

POWER REPORT. Electromagnetic coil: charge falling. Power core: acceptable boundaries. Primary motherboard: levels high.

What appears to be a power management screen is open on the terminal...

Boost power core Negative
Boost primary motherboard Negative
Boost electromagnetic coil Positive RECIPE_LIST, STD_INC_WAR
WAR_FACTORY25 Default

The security alarm hasn't impacted production. Below my feet unseen equipment prepares the mineral harvest.

SUBSIDIARY SYSTEMS. Temporal capacitor: operational. Central AI core: operational. Gravitational stabilisers: unscheduled drain, disconnection advised.

I can speed up the process by eliminating unnecessary systems. The on-screen automated report will help...

Remove temporal capacitor Negative
Remove central AI core Negative
Remove gravitational stabilisers Positive RECIPE_LIST, STD_INC_WAR
WAR_FACTORY26 Default

An automated report finished just before my incursion. As it did so, laser beams in resource vaults dimmed.

LASER SYSTEMS REPORT. Refraction systems: full efficiency. Laser assisted replication tank: full efficiency. Beam integrity systems: poor efficiency and performance. Engineer alerted.

I can find a way to tweak this system, and to speed up the production cycle...

Reconfigure laser refraction Negative
Reconfigure laser-assisted replication Negative
Reconfigure laser beam integrity Positive RECIPE_LIST, STD_INC_WAR
WAR_FACTORY27 Default

The noise of gas being flushed through systems beneath my feet can be heard over the noise of the alert. An automated report flashes onto the terminal.

GAS INTEGRITY REPORT. Distribution network: full efficiency. Storage tank: breach detected. Pressure valves: operational.

I can use it to boost production speed, and hopefully maintain it.

Rebalance distribution network Negative
Rebalance storage tank Positive RECIPE_LIST, STD_INC_WAR
Rebalance pressure valves Negative
WAR_FACTORY28 Default

A faint chill can be felt while the security alert sounds. Coolant pipes are flushed, and an automated report appears on-screen.

COOLANT OVERVIEW. Coolant chamber: full. Coolant pump hydraulics: operational. Coolant network: suspected blockage, reduced operations. Engineer notified.

I can use its findings to boost the production cycle, and maybe maintain it.

Repair coolant chamber Negative
Repair coolant pump Negative
Repair coolant network Positive RECIPE_LIST, STD_INC_WAR
WAR_FACTORY29 Default

The terminal reveals that this installation produces enzymes and fluids required for Vy'keen tattoos. It is unclear how the pigment is generated. There is no record of any inbound supplies of ink or fluid. Various aliens have arrived, but there is neither evidence of their presense nor their departure.

Help... us. Harvested... get out...

Then I hear it. Through the hum of the factory, a strange beating in the walls, whispers from unknown voices... The terminal awaits input.

Request battle tattoo Negative
Disable power Sad
Steal technology Negative
WAR_FACTORY30 Default

The screen displays the dead heart of a warrior. Thousands like it are available in the archives of this place, starved of power for a long time.

Universe real. We are real. All who oppose this truth shall be struck down, grah! So speaks Hirk Sentinelbane, Abyss Keeper and Lord of Final Monolith...

The log shows that the hearts mutinied. They would no longer allow their battle enzyme to be used for the good of High Command. They wanted the death that had been promised.

This system has been set up to deceive the authorities. Vy'keen High Command believes this installation to still be active, full of harvested bodies compliantly producing enzymes.

Shut down production Neutral
Report to Vy'keen authorities Negative
Steal technology Negative
WAR_FACTORY31 Default

The screen displays the dead heart of a warrior. Thousands like it are available in the archives of this place, starved of power for a long time.

UPLINK ONLINE : ALL LIFESIGNS POSITIVE : ENZYME PRODUCTION 100%

The log shows that the hearts mutinied. They would no longer allow their battle enzyme to be used for the good of High Command. They wanted the death that had been promised.

This system has been set up to deceive the authorities. Vy'keen High Command believes this installation to still be active, full of harvested bodies compliantly producing enzymes.

Alert authorities Positive
Reactivate system Neutral
Steal technology Negative
WAR_FACTORY32 Default

As I approach the terminal, the air grows thick with an unknown gas.

Grah! Sentinel trophy rises - should have killed it - run - no honour in -

My breathing becomes rapid, my chest appearing to swell with an unknown energy. The terminal identifies the substance as Grahgrah. I feel as if I could scream...

Alert authorities Positive
Scan for Sentinels Neutral
Attempt repair Negative
WAR_FACTORY33 Default

As I approach the terminal, the air grows thick with an unknown gas.

UNREGISTERED USER : DEPLOYING GRAHGRAH FROM EMERGENCY SUPPLY

My breathing becomes rapid, my chest appearing to swell with an unknown energy. The terminal identifies the substance as Grahgrah. I feel as if I could scream...

Scream Positive
Fight against the impulse Negative
Smash the terminal Negative
WAR_FACTORY34 Default

The factory produces components for starships, fabricating them from the resources available on this world.

Interloper! Vent energy! Increase production at once!

This installation creates parts for Vy'keen fighters. Whilst Vy'keen buildings are heavily fortified to withstand bombardment, their starcraft prioritise the speed and flexibility required for their hunts. A video feed on the terminal shows a warning, a warrior shaking their hands wildly at a camera deep within the factory's heart.

Increase production speed Positive
Decrease production speed Negative
Wave your hands back Negative
WAR_FACTORY35 Default

The factory produces bladed weapons, free from any energy-based component at all.

PRODUCTION HALTED: IMMOBILE ORGANIC MATTER IN PIPE 17

The manifest suggests they are destined for ceremonial usage within the Vy'keen fleet, a reminder that the greatest death arrives when you stare your opponent in the eyes, free from technology, face to face in final combat...

Something has gone wrong. Production is blocked by foreign material.

Disable production line Positive
Purge biological matter Neutral
Take technology Positive
WAR_FACTORY36 Default

The factory appears to have ceased production long ago, its systems derelict and unused.

Do not drink the water... warriors lost... Grah! This was preventable, this -

Yet the sigil of the Vy'keen still occupies these terminals, blinking away, awaiting input. An audio log plays on loop.

Attempt factory reset Neutral
Alert Vy'keen authorities Positive
Take technology Positive

WAR_HARV[ | ]

WAR_HARV Puzzles
Puzzle Biome Flow Option Mood Cost Rewards Next iteration
WAR_HARV_1 Default

I open a list of military achievements that's waiting for upload. There are images of distant battles, bloodied robots and vast explosions.

Grah! Old honourable warrior retires! Death! Death! Warrior remuneration!

A covering note clearly expects something in return, but the author chose not to send it.

Send war record Positive WEAPON
Edit war record Negative STD_DEC_WAR
WAR_HARV_2 Default

Military insignia and images of recently destroyed Sentinels fill the screen. Alien propaganda imagery takes glory in the destruction.

Grah! Vy'keen High Command demands your Sentinel kill count!

I can respond with a numerical value, and nothing else.

Input a huge number Positive RECIPE_LIST, STD_INC_WAR
Input a small number Neutral MONEY, STD_INC_WAR, USEFUL_PROD
Input a zero Negative DAMAGESMALL, STD_DEC_WAR
WAR_HARV_5 Default

I approach the terminal. A message blinks, ready to send.

Grah! Gek war approaches! Vy'keen High Command request weapon reserve inventory! High Command send missing equipment!

A huge list of equipment is waiting to be sent off-world. It's a stock list of some sort: everything has been confirmed and ticked off.

Send stock list Positive MONEY, STD_INC_WAR
Uncheck one item and send Positive PROC_TECH_WEAP, STD_INC_WAR
Uncheck many items and send Negative DAMAGESMALL, STD_DEC_WAR
WAR_HARV_6 Default

I find an off-world message intended for a creature posted in this station. It's oddly sentimental. Images of an infant warrior can be seen, then a picture of the same creature as a bloodied adolescent – proudly biting into the throat of a hoofed beast.

Grah! Today child experiences Vy'keen war ceremony! Tradition demands gift! Aggression left, defence right! Enemy blood! Death! Death!

In the final image a young warrior salutes its family as it leaves a distant world. There are two locked storage vaults at my feet. The message is programmed to release only one...

Choose the storage vault on the left Positive PROC_TECH_SUIT, STD_INC_WAR
Choose the storage vault on the right Positive PROC_TECH_WEAP, STD_INC_WAR
WAR_HARV_8 Default

An off-world message has been sent here from a species of beaked traders. It looks like a signed contract, or maybe some sort of treaty. In response several offerings of valuable trade goods have been left in a vault by local warriors for exportation.

Grah! Foolish, pathetic, ignorant Gek Trade Federation believe peace treaty! Warrior give trade to pacify! Death soon!

Warrior High Command has sent a subsequent message to explain...

Give trade goods Positive Pure Ferrite x75 MONEY, STD_INC_TRA
Take trade goods Positive R_GEKRELIC, STD_INC_WAR
WAR_HARV_10 Default

This appears to be a staging post for an imminent military operation. On-screen plans show a trading ship that carries a very particular sort of cargo, that's perhaps intended to persuade a distant planetary authority to allow the craft through their checkpoints. Covertly, however, the craft has been heavily modified – and also carries a phalanx of warriors carrying enhanced Multi-Tool technology.

Grah! Gek homeworld covert ops mission initiated! Surprise war! Death! Death! High command send equipment! Request! Request!

I can request further details on several aspects of the plan before I am detected, and shut out of the system.

Investigate details of the cargo Positive RECIPE_LIST, STD_INC_TRA
Investigate details of the trade ship Positive PROC_TECH_SHIP, STD_INC_WAR
Investigate details of the Multi-Tool Positive PROC_TECH_WEAP, STD_INC_WAR
WAR_HARV_11 Default

This is a military terminal, in a facility that seems recently vacated. Three huge databanks have been partially deleted, and will require heightened processing power to restore them. A rare metal would likely do the trick.

Vy'keen covert ops ended. Deleting covert ops language data. Databank alpha: Vy'keen internal security. Databank beta: pathetic Gek. Databank gamma: weak-minded Korvax.

Databank alpha bares the emblems of the warrior race, but beta and gamma are otherwise unmarked.

Restore databank alpha Positive Pure Ferrite x75 TEACHWORD_WAR, TEACHWORD_WAR, TEACHWORD_WAR
Restore databank beta Positive Magnetised Ferrite x10 TEACHWORD_TRA, TEACHWORD_TRA, TEACHWORD_TRA
Restore databank gamma Positive Chromatic Metal x20 TEACHWORD_EXP, TEACHWORD_EXP, TEACHWORD_EXP
WAR_HARV_13 Default

I receive an incoming distress call from a distant space station, demanding aid from any nearby Vy'keen vessels.

Their spaceport appears to have been damaged in a struggle with pirate raiders, no craft remaining in which its inhabitants might leave.

Video feeds show that the station commander has been putting soldiers to death for even the smallest infraction, afraid of a potential mutiny in the face of starvation.

MAYDAY MAYDAY MAYDAY... URGENT ASSISTANCE REQUESTED...

Share video with Vy'keen Positive STD_INC_WAR, TECHFRAG_M
Contact nearby Gek Neutral STD_INC_TRA
Demand ransom Neutral TECHFRAG_M
WAR_HARV_14 Default

The outpost is abandoned, its alarms still blaring a warning to souls long-dead.

There was a coup in this place. Battle-brother raised arms against battle-brother, seemingly in a dispute about some ruins found on this world. The last survivor died before they could delete the data.

ALERT ALERT ALERT... TERMINAL UNMONITORED... RESET ALARM?

Download data Positive TEACHWORD_WAR, PROC_TECH_ALL
Steal technology Negative DAMAGESMALL
Report to Vy'keen Neutral MONEY
WAR_HARV_15 Default

The facility acted as a local base for raiding parties against the system's Sentinels.

Each night the Vy'keen would go out under the cover of darkness, baiting drones and walkers in a variety of locations.

Theirs is a war without end or purpose, executed with grim finality. The last war party never returned, leaving behind only mission logs and weapons.

USER DATA REQUESTED... SIGN IN TO ACCESS LOG...

Alert Vy'keen Positive STD_INC_WAR, PROC_TECH_WEAP
Steal technology Positive TECHFRAG_M
Scan for Sentinels Neutral
WAR_HARV_16 Default

An incoming message warns all recipients that heresy will not be tolerated. It demands that those who suspect their brethren of cowardice, sympathy with the enemy, pacifism, faith in the traitor Nal, or any other un-Vy'keen belief to contact High Command immediately.

The system shows that one warrior in this base attempted to upload such a report, only to be murdered by their comrades. The killers left the base soon after.

Worship Atlas - seek destruction of warband! Grah!

Report heresy Positive PROC_TECH_ALL
Delete records Positive TECHFRAG_L
WAR_HARV_17 Default

The facility appears to have been in the process of researching chemical and biological weapons before a containment failure killed all those who worked here.

From the system's logs, it is clear that this operation was not sanctioned by Vy'keen High Command. Though their superiors viewed this work as dishonourable and weak, the lifeforms here clearly felt differently. What if it could turn the tide of battle? If it could end war?

Someone would see the benefit of this weaponised pestilence. There might even be some who would pay for it.

SYSTEM OFFLINE // SAMPLES SECURE // NETWORK OFFLINE

Destroy samples Negative DAMAGESMALL
Sell to Gek Positive MONEY
Sell to Korvax Positive TECHFRAG_M
WAR_HARV_18 Default

The facility's logs show the arrival of a new Vy'keen recruit two weeks ago. There are no records of anyone arriving or leaving since.

Yet even so, no-one is here. A single transmission appears to have been sent from the lower level of the facility, encrypted with Korvax safeguards.

Traveller anomaly approaches Syntheti'Keen. Uploading final data logs...

Locate origin point Neutral MONEY
Alert Vy'keen Positive STD_INC_EXP, R_VYKEENEFFIGY
Alert Korvax Negative DAMAGESMALL, STD_DEC_EXP
WAR_HARV_19 Default

This facility acted as a training outpost for young Vy'keen from across the sector. They would train and battle here in order to earn their citizenship.

The logs show the petty rivalries, the love affairs, the nobility, and the passion of those who trained here, all recorded by a proud and aging commander. One day, the logs end: the Vy'keen no longer had a use for this place. Nanites have replaced training, passing memories from individual to individual without the need for physical repetition.

TERMINAL POWER LOW - RECONNECT POWER SOURCE SOON

Extract Nanite Clusters Positive TECHFRAG_M
Search training logs Positive TECHFRAG_S
Sell data to the Gek Positive MONEY
WAR_HARV_20 Default

The outpost is ancient, even by the standards of the Vy'keen. Its environment is calibrated to preserve the data within.

One log speaks of the first Vy'keen contact with a Traveller. The figure remained with the warrior race for a long time, learning from them, exploring from them, even falling in love. The Vy'keen died, but the Traveller did not.

The log shows how instrumental this figure was in the development of the early Vy'keen race, contributing much to their early technology. These records were lost in the intervening years, forgotten until I found this account.

ANOMALY BUFFER ACTIVE... DATA STATUS: PRISTINE...

Share with Vy'keen Neutral
Take technology Positive P_HYPERFUEL1, PROC_TECH_ALL
Search for Traveller records Positive TECHFRAG_M

Rewards[ | ]

Rewards
Reward Selection Type
DAMAGELARGE GiveAll Take 80 (hard mode: x2 = 160) damage
DAMAGESMALL GiveAll Take 50 (hard mode: x1.5 = 75) damage
FACT_PROD GiveAll 1 Factory Override Unit
Select an item from the CraftProducts tree
MONEY GiveAll Between 500 & 2000 Units
MONEY_L GiveAll Between 20000 & 35000 Units
PROC_TECH_ALL SelectFromSuccess Order: InOrder

Technology from list:

  • Haz-Mat Gauntlet
  • Advanced Mining Laser
  • Personal Forcefield
  • Plasma Launcher
  • Combat Scope
  • Teleport Receiver
  • Economy Scanner
  • Phase Beam
  • Conflict Scanner
  • Geology Cannon
  • Blaze Javelin
  • Scatter Blaster
  • Pulse Spitter
  • Cadmium Drive
  • Positron Ejector
  • Emeril Drive
  • Infra-Knife Accelerator
  • Indium Drive
  • Cyclotron Ballista
A Upgrade Module for Pulse Engine, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Hyperdrive, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Deflector Shield, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Photon Cannon, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Phase Beam, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Positron Ejector, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Infra-Knife Accelerator, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Cyclotron Ballista, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Movement System, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Life Support, with the following probabilities:
  • normal: 0
  • rare: 60
  • epic: 30
  • legendary: 10
A Upgrade Module for Defence Systems, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Aeration Membrane, with the following probabilities:
  • normal: 0
  • rare: 60
  • epic: 30
  • legendary: 10
A Upgrade Module for Radiation Protection, with the following probabilities:
  • normal: 0
  • rare: 60
  • epic: 30
  • legendary: 10
A Upgrade Module for Toxic Protection, with the following probabilities:
  • normal: 0
  • rare: 60
  • epic: 30
  • legendary: 10
A Upgrade Module for Thermal Protection, with the following probabilities:
  • normal: 0
  • rare: 60
  • epic: 30
  • legendary: 10
A Upgrade Module for Thermal Protection, with the following probabilities:
  • normal: 0
  • rare: 60
  • epic: 30
  • legendary: 10
A Upgrade Module for Mining Beam, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Analysis Visor, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Boltcaster, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Plasma Launcher, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Geology Cannon, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Blaze Javelin, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Scatter Blaster, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Pulse Spitter, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
PROC_TECH_ONLY SelectAlways A Upgrade Module for Pulse Engine, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Hyperdrive, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Deflector Shield, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Photon Cannon, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Phase Beam, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Positron Ejector, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Infra-Knife Accelerator, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Cyclotron Ballista, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Movement System, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Life Support, with the following probabilities:
  • normal: 0
  • rare: 65
  • epic: 30
  • legendary: 10
A Upgrade Module for Defence Systems, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Aeration Membrane, with the following probabilities:
  • normal: 0
  • rare: 60
  • epic: 30
  • legendary: 10
A Upgrade Module for Radiation Protection, with the following probabilities:
  • normal: 0
  • rare: 60
  • epic: 30
  • legendary: 10
A Upgrade Module for Toxic Protection, with the following probabilities:
  • normal: 0
  • rare: 60
  • epic: 30
  • legendary: 10
A Upgrade Module for Thermal Protection, with the following probabilities:
  • normal: 0
  • rare: 60
  • epic: 30
  • legendary: 10
A Upgrade Module for Thermal Protection, with the following probabilities:
  • normal: 0
  • rare: 60
  • epic: 30
  • legendary: 10
A Upgrade Module for Mining Beam, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Analysis Visor, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Boltcaster, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Plasma Launcher, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Geology Cannon, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Blaze Javelin, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Scatter Blaster, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Pulse Spitter, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
PROC_TECH_SHIP SelectFromSuccess Order: InOrder

Technology from list:

  • Teleport Receiver
  • Economy Scanner
  • Cadmium Drive
  • Phase Beam
  • Conflict Scanner
  • Positron Ejector
  • Emeril Drive
  • Infra-Knife Accelerator
  • Indium Drive
  • Cyclotron Ballista
A Upgrade Module for Pulse Engine, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Hyperdrive, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Deflector Shield, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Photon Cannon, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Phase Beam, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Positron Ejector, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Infra-Knife Accelerator, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Cyclotron Ballista, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
PROC_TECH_SUIT SelectFromSuccess Order: InOrder

Technology from list:

  • Haz-Mat Gauntlet
A Upgrade Module for Movement System, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Life Support, with the following probabilities:
  • normal: 0
  • rare: 60
  • epic: 30
  • legendary: 10
A Upgrade Module for Defence Systems, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Aeration Membrane, with the following probabilities:
  • normal: 0
  • rare: 60
  • epic: 30
  • legendary: 10
A Upgrade Module for Radiation Protection, with the following probabilities:
  • normal: 0
  • rare: 60
  • epic: 30
  • legendary: 10
A Upgrade Module for Toxic Protection, with the following probabilities:
  • normal: 0
  • rare: 60
  • epic: 30
  • legendary: 10
A Upgrade Module for Thermal Protection, with the following probabilities:
  • normal: 0
  • rare: 60
  • epic: 30
  • legendary: 10
A Upgrade Module for Thermal Protection, with the following probabilities:
  • normal: 0
  • rare: 60
  • epic: 30
  • legendary: 10
PROC_TECH_WEAP SelectFromSuccess Order: InOrder

Technology from list:

  • Advanced Mining Laser
  • Personal Forcefield
  • Plasma Launcher
  • Combat Scope
  • Geology Cannon
  • Blaze Javelin
  • Scatter Blaster
  • Pulse Spitter
A Upgrade Module for Mining Beam, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Analysis Visor, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Boltcaster, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Plasma Launcher, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Geology Cannon, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Blaze Javelin, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Scatter Blaster, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
A Upgrade Module for Pulse Spitter, with the following probabilities:
  • normal: 55
  • rare: 25
  • epic: 15
  • legendary: 5
P_HYPERFUEL1 SelectAlways 1 Warp Cell
RECIPE_LIST GiveAll Order: TryAllRandom

Product recipe from list:

  • Microprocessor
  • AtlasPass v1
  • AtlasPass v2
  • AtlasPass v3
  • Unstable Plasma
  • Oxygen Capsule
  • Advanced Ion Battery
  • Life Support Gel
  • Hermetic Seal
  • Carbon Crystal
  • Rare Metal Element
  • TetraCobalt
  • Chloride Lattice
  • Destablised Sodium
  • Superoxide Crystal
  • Aronium
  • Dirty Bronze
  • Herox
  • Lemmium
  • Magno-Gold
  • Grantine
  • Geodesite
  • Iridesite
  • Thermic Condensate
  • Enriched Carbon
  • Nitrogen Salt
  • Organic Catalyst
  • Semiconductor
  • Hot Ice
  • Fusion Accelerant
  • Superconductor
  • Cryo-Pump
  • Portable Reactor
  • Quantum Processor
  • Cryogenic Chamber
  • Stasis Device
  • Fusion Ignitor
  • Mind Control Device
  • Holographic Analyser
  • Mineral Compressor
  • Explosive Drones
  • Fuel Oxidiser
  • Oxygen Filter
  • Salt Refractor
  • Cobalt Mirror
  • Sodium Diode
  • Warp Hypercore
  • Starshield Battery
R_CAVECUBE GiveAll 1 Vortex Cube
R_CURIO7 GiveAll 1 Gek Relic
R_DAGGER GiveAll 1 Vy'keen Dagger
R_GEKRELIC SelectAlways 1 Gek Relic
R_KORVAXCASING GiveAll 1 Korvax Casing
R_VYKEENEFFIGY SelectAlways 1 Vy'keen Effigy
STD_DEC_EXP GiveAll -1 standing change with Explorers
STD_DEC_TRA GiveAll -1 standing change with Traders
STD_DEC_WAR GiveAll -1 standing change with Warriors
STD_INC_EXP GiveAll 1 standing change with Explorers
STD_INC_TRA GiveAll 1 standing change with Traders
STD_INC_WAR GiveAll 1 standing change with Warriors
SUBST_COMMOD GiveAll Between 50 & 100 of Uncommon Earth substances
SUBST_FUEL GiveAll Between 50 & 100 of Uncommon Earth substances
SUBST_TECH GiveAll Between 50 & 100 of Uncommon Earth substances
TEACHWORD_EXP GiveAll Learn 1 word from any category
TEACHWORD_TRA GiveAll Learn 1 word from any category
TEACHWORD_WAR GiveAll Learn 1 word from any category
TECHFRAG_L GiveAll Between 120 & 150 Nanites
TECHFRAG_M GiveAll Between 90 & 120 Nanites
TECHFRAG_S GiveAll Between 40 & 80 Nanites
USEFUL_PROD SelectAlways 1 Advanced Ion Battery
1 TetraCobalt
1 Vy'keen Dagger
1 Korvax Convergence Cube
1 Unstable Plasma
1 Life Support Gel
1 Vortex Cube
1 Gek Relic
1 Vy'keen Effigy
1 GekNip
1 Korvax Casing
1 Vy'keen Effigy
1 Korvax Casing
1 Gek Relic
WEAPON GiveAll 50 of ammunition

Loot[ | ]

Substances Groups
Category Rarity Substances
Earth Uncommon Paraffinium
Pyrite
Ammonia
Uranium
Dioxite
Phosphorus
Radon

Additional Information[ | ]

Information sources
Information Source
Puzzle METADATA/REALITY/TABLES/NMS_DIALOG_GCALIENPUZZLETABLE.MBIN
Costs METADATA/REALITY/TABLES/COSTTABLE.MBIN
Rewards METADATA/REALITY/TABLES/REWARDTABLE.MBIN
Outdated resources METADATA/REALITY/TABLES/LEGACYITEMTABLE.MBIN
Products METADATA/REALITY/TABLES/NMS_REALITY_GCPRODUCTTABLE.MBIN
Substances METADATA/REALITY/TABLES/NMS_REALITY_GCSUBSTANCETABLE.MBIN
Technology METADATA/REALITY/TABLES/NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
Damage METADATA/REALITY/TABLES/DAMAGETABLE.MBIN
Translations
  • LANGUAGE/NMS_LOC1_ENGLISH.MBIN
  • LANGUAGE/NMS_LOC4_ENGLISH.MBIN
  • LANGUAGE/NMS_LOC5_ENGLISH.MBIN
  • LANGUAGE/NMS_UPDATE3_ENGLISH.MBIN

Release History[ | ]

References[ | ]

  1. [1]User Ket- on Reddit.
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