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The subject of this article is from the Living Ship update.
The information from this article is is up-to-date as of 6 April, 2020.
Update 2.31
Update 2
Update date 21 February 2020
Platform(s) PC
Release Living Ship
Update chronology
Previous update Next update
2.30 2.32

External links

Update 2.31 on nomanssky.com

Update 2.31 is the 76th official update to No Man's Sky.

Summary[ | ]

Update 2.31 is the 76th official update to No Man's Sky. It was released on 21 February 2020 to all platforms.

It corrected some issues found in the 2.30 Living Ship release. The previous update is Update 2.30.

Hidden Changes[ | ]

Actual text[ | ]

Hello Everyone!

One of our favourite things is watching the Community Research tiers fill up at the Galactic Atlas. We love seeing the community working together to unlocking the latest traveller visage, base part, or jetpack trail.

This past week, we’ve felt especially egg-cited about your progress, and it was lovely to finally reveal what has been growing inside those Void Eggs some of you had been incubating for a few days.

2019 was another huge year for No Man’s Sky. Beyond was our biggest update so far – introducing full VR support, significantly improved multiplayer, and deepening so many other areas of the game. The update welcomed a huge number of new players and veteran travellers alike back to the game.

In November of 2019, we released a quality of life update, Synthesis which, in some respects, was even more significant, especially for the long-term members of the community. It was an update which pulled a lot of the strands of the game and the 7 previous updates together, and we have been thrilled to see record numbers of players coming and playing for longer.

And we still found time to have some fun as evidenced by the music-making Bytebeat update in December. We have really enjoyed hearing your amazing compositions. As ever, you have taken the ball and run with it far, far beyond what we even thought possible.

We hope you are enjoying our first update of 2020, the Living Ship Update, hopefully the first of many. As ever our journey continues.

Featured Bases[ | ]

The selection of community bases featured at the Space Anomaly teleporter has been refreshed. We continue to be amazed by your talent and creativity, and hope everyone enjoys visiting this new set!

If you would like to see your base featured at the Anomaly, the best way to bring it to our attention is to share it with the community online (on Reddit or Twitter). Please remember to include your portal coordinates, current galaxy, username and platform to help us find it.

Weekend Missions[ | ]

The tremor of another planetary disturbance has reached the Space Anomaly. Nada claims the data has the signature of a tower-like building, rising from a plane of giant fungi.

Despite the ongoing disturbances, a strange calm seems to have fallen upon the Anomaly’s inhabitants. Sign up at the Nexus this weekend to participate in the latest investigation, and speak to Iteration: Gemini before venturing out to hear their perspective on the situation.

Community Research[ | ]

The Living Ship’s Void Egg is now available from the Space Anomaly’s Quicksilver Synthesis Bot. Carrying one tucked in your exosuit or starship may draw the gaze of wild living ships…

Progress is now underway to unlock 3 new buildable decorations for your base: the Marine Rock, Mineral Arch, and Gem-Encrusted Rock.

Community Spotlight[ | ]

The artists in the community have been busy creating a variety of pieces that we loved…

Living Ship Patch 2.31[ | ]

Today, we have released a small update to all platforms, which addresses some issues found in the 2.30 release. The patch notes are available below.

Thank you so much, Sean

2.31 Patch Notes[ | ]

  • Fixed a rare softlock in the final stage of the Starbirth mission.
  • Fixed an issue where players who reloaded after completing the Starbirth mission but before claiming the Living Ship could lose the ship.
  • Fixed a rare mission problem where one of the later stages of the Starbirth mission would fail to find an appropriate star system.
  • Fixed a series of problems that could occur when trying to begin the Starbirth mission on the other side of a portal.
  • Fixed a console-only issue that caused grass colours to change.
  • Fixed an issue that could allow players to claim a distress beacon as a starship when seeking a second Living Ship.
  • Fixed a number of crashes when loading savegames that had a distress beacon as a starship.
  • Fixed a crash related to loading the cockpit space map.
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